Thanks, everyone. Forgot about the threshold. Maybe that's why Harry didn't come to visit me when he was just next door at the Hotel Sax in "Turn Coat".
In a message dated 10/16/2009 7:47:36 P.M. Central Daylight Time, mcsorley.1@... writes:
On Fri, Oct 16, 2009 at 6:17 AM, <polarglen@aol.com> wrote: > Harry has little to no technology in his apartment because of the magic inside, but what about those who live above him? Why aren't they affected? Unless it has something to do with the materials the building is made from -- just a thought that popped into my head as I was typing this.
It probably has to do with the threshold. The apartment above him is not part of the same magical space, it's "behind" someone else's threshold, so it's safe (most of the time).
It is not limited to Eletronics, As Herry will not usan autmatic hand gun
because it might jam on him. I think that would have to dowith how complcated
the object is,
--- In dfrpg-chat@yahoogroups.com, polarglen@... wrote:
>
>
> Makes sense to me. But, there has to be some control by the practitioner.
For example, with so many things produced more by robot than by humans, wouldn't
it follow that all a powerful practitioner would have to do would be to walk
outside and watch traffic sputter to a halt.
>
>
>
> Harry has little to no technology in his apartment because of the magic
inside, but what about those who live above him? Why aren't they affected?
Unless it has something to do with the materials the building is made from --
just a thought that popped into my head as I was typing this.
>
>
>
>
> -----Original Message-----
> From: BJ <byronic1@...>
> To: dfrpg-chat@yahoogroups.com
> Sent: Thu, Oct 15, 2009 3:33 pm
> Subject: [dfrpg-chat] Re: Dresden Magic that damages (?) technology?
>
>
>
>
>
>
>
> Then why would it only affect technology that has an electronic base
>
> Ok This line got me thinking and my view on magic vs Tech, it that the more
you remove the human factore from the creation of the object the more Magic can
afet it. anf it is stated that Dresdens car breaks down all the time, and it was
a car designed in the 30's,
> So I look at it like this , with the industratl age and things started being
made by macines less of the human spirt was imbued to the object made, making it
more vonerable to the powers of magic around it.
> The more things are made by robots, the more removed it is from the human
element.
>
> I hope this makes sence to some one.
>
On Fri, Oct 16, 2009 at 6:17 AM, <polarglen@...> wrote:
> Harry has little to no technology in his apartment because of the magic
inside, but what about those who live above him? Why aren't they affected?
Unless it has something to do with the materials the building is made from --
just a thought that popped into my head as I was typing this.
It probably has to do with the threshold. The apartment above him is
not part of the same magical space, it's "behind" someone else's
threshold, so it's safe (most of the time).
--
Daniel McSorley
This is agood point however he could focus his will and cause malfunctions.
Sent from my Verizon Wireless BlackBerry
From: "nsolo51" <PHildreth@...>
Date: Fri, 16 Oct 2009 17:47:50 -0000
To: <dfrpg-chat@yahoogroups.com>
Subject: [dfrpg-chat] Re: Dresden Magic that damages (?) technology?
In the books, Harry is not able to control his impact on technology. The elevator MAY work or may not. He doesn't go to the hospital as he might blow out life support machines, etc.
Peter Hildreth
(surprised I am suddenly getting email from the group since I haven't gotten any for months)
--- In dfrpg-chat@yahoogroups.com, Darryl Trainor <dtrainor@...> wrote:
>
> I can still affect other technology, but I have to make a conscious
> effort to do so .. to make that connection to the technology that will
> allow the gremlins to get to work on it. With my own things, that
> connection is already established.
>
> Does that make any kind of sense?
>
> D.
>
> --
> "Honor is the highest thing in the Universe; it is the power on which
> all things depend; it is the light by which all of life is guided.
> Honor the highest within yourself, for it too is the power on which
> all things depend and the light by which all life is guided."
> --Marcus Aurelius (stoicism)-121- 180A.D.
>
That makes perfect sense. A wizard's thresholod or shields and wards protect against jinxes from leaking outside. Otherwise the practicioneers would be easily found.
I'm leaning more towards a particular ward or shield though.
Sent from my Verizon Wireless BlackBerry
From: "lunch4worms" <peter@...>
Date: Fri, 16 Oct 2009 18:14:16 -0000
To: <dfrpg-chat@yahoogroups.com>
Subject: [dfrpg-chat] Re: Dresden Magic that damages (?) technology?
I think in Harry's apartment, it's the threshold that prevents his jinxing from affecting the other apartments -- it's not a matter of proximity in that case.
--- In dfrpg-chat@yahoogroups.com, Marshall Smith <samldanach@...> wrote:
>
> But, then why would Harry always be frying Murphy's computer?
>
>
> On Fri, Oct 16, 2009 at 6:21 AM, Darryl Trainor <dtrainor@...> wrote:
>
> >
> >
> > On Fri, Oct 16, 2009 at 11:17 AM, <polarglen@... <polarglen%40aol.com>>
> > wrote:
> >
> > > Harry has little to no technology in his apartment because of the magic
> > inside, but what about those who live
> > > above him? Why aren't they affected? Unless it has something to do with
> > the materials the building is made
> > > from -- just a thought that popped into my head as I was typing this.
> >
> > I would be inclined to say it is because of the ownership. I own this
> > thing. It has a connection to me, and to my energy. This makes it more
> > susceptible to those energy surges.
> >
> > I can still affect other technology, but I have to make a conscious
> > effort to do so .. to make that connection to the technology that will
> > allow the gremlins to get to work on it. With my own things, that
> > connection is already established.
> >
> > Does that make any kind of sense?
> >
> > D.
> >
> > --
> > "Honor is the highest thing in the Universe; it is the power on which
> > all things depend; it is the light by which all of life is guided.
> > Honor the highest within yourself, for it too is the power on which
> > all things depend and the light by which all life is guided."
> > --Marcus Aurelius (stoicism)-121- 180A.D.
> >
> >
>
I think in Harry's apartment, it's the threshold that prevents his jinxing from
affecting the other apartments -- it's not a matter of proximity in that case.
--- In dfrpg-chat@yahoogroups.com, Marshall Smith <samldanach@...> wrote:
>
> But, then why would Harry always be frying Murphy's computer?
