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Possible bugs, especially involving combat and raubritter quests   Message List  
Reply | Forward Message #8898 of 9076 |
Re: [darklands] Possible bugs, especially involving combat and raubritter quests

The non-moving enemy is a new one. Look at it as an opportunity for
projectile practice!

The alchemy just sounds like bad luck on the trading. Some members have
mentioned going years before getting essence of grace (for example.) There's
never anything useful for sale.

The non-paying town leaders is something I've run into. I've found that in
cities that have both a big castle and a town hall, non-payment only happens
if the leader is in the castle. I may be mistaken, because I generally just
count any non-paying leaders as corrupt and make a point not to get quests
from them.

The whole burning the castle, kill the raubritter, castle still lives is a
known bug that has been mentioned before. If you're on a quest, don't burn
the castle!

On Sun, Dec 21, 2008 at 8:38 PM, flexbuster <lemonglow@...> wrote:

> Yeah, I know Darklands isn't exactly bug-free, but I've been running
> into a really odd one:
>
> It seems that now, there's always one member of an opposing force
> (once a battle starts) who flat-out doesn't move. For instance, I'll
> get into a fight with a bandit group, and one of the bandits just sits
> there. Or, for that matter, a raubritter whose men move, but he never
> will. Once, I even had a fight against the Wild Hunt and was able to
> move away in GROUP mode and flee, because the Hunter just stood still
> like a rock, as if he wasn't even hostile yet.
>
> It seems that engaging them in melee causes them to defend themselves
> to some degree, but once you move away from them, they just continue
> to stand still.
>
> Also, it seems like a lot of the alchemists across Europe are offering
> the same (or at least mostly the same) formulas for trade/sale. Is
> this normal? Seems odd for ten different towns to all offer me Formula
> X when there are so many on the list.
>
> Also, some town leaders seem to not enjoy giving me quest rewards. I
> got a mission from a bishop of Bamburg(?) to kill a raubritter, did
> so, and couldn't meet with him again. And when I prayed to a saint to
> get an audience anyway, he gave me a completely unrelated quest and
> forgot about that one. The quest lister utility doesn't even mention
> the quest anymore. This has happened a couple times to me.
>
> I also noticed a strange bug that a lot of you probably already have,
> regarding raubritters: If you burn down the castle by sneaking in and
> torching the place, after you succeed and kill the raubritter and his
> entourage, you go right back to the normal raubritter castle
> interaction screen, as if the castle were still there, and can go in
> and kill him again. I'm not sure, but it's entirely plausible to me
> that you could continuously burn the place down and kill the
> raubritter until racking up as many sets of plate armor to sell as you
> feel comfortable with.
>
>
>


[Non-text portions of this message have been removed]




Mon Dec 22, 2008 4:56 pm

carlhhoward
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Message #8898 of 9076 |
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Yeah, I know Darklands isn't exactly bug-free, but I've been running into a really odd one: It seems that now, there's always one member of an opposing force ...
flexbuster
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Dec 22, 2008
3:38 am

The non-moving enemy is a new one. Look at it as an opportunity for projectile practice! The alchemy just sounds like bad luck on the trading. Some members...
Carl Howard
carlhhoward
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Dec 22, 2008
4:56 pm
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