Search the web
Sign In
New User? Sign Up
darklands · Darklands - Historical RPG by Microprose
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Show off your group to the world. Share a photo of your group with us.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
That Darn Code   Message List  
Reply | Forward Message #9059 of 9076 |
Re: [darklands] Marcelo's Remake was: That Darn Code

I don't deal with code (I'm a lousy programmer after all), but with
writing. So I believe you have the most up-to-date source so far.

Marcelo

2009/6/10, Ben McEldowney <some_joe_named_jim@...>:
> Well, specifically I guess I was wondering if any additional work had been
> done to the code base. I'm in the process of stepping through it in my
> spare time and I wanted to make sure I had the latest publicly available
> version.
>
>
>
> ________________________________
> From: Marcelo Paschoalin <m.paschoalin@...>
> To: darklands@yahoogroups.com
> Sent: Monday, June 8, 2009 8:46:44 PM
> Subject: Re: [darklands] Marcelo's Remake was: That Darn Code
>
>
>
>
>
> Well, the title of this message has my name, so I think I'm on it. What do
> you have in mind?
> Marcelo Paschoalin
>
> 2009/6/9 Ben McEldowney <some_joe_named_ jim@yahoo. com>
>
>>
>>
>> Hello,
>> It's a little more than 2 years since this exchange took place. I remember
>> reading it at that time and wishing that I could help in some small way.
>> Well, since then I have been working at my goal of becoming an actual
>> software developer and now I feel like I have a pretty decent handle on
>> .NET
>> development in general, mostlyt with C#. I downloaded the source code that
>> Quadkorex has posted on the group and I am wondering if he is still
>> actively
>> developing it? Is anyone here still talking remake?
>>
>> ____________ _________ _________ __
>> From: quadkorex <joel@joelmcintyre. com <joel%40joelmcintyr e.com>>
>> To: darklands@yahoogrou ps.com <darklands%40yahoog roups.com>
>> Sent: Monday, May 21, 2007 3:01:09 PM
>> Subject: [darklands] Marcelo's Remake was: That Darn Code
>>
>>
>> > "Marcelo Paschoalin" <m.paschoalin@ ...>
>> > wrote:
>> >
>> > If I can write as much or as little I
>> > need to, I believe your .xml
>> > solution will be great.
>>
>> Cool! And you can get bug fixes now, too... :)
>>
>> > If we go to the route of following my
>> > fantasy setting we will find 50
>> > cities or so. As each city is unique -
>> > you need it, as every tabletop
>> > RPG has no two cities similar in its
>> > pages - we may have to create 50
>> > or so citymsg.xml files... or use a huge
>> > one. I think the players may
>> > have a great experience, but we must
>> > follow a modular approach...
>>
>> No problem either way. Currently we are setup to have "City
>> Information" like "name of city", "has docks", "has a
>> cathedral", and one "CityStructure. xml" file that contains
>> all the structure. The "City Information" can hide/turn off
>> choices in the structure. We can continue to do that (have
>> many cities use a single xml structure file). Currently
>> there are separate citystructure. xml, villagestructure. xml,
>> and event.xml files; we can certainly just have one file for
>> each city/location. In other words, we can already do both,
>> and you can plan according to your convience.
>>
>> > Let me explain. What about creating a
>> > small part of the continent
>> > first? A small country, perhaps? We
>> > block the frontiers with
>> > impassable pixels (or pixies, whatever
>> > @_@) and focus on creating that
>> > unique place.
>>
>> That is a great plan, though that is getting into maps and
>> out of cities, I think. Can we ignore the map for now (from
>> a software perspective! ) and just work on the writing and
>> the cities? Of course, having an overall plan and goal is
>> fine and we will get there with enough work. :) In the mean
>> time we can create a "fake" overall UI to get to each of the
>> cities/locations/ etc.
>>
>> > I like the idea
>> > and I may begin my write right now if
>> > there are enough people
>> > interested, but I can only answer for
>> > me.
>> > Third question: Yes, I know I'm able to
>> > use any setting that pleases
>> > me using .xml, but will this feeling be
>> > shared by the other project
>> > members?
>>
>> On all of these questions, remake projects usually die due
>> to overhead of trying to get a bunch of people moving. They
>> seem to work when they are small and one person continues
>> on. My advice would be to do exactly what you want - no
>> compromises! - and try to enlist people into your vision.
>> They will suggest changes (more than you want!) as things go
>> on, no worries. Until then, work on your vision with
>> enthusiasm. People may drop in and out of your project as
>> time goes on, but as long as you keep your enthusiasm and
>> keep advertising your work, you will be reaching your goal.
>> :) If you need a critical mass of people before starting,
>> from my experience you probably won't get it, and you almost
>> certainly won't keep it. (It's very sad, but that's the way
>> it seems to work!) If you are going to reach your goal, you
>> will get help along the way, it will go faster and slower at
>> times, but you can always keep plugging away.
>>
>> So I'd say, just go for it! If you have a plan in mind,
>> let's figure out how to get you working on it as quickly as
>> possible, so you can in fact build some momentum and maybe
>> get people excited and helping out.
>>
>> >
>> > Marcelo
>> >
>>
>> Cheers,
>> Q
>>
>> [Non-text portions of this message have been removed]
>>
>>
>>
>
> [Non-text portions of this message have been removed]
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
>