>
>
> On Fri, Oct 16, 2009 at 6:21 AM, Darryl Trainor <dtrainor@...> wrote:
>
> >
> >
> > On Fri, Oct 16, 2009 at 11:17 AM, <polarglen@... <polarglen%40aol.com>>
> > wrote:
> >
> > > Harry has little to no technology in his apartment because of the magic
> > inside, but what about those who live
> > > above him? Why aren't they affected? Unless it has something to do with
> > the materials the building is made
> > > from -- just a thought that popped into my head as I was typing this.
> >
> > I would be inclined to say it is because of the ownership. I own this
> > thing. It has a connection to me, and to my energy. This makes it more
> > susceptible to those energy surges.
> >
> > I can still affect other technology, but I have to make a conscious
> > effort to do so .. to make that connection to the technology that will
> > allow the gremlins to get to work on it. With my own things, that
> > connection is already established.
> >
> > Does that make any kind of sense?
> >
> > D.
> >
> > --
> > "Honor is the highest thing in the Universe; it is the power on which
> > all things depend; it is the light by which all of life is guided.
> > Honor the highest within yourself, for it too is the power on which
> > all things depend and the light by which all life is guided."
> > --Marcus Aurelius (stoicism)-121- 180A.D.
> >
> >
>
Lets go back to the concept of technology. Murph's computer is complicated technology that few people understand even when given a diagram or manual. It has thousands of parts that must work together to do its job. Some of these parts rely on reality not being fluid to the moods of a Wizard. Any wizard not doing magic still has some of that 'magic aura' where thier will blurs the line between what is and what the wizard wills. Even if they are not doing any magic. Think of it like an unshielded electric cable. The cable gives off energy that can disrupt things around it. Same with a Wizard. Unless they consiously shield themselves they affect reality around them. So Harry walks into a room with a computer that is on and "poof". It was trying to opporate in an environment that is not stable enough.
Now to Harry's building. All places that people call home have a thresh-hold. Not just the front door. The walls that describ that Home are like a magic circle that acts like a shield. Harry's home has a thresh-hold as well. Now we have two thresh-holds for magic in Harry's Home to go through to affect any technology. Harry's thresh-hold would ground any magic coming out and any magic that was left over would be no more than they ambient magic that is usually all around. The Mundane home's threash-hold is more than adaquate to brush that aside.
But, then why would Harry always be frying Murphy's computer?
On Fri, Oct 16, 2009 at 6:21 AM, Darryl Trainor <dtrainor@...> wrote:
On Fri, Oct 16, 2009 at 11:17 AM, <polarglen@...> wrote:
> Harry has little to no technology in his apartment because of the magic inside, but what about those who live
> above him? Why aren't they affected? Unless it has something to do with the materials the building is made > from -- just a thought that popped into my head as I was typing this.
I would be inclined to say it is because of the ownership. I own this
thing. It has a connection to me, and to my energy. This makes it more susceptible to those energy surges.
I can still affect other technology, but I have to make a conscious effort to do so .. to make that connection to the technology that will
allow the gremlins to get to work on it. With my own things, that connection is already established.
Does that make any kind of sense?
D.
-- "Honor is the highest thing in the Universe; it is the power on which
all things depend; it is the light by which all of life is guided. Honor the highest within yourself, for it too is the power on which all things depend and the light by which all life is guided." --Marcus Aurelius (stoicism)-121- 180A.D.
-- Realism...has no more to do with reality than anything else. - Hob Broun
In the books, Harry is not able to control his impact on technology. The elevator MAY work or may not. He doesn't go to the hospital as he might blow out life support machines, etc.
Peter Hildreth (surprised I am suddenly getting email from the group since I haven't gotten any for months)
--- In dfrpg-chat@yahoogroups.com, Darryl Trainor <dtrainor@...> wrote: > > I can still affect other technology, but I have to make a conscious
> effort to do so .. to make that connection to the technology that will > allow the gremlins to get to work on it. With my own things, that > connection is already established. > > Does that make any kind of sense?
> > D. > > -- > "Honor is the highest thing in the Universe; it is the power on which > all things depend; it is the light by which all of life is guided. > Honor the highest within yourself, for it too is the power on which
> all things depend and the light by which all life is guided." > --Marcus Aurelius (stoicism)-121- 180A.D. >
In the books, Harry is not able to control his impact on technology. The
elevator MAY work or may not. He doesn't go to the hospital as he might blow out
life support machines, etc.
Peter Hildreth
(surprised I am suddenly getting email from the group since I haven't gotten any
for months)
--- In dfrpg-chat@yahoogroups.com, Darryl Trainor <dtrainor@...> wrote:
>
> I can still affect other technology, but I have to make a conscious
> effort to do so .. to make that connection to the technology that will
> allow the gremlins to get to work on it. With my own things, that
> connection is already established.
>
> Does that make any kind of sense?
>
> D.
>
> --
> "Honor is the highest thing in the Universe; it is the power on which
> all things depend; it is the light by which all of life is guided.
> Honor the highest within yourself, for it too is the power on which
> all things depend and the light by which all life is guided."
> --Marcus Aurelius (stoicism)-121- 180A.D.
>
But, then why would Harry always be frying Murphy's computer?
On Fri, Oct 16, 2009 at 6:21 AM, Darryl Trainor <dtrainor@...> wrote:
On Fri, Oct 16, 2009 at 11:17 AM, <polarglen@...> wrote:
> Harry has little to no technology in his apartment because of the magic inside, but what about those who live
> above him? Why aren't they affected? Unless it has something to do with the materials the building is made
> from -- just a thought that popped into my head as I was typing this.
I would be inclined to say it is because of the ownership. I own this
thing. It has a connection to me, and to my energy. This makes it more
susceptible to those energy surges.
I can still affect other technology, but I have to make a conscious
effort to do so .. to make that connection to the technology that will
allow the gremlins to get to work on it. With my own things, that
connection is already established.
Does that make any kind of sense?
D.
--
"Honor is the highest thing in the Universe; it is the power on which
all things depend; it is the light by which all of life is guided.
Honor the highest within yourself, for it too is the power on which
all things depend and the light by which all life is guided."
--Marcus Aurelius (stoicism)-121- 180A.D.
On Fri, Oct 16, 2009 at 11:17 AM, <polarglen@...> wrote:
> Harry has little to no technology in his apartment because of the magic
inside, but what about those who live
> above him? Why aren't they affected? Unless it has something to do with the
materials the building is made
> from -- just a thought that popped into my head as I was typing this.
I would be inclined to say it is because of the ownership. I own this
thing. It has a connection to me, and to my energy. This makes it more
susceptible to those energy surges.
