I was browsing Merle's city files and my ResourceViewer in some spare time and saw again the two unknown strings that are left. (A few more unknown flags...
if you just translate zeug, it means "things", so zeughaus is a "things house" (???). I also have a feeling that "platz" is a place like a central square Gus. ...
'Zeughaus' means 'arsenal' ('Zeug' is also an oldfashined word for 'weapons') 'Platz' means 'square' 'Schloss' in this context means 'fortress' The game is...
Some sad news... EveryOne.NET has terminated their plug-ins based messageboard system. <http://ultimatedarklands.community.everyone.net/community/scripts/direc...
... George (or Matt if you have a chance to ask him directly,) did you get a chance to get the archives? If not, and I know they said the deadline was a few...
... Cool! ... That makes a lot more sense than "Lock" :) Cool. ... So these probably are something like "Central Square Name" and Historically Accurate "Famous...
... Historically Accurate "Famous Distinguishing Monument" of some sort that are likely unused in the game. Perhaps one of the 'Zeughaus' entries is correct...
I remember one inn called the "till eulenspiegle" and my first thought was "holy crap, someone on the darklands team was a TES member!" - but then i realized...
... Thanks for the response, but I think you misunderstood me. :) ... Yep. For example, Inn names are represented in the text descriptions (msg files)as $Inn,...
... These names *are* used in the game - whenever you're in a city looking at your options for places to go. Some of the cathedrals have names too, though a...
... This makes a lot of sense for the .cty file. If you browse through some of the unused cards, there are a number for the rebellion. Most deal with...
... I've updated the file at: http://www.wallace.net/darklands/formats/darkland.cty.html to reflect these two findings, along with the thoughts about the two...
Greetings: Sorry I've been quiet lately, but I've been rather busy with many things. However, one idea that has cropped up in my head like a stubborn stone in...
... Definitely! There will be another big advantage here: we'll have the source code. Even if something is in the code rather than in an easy to edit file, we...
... Excellent news! Again and always, thanks for decipering, documenting and publishing all of this information in such a clear and readily available format. ...
... *nod* i did some poking around, and it looks like it's not *to* difficult to use windows scripting host in a context like this, though the app would...
Seeing as how my combat engine is written in C# and Quadko's prototype is written in C#, I can add that it is possible to enable scripting of .net applications...
... I think ther'es something to be said for having anyone who knows any scripting language (vbscript, javascript, perl, whatever) able to modify the game...
... A full "new" or "Just Like j/p/vbscript" scripting language would be a big project, probably larger than the game. :) Leveraginge .net would be worlds...
I have a feeling you can integrate javascript (jscript?) into .net app's so maybe we could look at that, but I really think that modding, plug-ins is something...
... we needn't create a new language at all - Microsoft is so kind as to include a scripting engine for us that makes integrating any scripting language that...
... Never to early to begin designing for flexibility :) Besides - it would be easier to do debugging with an external, scripted combat engine; just reload the...
As for the comments on what can be modified, we could go one step further. It seems this game is going to require a year of tweaking everything anyway. It...
beware women armed with a rubber chicken! actually it leads to ideas of some more unusual weapons ie a large rock did in a few english dragoons in the 1700's...
Darklands looks like a very interesting game and I have been searching for it for some time. I read somewhere that it had been released into the public...