Wed Jun 10, 2009 1:52 pm

fermmoylle
Offline Offline
Send Email Send Email

Forward
Message #9059 of 9076 |
Expand Messages Author Sort by Date

How much does a reverse engineer cost to hire? Maybe we could all pay the service of a "skilled" reverse engineer so they can work on this full time for a...
sultitan
Offline Send Email
May 11, 2007
10:21 pm

... I'm not sure how to answer these without writing a book. :) I've tried, but it's still long, so feel free to skim or skip. ... I don't know, but - "You can...
quadkorex
Offline Send Email
May 12, 2007
8:31 am

I'm going to fall back on my "yeah, what Quadko said!" routine. (dude, if I'm ever obscenely wealthy, I'm going to hire you to be my online presence. ;-)) As...
merle
Offline Send Email
May 12, 2007
6:39 pm

Just because I'm such a nice guy I ran Darklands.exe through my handy-dandy reverse engineering disassembler/decompiler... Here's an excerpt: L00185e0c() { ...
Joel Schuster
guurk
Offline Send Email
May 14, 2007
3:02 am

Merle can correct me if i am wrong, but did not quite a few people actually get this project started about two years ago? What happened? brian. Joel Schuster...
Brian Brady
nairbydarb
Offline Send Email
May 17, 2007
3:34 am

What I found astonishing by reading the archives (I've only got late 2004 left to read), is the amount of importance that was given to discussing battles in...
sultitan
Offline Send Email
May 17, 2007
6:39 pm

Your second-to-last paragraph just resonated with me. I think that a great remake idea would be to have a large number of different scenarios that could be...
Ben McEldowney
some_joe_nam...
Online Now Send Email
May 18, 2007
3:34 pm

... I think the main reason that people like the combat system is that it was rather revolutionary for its time. It was not hex or grid based like most CRPGs...
Greg Woodstock
gpw87
Offline Send Email
May 19, 2007
3:48 am

... Yes -- there was a lot of reversing activity, mostly in 2003. But although I tried to decompile it using IDA (resulting in messes of ASM code like the...
merle
Offline Send Email
May 17, 2007
11:27 pm

So i understand there is no original source code for DL. Does that mean buying the rights to DL is of little value in creating a modernized version? ... Yes --...
Brian Brady
nairbydarb
Offline Send Email
May 18, 2007
2:15 am

... I think it depends on whether you want to create a modern version of a game *like* DL, or whether you want a much more exact copy. In theory, taking the...
merle
Offline Send Email
May 18, 2007
2:50 pm

De-lurking: Merle, as I'm a RPG writer here in Brazil I'd be more than please to help the "new DL project" with something. In fact, my fantasy world could even...
Marcelo Paschoalin
fermmoylle
Offline Send Email
May 18, 2007
3:12 pm

... Hey, that's really cool. Thanks for mentioning it! It would be great to have your input, advice, and assistance. ... Sure, I/we'd be happy to help with any...
quadkorex
Offline Send Email
May 18, 2007
5:00 pm

I'm glad to see such a quick response. So far we have 2 things to worry: -how to properly code the game; -write the new scenario and events. I won't be able to...
Marcelo Paschoalin
fermmoylle
Offline Send Email
May 18, 2007
8:15 pm

Let me see if I can dig up existing code and get it working this weekend. It has working Darkland-like cities / villages / events and might be a working code ...
quadkorex
Offline Send Email
May 18, 2007
10:19 pm

Well, regarding what I can run right now... ...almost nothing. Since my notebook had a motherboard critical failure I decided to stick with something smaller....
Marcelo Paschoalin
fermmoylle
Offline Send Email
May 19, 2007
3:58 pm

... Sorry about the hardward troubles. No fun. Do you write using the Treo? Amazing. ... Here's what I have in mind and am volunteering for: I have C# code...
quadkorex
Offline Send Email
May 21, 2007
7:34 pm

Ah! A new hope arises... I have some minor knowledge of .xml structure so it won't be too hard to write the needed text. IIRC someday in the last two years...
Marcelo Paschoalin
fermmoylle
Offline Send Email
May 21, 2007
8:57 pm

... Cool! And you can get bug fixes now, too... :) ... No problem either way. Currently we are setup to have "City Information" like "name of city", "has...
quadkorex
Offline Send Email
May 21, 2007
10:01 pm

Hello, It's a little more than 2 years since this exchange took place. I remember reading it at that time and wishing that I could help in some small way....
Ben McEldowney
some_joe_nam...
Online Now Send Email
Jun 9, 2009
3:31 am

Well, the title of this message has my name, so I think I'm on it. What do you have in mind? Marcelo Paschoalin 2009/6/9 Ben McEldowney...
Marcelo Paschoalin
fermmoylle
Offline Send Email
Jun 9, 2009
3:47 am

Well, specifically I guess I was wondering if any additional work had been done to the code base. I'm in the process of stepping through it in my spare time...
Ben McEldowney
some_joe_nam...
Online Now Send Email
Jun 10, 2009
1:43 pm

I don't deal with code (I'm a lousy programmer after all), but with writing. So I believe you have the most up-to-date source so far. Marcelo...
Marcelo Paschoalin
fermmoylle
Offline Send Email
Jun 10, 2009
1:53 pm

No, I haven't done any further work (that I can recall) beyond what you have - certainly nothing stable. Hopefully you are finding the code somewhat readable...
quadkorex
Offline Send Email
Jun 10, 2009
2:00 pm

Thanks for the reply, and thanks for doing all that work! The code that I've looked at so far makes a decent ammount of sense. I think I'll make it a pet...
Ben McEldowney
some_joe_nam...
Online Now Send Email
Jun 11, 2009
2:37 am
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help