I can still affect other technology, but I have to make a conscious
effort to do so .. to make that connection to the technology that will
allow the gremlins to get to work on it. With my own things, that
connection is already established.
Does that make any kind of sense?
D.
--
"Honor is the highest thing in the Universe; it is the power on which
all things depend; it is the light by which all of life is guided.
Honor the highest within yourself, for it too is the power on which
all things depend and the light by which all life is guided."
--Marcus Aurelius (stoicism)-121- 180A.D.
Makes sense to me. But, there has to be some control by the practitioner. For example, with so many things produced more by robot than by humans, wouldn't it follow that all a powerful practitioner would have to do would be to walk outside and watch traffic sputter to a halt.
Harry has little to no technology in his apartment because of the magic inside, but what about those who live above him? Why aren't they affected? Unless it has something to do with the materials the building is made from -- just a thought that popped into my head as I was typing this.
-----Original Message-----
From: BJ <byronic1@...>
To: dfrpg-chat@yahoogroups.com
Sent: Thu, Oct 15, 2009 3:33 pm
Subject: [dfrpg-chat] Re: Dresden Magic that damages (?) technology?
Then why would it only affect technology that has an electronic base
Ok This line got me thinking and my view on magic vs Tech, it that the more you remove the human factore from the creation of the object the more Magic can afet it. anf it is stated that Dresdens car breaks down all the time, and it was a car designed in the 30's,
So I look at it like this , with the industratl age and things started being made by macines less of the human spirt was imbued to the object made, making it more vonerable to the powers of magic around it.
The more things are made by robots, the more removed it is from the human element.
I think you make sense. The idea is that magic is part of a wizard's will and soul. It warps reality to their will and intent. The more any item of technology is removed from the hands of a builder in its creation and use the more that item relies on reality to be stable and unwarped. With this line of thinking technology goes "pop" when a wizard is around. More so when a strong wizard is around. Plus it enables technology to work when a wizard concentrates not to exert thier will on the reality around them.
Now think about this. What if a wizard was to use his magic and materials to mimic technology? Kind of a role reversal!!!! A crystal ball that gets digital satelite tv!! a black box with interchangable crystals to record images or music? How about a steam-powered car with the steam heated with magic? What about some technologic item created all by hand? would a car build from a kit be more protected from magic? What if magic was used in building each piece?
Perhaps not applicable for Drezden, but still an interesting idea.
Then why would it only affect technology that has an electronic base
Ok This line got me thinking and my view on magic vs Tech, it that the more you remove the human factore from the creation of the object the more Magic can afet it. anf it is stated that Dresdens car breaks down all the time, and it was a car designed in the 30's,
So I look at it like this , with the industratl age and things started being made by macines less of the human spirt was imbued to the object made, making it more vonerable to the powers of magic around it. The more things are made by robots, the more removed it is from the human element.
Then why would it only affect technology that has an electronic base
Ok This line got me thinking and my view on magic vs Tech, it that the more you
remove the human factore from the creation of the object the more Magic can afet
it. anf it is stated that Dresdens car breaks down all the time, and it was a
car designed in the 30's,
So I look at it like this , with the industratl age and things started being
made by macines less of the human spirt was imbued to the object made, making it
more vonerable to the powers of magic around it.
The more things are made by robots, the more removed it is from the human
element.
I hope this makes sence to some one.
The Dresden Files RPG website has gotten a total reboot. Check out its
new form at http://www.dresdenfilesrpg.com/
We've also set up so that the new blog will feed into Twitter:
http://twitter.com/dresdenfiles
In truth, we've been bad about updating our mailing lists, and would
strongly recommend that folks hook into the new website's RSS feed
and/or twitter to be absolutely sure you're staying on top of the latest. :)
Thanks for keeping the faith, everyone!
The DFRPG Team
www.dresdenfilesrpg.com
nay, DMK would be ok with the miss spelling (less chance of true name being used for malfeasance). And I guess talking to Agrippa would violate one of the laws of magic (in game at least.)
I sometimes get cautious when people start discussing RPG magic using real world models. Intellectually I have no problem with that and hey, the real world models provide an excellent framework. At the same time I'm reminded of the flap that happened when Bonewit's wrote a D&D magic book (authentic thaumaturge or some such). The fact the founding ADF druid had also written the book "Real Magic" suddenly made it look like RPG's were being used as a recruiting ground for the I.S.C.
Still, fun tangent, though it should probably step off list from this point (unless others consider it to have developmental value).
On Mon, Oct 27, 2008 at 10:46 AM, Ryan Adams <jamesryanadams@...> wrote:
> lol, what WOULD Henry Cornelius Agrippa (or Donald Michael Craig for that
> matter) bring to this discussion?<
Agrippa doesn't say much these days, being dead and all...
Don Kraig would probably ask you to spell his name right.
</joke>
I'd look around on the web for a more modern idea of how traditional
grimoiric magic is being combined with technology to great effect. I'd
start with Jake Stratton-Kent, Aaron Leitch and some cat who goes by
the handle of Moloch 969... interesting stuff, especially when they
start navel-gazing and trying to explain how it works.
But we're talking about a game of a different stripe, no? ;)
-- Respectfully,
Ryan Adams
"Some girl with psychic powers, she said "Hey T-bone, what's your sign?" I blink and answer, "Neon," I thought I'd blow her mind."
On Mon, Oct 27, 2008 at 10:46 AM, Ryan Adams <jamesryanadams@...> wrote:
> lol, what WOULD Henry Cornelius Agrippa (or Donald Michael Craig for that
> matter) bring to this discussion?<
Agrippa doesn't say much these days, being dead and all...
Don Kraig would probably ask you to spell his name right.
</joke>
I'd look around on the web for a more modern idea of how traditional
grimoiric magic is being combined with technology to great effect. I'd
start with Jake Stratton-Kent, Aaron Leitch and some cat who goes by
the handle of Moloch 969... interesting stuff, especially when they
start navel-gazing and trying to explain how it works.
