If you are running the latest version of DG_SCRIPTS from Welcor, I
believe that you can do it like this.
%load% mob <mob vnum> <room vnum>
Which for you would be:
%load% mob 12549 12652
The other way to do this would be to teleport the mob after it has
loaded, if you have a reasonably recent version of dg_scripts.
%load% mob 12549
%teleport% %loaded% 12652
If you have an older version of dg scripts:
%load% mob 12549
set loaded %self.people%
if %loaded.vnum% == 12549
%teleport% %loaded% 12652
end
Give each of those a go!
-Jamie Nelson / Mordecai
http://4dimensions.org
From: dg_scripts@yahoogroups.com [mailto:dg_scripts@yahoogroups.com] On
Behalf Of cronax_me
Sent: Tuesday, 13 February 2007 12:35 p.m.
To: dg_scripts@yahoogroups.com
Subject: [DG_SCRIPTS] Loading a mob in another room
I have a simple question. I was trying to get a script to load a mob
in a differnt room.
First i tried %load% mob %room.vnum(12652)%
That didnt seem to work
Second i tried doing
eval rm %room.vnum(12652)%
set m %rm.people%
if %m%
halt
else
load mob 12549
endif
lastly
eval rm %people.12652)
if %m%
halt
else
load mob 1 %room.vnum(12652)%
any suggestions?
[Non-text portions of this message have been removed]