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DC's Character Editor   Message List  
Reply | Forward Message #8881 of 9076 |
Re: DC's Character Editor

> Daniel Collins <dcplus@...> wrote:
> <snip>
> I have C# and C++ code that parses the location data (and almost
> everything else) from the savegame files which I can make
> available if it would help.
> <snip>

I am very interested in that if you are willing to make it available.
That'd be cool. The C# especially, C++/dll very interesting too.

Cheers,
Quadko




Thu Sep 11, 2008 3:24 pm

quadkorex
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Message #8881 of 9076 |
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Hey Dan! First, thanks for your Character Editor and World Regeneration tool. Would it be possible for you to create a standalone World Map application that...
Jeff Donville
jtdonville
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Sep 10, 2008
9:08 pm

There was some map decoding instruction discussion a few years ago. I think several of the directories in the groups 'files' section have map info and tools. I...
quadkorex
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Sep 10, 2008
9:51 pm

Jeff, Merle has the file format info on his web-site: http://wallace.net/darklands/ Note that the "map" file itself does not have any of dynamic elements in...
Matt Wirkkala
mwirkk
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Sep 10, 2008
10:04 pm

Interesting idea Jeff. As Matt and Quadko point out, what we think of as "The Map Data" is split into two parts. The static map data I think provides the tiles...
Daniel Collins
jugglindan
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Sep 11, 2008
1:53 am

... I am very interested in that if you are willing to make it available. That'd be cool. The C# especially, C++/dll very interesting too. Cheers, Quadko...
quadkorex
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Sep 11, 2008
3:24 pm

... Regarding the C# code, I used to have the character editor source in the files section but I don't seem to have the latest version there. I will do a bit...
Daniel Collins
jugglindan
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Sep 12, 2008
2:15 am
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