But we're talking about a game of a different stripe, no? ;)
On Sun, Oct 26, 2008 at 4:06 PM, Jerry Dunsmore <JLDunsmore@...> wrote:
> Isn't magic a combination of some "Talent" and a mage's will? If so could
> the effect of magic on technology be based on the belief's of the mage? A
> firearm from today seen by someone 100 years ago would seem like magic. A
> computer hundred years from now will seem like magic. This fits with the
> idea that older technology is more 'concrete'. The majority of the world's
> belief paradigm affects how magic truly works or doesn't. So its a
> combination of all the world's reality paradigm, all those that wield magic
> and a mage's own belief in magic. What works for one mage may not work for
> another. Harry even says that in one book talking while warding a building
> using blue modeling clay. Saying that blue was how he learned it, or some
> such. So now we could have a mage that has an unmovable belief in
> technology. His workstation is his laboratory, his spells are programs, his
> spell books are pdas and his wand is a light pen. He makes nanite colonies
> suspended in fluid by combinding metal filings, mathematical equations,
> binary programming and tachyon crystals that give him a superhuman strength
> for a short while. Tada! Your techno mage. Use normal technology with
> something 'beyond' like tachyon crystals. Now I know this has never shown up
> in Harry Dresden, but I think it possible. Then you have a traditional mage
> and a techno mage working side by side. The Traditional mage's stuff stops
> working if only the Techno mage is there and vice versa.. in a battle
> between them.. it becomes.. basically a battle of wills.<
Which is why I gave the mechanics suggestion of it being a
drawback/flaw. Granted, maybe it's one that pairs with taking a
sorcery stunt and the "exception" is the technomage... but it seems to
be best handled as a flaw that adds negative aspects or limits the
number of dice that can be used for tricky dealings with tech or maybe
even has the cell phone blow up on a -4.
But as to coming up with an explanation, I wouldn't even bother - most
GMs will come with their own that makes sense to them. If they really
need an explanation in black and white, they're probably rules
lawyers and won't like the Fudgey goodness to begin with.
That's just me while wearing my game designer hat. Ask me another time
while I'm wearing my ceremonial magician hat and I might have a
different focus, y'know...
-- Respectfully,
Ryan Adams
"Some girl with psychic powers, she said "Hey T-bone, what's your sign?" I blink and answer, "Neon," I thought I'd blow her mind."
On Sun, Oct 26, 2008 at 4:06 PM, Jerry Dunsmore <JLDunsmore@...> wrote:
> Isn't magic a combination of some "Talent" and a mage's will? If so could
> the effect of magic on technology be based on the belief's of the mage? A
> firearm from today seen by someone 100 years ago would seem like magic. A
> computer hundred years from now will seem like magic. This fits with the
> idea that older technology is more 'concrete'. The majority of the world's
> belief paradigm affects how magic truly works or doesn't. So its a
> combination of all the world's reality paradigm, all those that wield magic
> and a mage's own belief in magic. What works for one mage may not work for
> another. Harry even says that in one book talking while warding a building
> using blue modeling clay. Saying that blue was how he learned it, or some
> such. So now we could have a mage that has an unmovable belief in
> technology. His workstation is his laboratory, his spells are programs, his
> spell books are pdas and his wand is a light pen. He makes nanite colonies
> suspended in fluid by combinding metal filings, mathematical equations,
> binary programming and tachyon crystals that give him a superhuman strength
> for a short while. Tada! Your techno mage. Use normal technology with
> something 'beyond' like tachyon crystals. Now I know this has never shown up
> in Harry Dresden, but I think it possible. Then you have a traditional mage
> and a techno mage working side by side. The Traditional mage's stuff stops
> working if only the Techno mage is there and vice versa.. in a battle
> between them.. it becomes.. basically a battle of wills.<
Which is why I gave the mechanics suggestion of it being a
drawback/flaw. Granted, maybe it's one that pairs with taking a
sorcery stunt and the "exception" is the technomage... but it seems to
be best handled as a flaw that adds negative aspects or limits the
number of dice that can be used for tricky dealings with tech or maybe
even has the cell phone blow up on a -4.
But as to coming up with an explanation, I wouldn't even bother - most
GMs will come with their own that makes sense to them. If they really
need an explanation in black and white, they're probably rules
lawyers and won't like the Fudgey goodness to begin with.
That's just me while wearing my game designer hat. Ask me another time
while I'm wearing my ceremonial magician hat and I might have a
different focus, y'know...
As for Dresden philosophy or even in game ideas...
Isn't magic a combination of some "Talent" and a mage's will? If so could the effect of magic on technology be based on the belief's of the mage? A firearm from today seen by someone 100 years ago would seem like magic. A computer hundred years from now will seem like magic. This fits with the idea that older technology is more 'concrete'. The majority of the world's belief paradigm affects how magic truly works or doesn't. So its a combination of all the world's reality paradigm, all those that wield magic and a mage's own belief in magic. What works for one mage may not work for another. Harry even says that in one book talking while warding a building using blue modeling clay. Saying that blue was how he learned it, or some such. So now we could have a mage that has an unmovable belief in technology. His workstation is his laboratory, his spells are programs, his spell books are pdas and his wand is a light pen. He makes nanite colonies suspended in fluid by combinding metal filings, mathematical equations, binary programming and tachyon crystals that give him a superhuman strength for a short while. Tada! Your techno mage. Use normal technology with something 'beyond' like tachyon crystals. Now I know this has never shown up in Harry Dresden, but I think it possible. Then you have a traditional mage and a techno mage working side by side. The Traditional mage's stuff stops working if only the Techno mage is there and vice versa.. in a battle between them.. it becomes.. basically a battle of wills.
I would agree that the effects on the game is paramount to most of the
gamers out there. But, some of us are just as interested in the
philosophy and science for storylines. Please do not dismiss the
theory behind game mechanics because that can drive the story and allow
for expanding the universe.
Michael W. Kilduff
A wink, a smile, and a whole lot more!
--- On Sun, 10/26/08, Marshall Smith <samldanach@...> wrote:
From: Marshall Smith <samldanach@...> Subject: Re: [dfrpg-chat] Dresden Magic that damages (?) technology? To: dfrpg-chat@yahoogroups.com
Date: Sunday, October 26, 2008, 2:09 PM
That's certainly Butters' opinion. However, for me at least, it
doesn't entirely work. For one thing, an EMP pulse is just not likely
to break, say, a refrigerator. It's not likely to cause some of the
telephone malfunctions Harry routinely experiences. It would have to
be an EMP field of a very different nature from what we commonly
experience. Which, ultimately, is just saying, "It's magic, it does
that.".
And, it may be just fine to define the effects without being able to
define the causes. For an RPG, the important questions are: What
does it do? Can I stop/control it? Does it always happen, happen on
a statistically measurable (I.e., controlle by a dice roll) basis, or
happen as a result of known triggers? If I tweak the laws of physics,
what happens to the effect? Answering those questions are a lot more
critical thqan answering specific questions about the science and
philosophy behind it.
