Guess maybe i need to bug the admin to update the dg to most recient
version. Last option was the way i needed to go. Thanks again :)
--- In dg_scripts@yahoogroups.com, "Jamie Nelson" <jamie@...> wrote:
>
> If you are running the latest version of DG_SCRIPTS from Welcor, I
> believe that you can do it like this.
>
>
>
> %load% mob <mob vnum> <room vnum>
>
> Which for you would be:
>
> %load% mob 12549 12652
>
>
>
> The other way to do this would be to teleport the mob after it has
> loaded, if you have a reasonably recent version of dg_scripts.
>
>
>
> %load% mob 12549
>
> %teleport% %loaded% 12652
>
>
>
> If you have an older version of dg scripts:
>
>
>
> %load% mob 12549
>
> set loaded %self.people%
>
> if %loaded.vnum% == 12549
>
> %teleport% %loaded% 12652
>
> end
>
>
>
> Give each of those a go!
>
> -Jamie Nelson / Mordecai
>
> http://4dimensions.org
>
>
>
>
>
>
>
>
>
> From: dg_scripts@yahoogroups.com
[mailto:dg_scripts@yahoogroups.com] On
> Behalf Of cronax_me
> Sent: Tuesday, 13 February 2007 12:35 p.m.
> To: dg_scripts@yahoogroups.com
> Subject: [DG_SCRIPTS] Loading a mob in another room
>
>
>
> I have a simple question. I was trying to get a script to load a
mob
> in a differnt room.
>
> First i tried %load% mob %room.vnum(12652)%
> That didnt seem to work
>
> Second i tried doing
> eval rm %room.vnum(12652)%
> set m %rm.people%
> if %m%
> halt
> else
> load mob 12549
> endif
>
> lastly
> eval rm %people.12652)
> if %m%
> halt
> else
> load mob 1 %room.vnum(12652)%
>
> any suggestions?
>
>
>
>
>
> [Non-text portions of this message have been removed]
>