One reason I became a fan of crpg's was that generally they didn't
need as much in the way of hardware. Of course, this was because they
went all 3D and like every other genre had FPS/TPS features added!
We now have games like Jade Empire, STALKER, Bioshock and Mass Effect
being called RPG's when they are closer to being shooters and now hva
shooter/3D hardware requirements like shooters always have, going all
the way back to Terra Nova: Task Force Centauri 15 years ago!
--- In darklands@yahoogroups.com, "Robert Beveridge" <xterminal@...>
wrote:
>
> On Mon, Aug 18, 2008 at 10:27 AM, SixthtySixthSix
> <sixthtysixthsix@...> wrote:
> > Of course, some of you must remember the flip side of this
> > compatability coin. Once upon a time, in a galaxy far, far away,
there
> > were many systems that simply didn't meet the 'high-end' hardware
> > requirements for a game that featured (read required) 256(!)-color
> > graphics and a soundcard(!)... lol! After we scraped past the super-
> > distributed PC and PC2 to the 286, VGA was still pretty rare. My
> > first 'enabled' system was one of the ibm microchannels. Back
then, it
> > wasn't a struggle to get the system to agree from the software-side of
> > things ('cept for the soundcard)... a Real DOS box.
>
> Actually, I never once had a problem with Darklands. Worked like a
> charm on every DOS system I ever owned.
>
> DarkSEED, on the other hand... but that's another mailing list.
>
> R
>
>
> --
> "It would probably be a mistake to presume that baseball's rules were
> organically formed, as they were in rugby and soccer. They must have
> been created in the abstract as an empty theory by a weak mind."
> --Casio Abe
>