On 10/10/08, James Kent <slvrdragon13@ comcast.net> wrote:
> My Personal Opinion based off of a conversation between Butters and Harry is
> more like an Aura that acts similar to an Electromagnetic field that
> disrupts more modern technology like an EMP pulse.
> *********** REPLY SEPARATOR ***********
>
> On 10/24/2008 at 2:46 PM Keith Boyle wrote:
> "tonpa123" <tonpa123@.. .> wrote:
>> I have just starting to read the Dresden stuff so this kind of
>> buzzle to me. How does the break up of technology work in books
>> and game? There was a note in wikipedia, taht if Dresden would
>> have used cellphone himself it would have broken up, what it
>> didn't do in the Tv episode.<
>
> 0 - Wikipedia? As a source? Pardon me while clean the coffee off my
> monitor...
>
> 1 - Personally, from the books I believe that Butcher is trying to
> convey some of the old "aura" of magicians and witches being in
> opposition to "civilization. " What better sign of civilization than
> our technology?
>
> 2 - Gamewise, I feel that having it as a drawback/flaw is much better
> than having it as a "universal" effect of magic. Maybe it takes other
> forms based on magical specialties - magicians who use finding spells
> too much have their car keys go missing for hours on end until they
> realize that they're in hand, coffee that freezes over after throwing
> fireballs, yadda yadda yadda. Fluff text explaining that the fabric of
> the universe is balancing itself removes the need for GM
> embarassment. .. metagame - it's a handy tool for suggesting to a
> player that maybe they're relying on rolls too much instead of
> roleplaying situations out.
>
> YMMV.
>
>
>
>
>
--
Sent from Gmail for mobile | mobile.google. com
-- Realism...has no more to do with reality than anything else. - Hob Broun
Agreed. And yes as Harry has learned it can be suppressed. But As he states repeatedly through the books the more stressed, agitated, angry, or scared he is the harder it is to suppress it. I have never seen his Techno Jinx stop Automatic weapons fire or Guns. And the pulse effect is really more of when he is in one of the above states or actually trying to fry technology. A constant field however is why the more modern electronics including phones have trouble. And yes it is hard to figure out an exact game mechanic for what happens with his effect.
*********** REPLY SEPARATOR ***********
On 10/26/2008 at 12:22 PM The mighty poet ShadowDragon wrote:
I would agree that the effects on the game is paramount to most of the gamers out there. But, some of us are just as interested in the philosophy and science for storylines. Please do not dismiss the theory behind game mechanics because that can drive the story and allow for expanding the universe.
Michael W. Kilduff
A wink, a smile, and a whole lot more!
--- On Sun, 10/26/08, Marshall Smith <samldanach@gmail.com> wrote:
From: Marshall Smith <samldanach@gmail.com> Subject: Re: [dfrpg-chat] Dresden Magic that damages (?) technology? To: dfrpg-chat@yahoogroups.com Date: Sunday, October 26, 2008, 2:09 PM
That's certainly Butters' opinion. However, for me at least, it doesn't entirely work. For one thing, an EMP pulse is just not likely to break, say, a refrigerator. It's not likely to cause some of the telephone malfunctions Harry routinely experiences. It would have to be an EMP field of a very different nature from what we commonly experience. Which, ultimately, is just saying, "It's magic, it does that.".
And, it may be just fine to define the effects without being able to define the causes. For an RPG, the important questions are: What does it do? Can I stop/control it? Does it always happen, happen on a statistically measurable (I.e., controlle by a dice roll) basis, or happen as a result of known triggers? If I tweak the laws of physics, what happens to the effect? Answering those questions are a lot more critical thqan answering specific questions about the science and philosophy behind it.
On 10/10/08, James Kent <slvrdragon13@ comcast.net> wrote: > My Personal Opinion based off of a conversation between Butters and Harry is > more like an Aura that acts similar to an Electromagnetic field that > disrupts more modern technology like an EMP pulse. > *********** REPLY SEPARATOR *********** > > On 10/24/2008 at 2:46 PM Keith Boyle wrote: > "tonpa123" <tonpa123@.. .> wrote: >> I have just starting to read the Dresden stuff so this kind of >> buzzle to me. How does the break up of technology work in books >> and game? There was a note in wikipedia, taht if Dresden would >> have used cellphone himself it would have broken up, what it >> didn't do in the Tv episode.< > > 0 - Wikipedia? As a source? Pardon me while clean the coffee off my > monitor... > > 1 - Personally, from the books I believe that Butcher is trying to > convey some of the old "aura" of magicians and witches being in > opposition to "civilization. " What better sign of civilization than > our technology? > > 2 - Gamewise, I feel that having it as a drawback/flaw is much better > than having it as a "universal" effect of magic. Maybe it takes other > forms based on magical specialties - magicians who use finding spells > too much have their car keys go missing for hours on end until they > realize that they're in hand, coffee that freezes over after throwing > fireballs, yadda yadda yadda. Fluff text explaining that the fabric of > the universe is balancing itself removes the need for GM > embarassment. .. metagame - it's a handy tool for suggesting to a > player that maybe they're relying on rolls too much instead of > roleplaying situations out. > > YMMV. > > > > >
-- Sent from Gmail for mobile | mobile.google. com
I would agree that the effects on the game is paramount to most of the
gamers out there. But, some of us are just as interested in the
philosophy and science for storylines. Please do not dismiss the
theory behind game mechanics because that can drive the story and allow
for expanding the universe.
Michael W. Kilduff
A wink, a smile, and a whole lot more!
--- On Sun, 10/26/08, Marshall Smith <samldanach@...> wrote:
From: Marshall Smith <samldanach@...> Subject: Re: [dfrpg-chat] Dresden Magic that damages (?) technology? To: dfrpg-chat@yahoogroups.com Date: Sunday, October 26, 2008, 2:09 PM
That's certainly Butters' opinion. However, for me at least, it
doesn't entirely work. For one thing, an EMP pulse is just not likely
to break, say, a refrigerator. It's not likely to cause some of the
telephone malfunctions Harry routinely experiences. It would have to
be an EMP field of a very different nature from what we commonly
experience. Which, ultimately, is just saying, "It's magic, it does
that.".
And, it may be just fine to define the effects without being able to
define the causes. For an RPG, the important questions are: What
does it do? Can I stop/control it? Does it always happen, happen on
a statistically measurable (I.e., controlle by a dice roll) basis, or
happen as a result of known triggers? If I tweak the laws of physics,
what happens to the effect? Answering those questions are a lot more
critical thqan answering specific questions about the science and
philosophy behind it.
On 10/10/08, James Kent <slvrdragon13@ comcast.net> wrote:
> My Personal Opinion based off of a conversation between Butters and Harry is
> more like an Aura that acts similar to an Electromagnetic field that
> disrupts more modern technology like an EMP pulse.
> *********** REPLY SEPARATOR ***********
>
> On 10/24/2008 at 2:46 PM Keith Boyle wrote:
> "tonpa123" <tonpa123@.. .> wrote:
>> I have just starting to read the Dresden stuff so this kind of
>> buzzle to me. How does the break up of technology work in books
>> and game? There was a note in wikipedia, taht if Dresden would
>> have used cellphone himself it would have broken up, what it
>> didn't do in the Tv episode.<
>
> 0 - Wikipedia? As a source? Pardon me while clean the coffee off my
> monitor...
>
> 1 - Personally, from the books I believe that Butcher is trying to
> convey some of the old "aura" of magicians and witches being in
> opposition to "civilization. " What better sign of civilization than
> our technology?
>
> 2 - Gamewise, I feel that having it as a drawback/flaw is much better
> than having it as a "universal" effect of magic. Maybe it takes other
> forms based on magical specialties - magicians who use finding spells
> too much have their car keys go missing for hours on end until they
> realize that they're in hand, coffee that freezes over after throwing
> fireballs, yadda yadda yadda. Fluff text explaining that the fabric of
> the universe is balancing itself removes the need for GM
> embarassment. .. metagame - it's a handy tool for suggesting to a
> player that maybe they're relying on rolls too much instead of
> roleplaying situations out.
>
> YMMV.
>
>
>
>
>
--
Sent from Gmail for mobile | mobile.google. com
I know a couple of times Harry has jinxed something (security camera, etc) to make it short out. I would think that the effect would be a random role based on a power stat. It would be rolled by the GM whenever the PC works magic and could be considered a "static effect" otherwise. Also, (though I can't remember which book, I think dead rites), Harry did something to supress the effect so that he could go on a t.v. show. This could be a merit or some such.
On Sun, Oct 26, 2008 at 1:09 PM, Marshall Smith <samldanach@...> wrote:
That's certainly Butters' opinion. However, for me at least, it
doesn't entirely work. For one thing, an EMP pulse is just not likely
to break, say, a refrigerator. It's not likely to cause some of the
telephone malfunctions Harry routinely experiences. It would have to
be an EMP field of a very different nature from what we commonly
experience. Which, ultimately, is just saying, "It's magic, it does
that.".
And, it may be just fine to define the effects without being able to
define the causes. For an RPG, the important questions are: What
does it do? Can I stop/control it? Does it always happen, happen on
a statistically measurable (I.e., controlle by a dice roll) basis, or
happen as a result of known triggers? If I tweak the laws of physics,
what happens to the effect? Answering those questions are a lot more
critical thqan answering specific questions about the science and
philosophy behind it.
On 10/10/08, James Kent <slvrdragon13@...> wrote:
> My Personal Opinion based off of a conversation between Butters and Harry is
> more like an Aura that acts similar to an Electromagnetic field that
> disrupts more modern technology like an EMP pulse.
> *********** REPLY SEPARATOR ***********
>
> On 10/24/2008 at 2:46 PM Keith Boyle wrote:
> "tonpa123" <tonpa123@...> wrote:
>> I have just starting to read the Dresden stuff so this kind of
>> buzzle to me. How does the break up of technology work in books
>> and game? There was a note in wikipedia, taht if Dresden would
>> have used cellphone himself it would have broken up, what it
>> didn't do in the Tv episode.<
>
> 0 - Wikipedia? As a source? Pardon me while clean the coffee off my
> monitor...
>
> 1 - Personally, from the books I believe that Butcher is trying to
> convey some of the old "aura" of magicians and witches being in
> opposition to "civilization." What better sign of civilization than
> our technology?
>
> 2 - Gamewise, I feel that having it as a drawback/flaw is much better
> than having it as a "universal" effect of magic. Maybe it takes other
> forms based on magical specialties - magicians who use finding spells
> too much have their car keys go missing for hours on end until they
> realize that they're in hand, coffee that freezes over after throwing
> fireballs, yadda yadda yadda. Fluff text explaining that the fabric of
> the universe is balancing itself removes the need for GM
> embarassment... metagame - it's a handy tool for suggesting to a
> player that maybe they're relying on rolls too much instead of
> roleplaying situations out.
>
> YMMV.
>
>
>
>
>
That's certainly Butters' opinion. However, for me at least, it
doesn't entirely work. For one thing, an EMP pulse is just not likely
to break, say, a refrigerator. It's not likely to cause some of the
telephone malfunctions Harry routinely experiences. It would have to
be an EMP field of a very different nature from what we commonly
experience. Which, ultimately, is just saying, "It's magic, it does
that.".
And, it may be just fine to define the effects without being able to
define the causes. For an RPG, the important questions are: What
does it do? Can I stop/control it? Does it always happen, happen on
a statistically measurable (I.e., controlle by a dice roll) basis, or
happen as a result of known triggers? If I tweak the laws of physics,
what happens to the effect? Answering those questions are a lot more
critical thqan answering specific questions about the science and
philosophy behind it.
On 10/10/08, James Kent <slvrdragon13@...> wrote:
> My Personal Opinion based off of a conversation between Butters and Harry is
> more like an Aura that acts similar to an Electromagnetic field that
> disrupts more modern technology like an EMP pulse.
> *********** REPLY SEPARATOR ***********
>
> On 10/24/2008 at 2:46 PM Keith Boyle wrote:
> "tonpa123" <tonpa123@...> wrote:
>> I have just starting to read the Dresden stuff so this kind of
>> buzzle to me. How does the break up of technology work in books
>> and game? There was a note in wikipedia, taht if Dresden would
>> have used cellphone himself it would have broken up, what it
>> didn't do in the Tv episode.<
>
> 0 - Wikipedia? As a source? Pardon me while clean the coffee off my
> monitor...
>
> 1 - Personally, from the books I believe that Butcher is trying to
> convey some of the old "aura" of magicians and witches being in
> opposition to "civilization." What better sign of civilization than
> our technology?
>
> 2 - Gamewise, I feel that having it as a drawback/flaw is much better
> than having it as a "universal" effect of magic. Maybe it takes other
> forms based on magical specialties - magicians who use finding spells
> too much have their car keys go missing for hours on end until they
> realize that they're in hand, coffee that freezes over after throwing
> fireballs, yadda yadda yadda. Fluff text explaining that the fabric of
> the universe is balancing itself removes the need for GM
> embarassment... metagame - it's a handy tool for suggesting to a
> player that maybe they're relying on rolls too much instead of
> roleplaying situations out.
>
> YMMV.
>
>
>
>
>
--
Sent from Gmail for mobile | mobile.google.com
I know the conversation your talking about and I still think that fits with my interpretation. In this case the aura of a wizard intensifies with the more magic they do. Harry says several times over the series that the more you use, the more tech messes up around you. And the disruption is similar to an EMP in effect, but not in scope, as an EMP only messes with electronics and would have no effect on such things as automatic weapons.
Someone commented that most people don't have a clue how a computer actually works. While true, in my understanding of the tech issue its not understanding of process that's disrupted by magic, it's the concept itself. The idea's of a computer or fully automatic firearm or GPS are new idea's, easily disrupted by magic. Where as the revolver is well over a hundred years old. Harry can use an old style telephone (most of the time), so perhaps in another 20-40 years he will be able to use a computer (comadore 64 anyone)? The contunuing issue will be that the rate of technological innovation is constantly doubling, so its doubtful that wizards in the Dresden universe will ever "catch up" to current tech. While they can live for a long time, they tend to get increasingly powerful with age, so I think its a no-win prospect.
On Fri, Oct 10, 2008 at 5:03 PM, James Kent <slvrdragon13@...> wrote:
My Personal Opinion based off of a conversation between Butters and Harry is more like an Aura that acts similar to an Electromagnetic field that disrupts more modern technology like an EMP pulse. *********** REPLY SEPARATOR ***********
On 10/24/2008 at 2:46 PM Keith Boyle wrote:
"tonpa123" <tonpa123@...> wrote: > I have just starting to read the Dresden stuff so this kind of > buzzle to me. How does the break up of technology work in books > and game? There was a note in wikipedia, taht if Dresden would > have used cellphone himself it would have broken up, what it > didn't do in the Tv episode.<
0 - Wikipedia? As a source? Pardon me while clean the coffee off my monitor...
1 - Personally, from the books I believe that Butcher is trying to convey some of the old "aura" of magicians and witches being in opposition to "civilization." What better sign of civilization than our technology?
2 - Gamewise, I feel that having it as a drawback/flaw is much better than having it as a "universal" effect of magic. Maybe it takes other forms based on magical specialties - magicians who use finding spells too much have their car keys go missing for hours on end until they realize that they're in hand, coffee that freezes over after throwing fireballs, yadda yadda yadda. Fluff text explaining that the fabric of the universe is balancing itself removes the need for GM embarassment... metagame - it's a handy tool for suggesting to a player that maybe they're relying on rolls too much instead of roleplaying situations out.
YMMV.
-- Respectfully,
Ryan Adams
"Some girl with psychic powers, she said "Hey T-bone, what's your sign?" I blink and answer, "Neon," I thought I'd blow her mind."
My Personal Opinion based off of a conversation between Butters and Harry is more like an Aura that acts similar to an Electromagnetic field that disrupts more modern technology like an EMP pulse. *********** REPLY SEPARATOR ***********
On 10/24/2008 at 2:46 PM Keith Boyle wrote:
"tonpa123" <tonpa123@...> wrote: > I have just starting to read the Dresden stuff so this kind of > buzzle to me. How does the break up of technology work in books > and game? There was a note in wikipedia, taht if Dresden would > have used cellphone himself it would have broken up, what it > didn't do in the Tv episode.<
0 - Wikipedia? As a source? Pardon me while clean the coffee off my monitor...
1 - Personally, from the books I believe that Butcher is trying to convey some of the old "aura" of magicians and witches being in opposition to "civilization." What better sign of civilization than our technology?
2 - Gamewise, I feel that having it as a drawback/flaw is much better than having it as a "universal" effect of magic. Maybe it takes other forms based on magical specialties - magicians who use finding spells too much have their car keys go missing for hours on end until they realize that they're in hand, coffee that freezes over after throwing fireballs, yadda yadda yadda. Fluff text explaining that the fabric of the universe is balancing itself removes the need for GM embarassment... metagame - it's a handy tool for suggesting to a player that maybe they're relying on rolls too much instead of roleplaying situations out.
Well established tech is just something that the average person knows how it works and push come to shove most people could make. How many people reading this could build a computer? Cell phone? Microwave oven? But I bet a fair number of people would know the basics of making a crossbow or a revolver. The faith that you have in that tech working is as strong as your knowledge of how it works.
Michael W. Kilduff
A wink, a smile, and a whole lot more!
--- On Fri, 10/24/08, nestor42@... <nestor42@...> wrote:
From: nestor42@... <nestor42@...> Subject: Re: [dfrpg-chat] Re: Dresden Magic that damages (?) technology? To: dfrpg-chat@yahoogroups.com Date: Friday, October 24, 2008, 1:39 PM
I like that. So the fresher the technology, the more vulnerable it is to magic.
It fits with the feel of the books, and also allows for the whole "medieval weapon" schtick that you can steal from the Buffy and Angel shows. After all, a crossbow is well-established technology, right? ;-)
"Reality Bites... and I've got the toothmarks to prove it!" - Nestor D. Rodriguez -
-----Original Message----- From: Ryan Adams <jamesryanadams@ gmail.com> To: dfrpg-chat@yahoogro ups.com Sent: Fri, 24 Oct 2008 11:59 am Subject: Re: [dfrpg-chat] Re: Dresden Magic that damages (?) technology?
My understanding of the magic/tech problem from the books goes something like this:
Magic represents raw, unfiltered life. With magic you can make ideas into reality. Technology represents the same thing, but on a much slower, less immediate scale. Technology with a history/ older tech represents ideas made manifest for a longer period of time. These (Harry's car, old revolver, etc) are, therefore, more stable idea's, less easily disrupted by magic. Things like computers and cellphones are new idea's, still fluid and not as firmly rooted in the material world. Strong magic disrupts them.
In game terms the stronger the magic of the PC, the more disruptive he is to the "idea's" represented by technology.
"tonpa123" <tonpa123@...> wrote: > I have just starting to read the Dresden stuff so this kind of > buzzle to me. How does the break up of technology work in books > and game? There was a note in wikipedia, taht if Dresden would > have used cellphone himself it would have broken up, what it > didn't do in the Tv episode.<
0 - Wikipedia? As a source? Pardon me while clean the coffee off my monitor...
1 - Personally, from the books I believe that Butcher is trying to convey some of the old "aura" of magicians and witches being in opposition to "civilization. " What better sign of civilization than our technology?
2 - Gamewise, I feel that having it as a drawback/flaw is much better than having it as a "universal" effect of magic. Maybe it takes other forms based on magical specialties - magicians who use finding spells too much have their car
keys go missing for hours on end until they realize that they're in hand, coffee that freezes over after throwing fireballs, yadda yadda yadda. Fluff text explaining that the fabric of the universe is balancing itself removes the need for GM embarassment. .. metagame - it's a handy tool for suggesting to a player that maybe they're relying on rolls too much instead of roleplaying situations out.
YMMV.
-- Respectfully,
Ryan Adams
"Some girl with psychic powers, she said "Hey T-bone, what's your sign?" I blink and answer, "Neon," I thought I'd blow her mind."
I like that. So the fresher the technology, the more vulnerable it is to magic.
It fits with the feel of the books, and also allows for the whole "medieval weapon" schtick that you can steal from the Buffy and Angel shows. After all, a crossbow is well-established technology, right? ;-)
"Reality Bites... and I've got the toothmarks to prove it!"
- Nestor D. Rodriguez -
-----Original Message-----
From: Ryan Adams <jamesryanadams@...>
To: dfrpg-chat@yahoogroups.com
Sent: Fri, 24 Oct 2008 11:59 am
Subject: Re: [dfrpg-chat] Re: Dresden Magic that damages (?) technology?
My understanding of the magic/tech problem from the books goes something like this:
Magic represents raw, unfiltered life. With magic you can make ideas into reality. Technology represents the same thing, but on a much slower, less immediate scale. Technology with a history/ older tech represents ideas made manifest for a longer period of time. These (Harry's car, old revolver, etc) are, therefore, more stable idea's, less easily disrupted by magic. Things like computers and cellphones are new idea's, still fluid and not as firmly rooted in the material world. Strong magic disrupts them.
In game terms the stronger the magic of the PC, the more disruptive he is to the "idea's" represented by technology.
"tonpa123" <tonpa123@...> wrote:
> I have just starting to read the Dresden stuff so this kind of
> buzzle to me. How does the break up of technology work in books
> and game? There was a note in wikipedia, taht if Dresden would
> have used cellphone himself it would have broken up, what it
> didn't do in the Tv episode.<
0 - Wikipedia? As a source? Pardon me while clean the coffee off my
monitor...
1 - Personally, from the books I believe that Butcher is trying to
convey some of the old "aura" of magicians and witches being in
opposition to "civilization." What better sign of civilization than
our technology?
2 - Gamewise, I feel that having it as a drawback/flaw is much better
than having it as a "universal" effect of magic. Maybe it takes other
forms based on magical specialties - magicians who use finding spells
too much have their car keys go missing for hours on end until they
realize that they're in hand, coffee that freezes over after throwing
fireballs, yadda yadda yadda. Fluff text explaining that the fabric of
the universe is balancing itself removes the need for GM
embarassment... metagame - it's a handy tool for suggesting to a
player that maybe they're relying on rolls too much instead of
roleplaying situations out.
YMMV.
--
Respectfully,
Ryan Adams
"Some girl with psychic powers, she said "Hey T-bone, what's your sign?" I blink and answer, "Neon," I thought I'd blow her mind."
McCain or Obama? Stay updated on coverage of the Presidential race while you browse - Download Now!
My understanding of the magic/tech problem from the books goes something like this:
Magic represents raw, unfiltered life. With magic you can make ideas into reality. Technology represents the same thing, but on a much slower, less immediate scale. Technology with a history/ older tech represents ideas made manifest for a longer period of time. These (Harry's car, old revolver, etc) are, therefore, more stable idea's, less easily disrupted by magic. Things like computers and cellphones are new idea's, still fluid and not as firmly rooted in the material world. Strong magic disrupts them.
In game terms the stronger the magic of the PC, the more disruptive he is to the "idea's" represented by technology.
"tonpa123" <tonpa123@...> wrote:
> I have just starting to read the Dresden stuff so this kind of
> buzzle to me. How does the break up of technology work in books
> and game? There was a note in wikipedia, taht if Dresden would
> have used cellphone himself it would have broken up, what it
> didn't do in the Tv episode.<
0 - Wikipedia? As a source? Pardon me while clean the coffee off my
monitor...
1 - Personally, from the books I believe that Butcher is trying to
convey some of the old "aura" of magicians and witches being in
opposition to "civilization." What better sign of civilization than
our technology?
2 - Gamewise, I feel that having it as a drawback/flaw is much better
than having it as a "universal" effect of magic. Maybe it takes other
forms based on magical specialties - magicians who use finding spells
too much have their car keys go missing for hours on end until they
realize that they're in hand, coffee that freezes over after throwing
fireballs, yadda yadda yadda. Fluff text explaining that the fabric of
the universe is balancing itself removes the need for GM
embarassment... metagame - it's a handy tool for suggesting to a
player that maybe they're relying on rolls too much instead of
roleplaying situations out.
YMMV.
-- Respectfully,
Ryan Adams
"Some girl with psychic powers, she said "Hey T-bone, what's your sign?" I blink and answer, "Neon," I thought I'd blow her mind."
"tonpa123" <tonpa123@...> wrote:
> I have just starting to read the Dresden stuff so this kind of
> buzzle to me. How does the break up of technology work in books
> and game? There was a note in wikipedia, taht if Dresden would
> have used cellphone himself it would have broken up, what it
> didn't do in the Tv episode.<
0 - Wikipedia? As a source? Pardon me while clean the coffee off my
monitor...
1 - Personally, from the books I believe that Butcher is trying to
convey some of the old "aura" of magicians and witches being in
opposition to "civilization." What better sign of civilization than
our technology?
2 - Gamewise, I feel that having it as a drawback/flaw is much better
than having it as a "universal" effect of magic. Maybe it takes other
forms based on magical specialties - magicians who use finding spells
too much have their car keys go missing for hours on end until they
realize that they're in hand, coffee that freezes over after throwing
fireballs, yadda yadda yadda. Fluff text explaining that the fabric of
the universe is balancing itself removes the need for GM
embarassment... metagame - it's a handy tool for suggesting to a
player that maybe they're relying on rolls too much instead of
roleplaying situations out.
YMMV.