In case you guys aren't aware, the Citizen Games site has been revamped and updated as of last night. Some prelimary cover art for WWA, and it's real name, as...
Geoff Spakes
geoff@...
Sep 3, 2001 12:43 am
370
How do you get in on playtesting, if such is still possible? My group would really like to help out with this. Allen...
Allen
Allensh@...
Sep 3, 2001 5:00 am
371
Cool, the site looks a lot different! I like the new name, it's got a good "western" feel to it. The prelim cover arts looks good too! Are you still on track...
Marc Sable
marc@...
Sep 3, 2001 7:08 am
372
Well, we had our first game session Saturday, I think it went well. I should be able to post a playtest report either tonight or tomorrow before I leave for...
Geoff Spakes
geoff@...
Sep 3, 2001 3:29 pm
373
I've managed to get a small update from the playtest up, just a bit on Scene 1: Ambush at Big Creek...I'll try to do more before I leave on Wednesday, but no...
Geoff Spakes
geoff@...
Sep 4, 2001 2:53 am
374
... From what I've seen in the primer, I would suggest that one way to tone them down would be to reduce the multiplier for fast draw revolvers (and probably...
allensh
Allensh@...
Sep 4, 2001 4:39 pm
375
You're reading my mind Allen, that's just what our group talked about after the session on Saturday. Geoff www.crosswalkpress.com ...d20 by the average...
Geoff Spakes
geoff@...
Sep 4, 2001 5:03 pm
376
I've just sent off an updated version of the Maverick in PDF format to Rob for posting on the Citizen Games site. I'd expect you'll see this for download in...
Geoff Spakes
geoff@...
Sep 4, 2001 9:18 pm
377
... At first level I agree it is nasty. I am unsure it will seem the same at higher levels. I would say to play out some combat with higher level characters...
Casquilho
danielc@...
Sep 4, 2001 11:16 pm
378
... Are you looking at this correctly? If I critical you at PB range with a pistol, it doesn't matter what level you are, you are going to have to make on the...
Michael Strauss
straussm@...
Sep 4, 2001 11:39 pm
379
... Criticals (as written) have the nasty property that the vigor damage is unchanged. All the extra damage gets smashed into Body. Body is a statistic that...
Brad Hindman
hindman@...
Sep 5, 2001 12:08 am
380
I do realize my math is a bit off, since you need to confirm a crit, and it won't be as easy to do so against a high level character. But do you want gun...
Michael Strauss
straussm@...
Sep 5, 2001 12:09 am
381
Rob has posted the new Maverick PDF download...one error on the site though...it is a core not a prestige class. G...
Geoff Spakes
geoff@...
Sep 5, 2001 2:18 pm
382
Hello All, OK, I believe I need to make my thoughts clear. I believe I am being misunderstood. I am not saying the criticals as they stand should not change. I...
Casquilho
danielc@...
Sep 5, 2001 3:41 pm
383
I think we actually agree for the most part. I also think that a critical (which represents a bullet actually drawing blood) should be bad. I also think that...
Brad Hindman
hindman@...
Sep 5, 2001 5:33 pm
384
Looks real good especially the Poker Face abilty :D............Doc ... __________________________________________________ Do You Yahoo!? Get email alerts & NEW...
Doc
doc_souark@...
Sep 5, 2001 5:35 pm
385
I can agree with this, but I'm not sure we all can agree on the set point for the danger level. I don't think a high-level character should go down to one...
Michael Strauss
straussm@...
Sep 5, 2001 5:52 pm
386
I agree, Doc. I like the looks of the Maverick. Except that the very first sentence doesn't make any sense. I'll stop with the proof reading here, since...
Max Kuney
max@...
Sep 5, 2001 6:08 pm
387
... OK, so what are the ways the system could be adjusted? The obvious ones I can think of are: 1) Shorten the range (i.e. 19-20 or just 20 for most weapons) ...
Casquilho
danielc@...
Sep 5, 2001 6:24 pm
388
... I think the real question is do I want gun fights to be very deadly or just somewhat deadly. The answer is I want the characters to have to think before...
Casquilho
danielc@...
Sep 5, 2001 6:24 pm
389
... Maybe not, but I would like to try :-) I'll bet we are not that different even in that. From my point of view it seems we all want the same thing, a fun...
Casquilho
danielc@...
Sep 5, 2001 7:08 pm
390
... I think both of these need to be toned down. Presently, firearm criticals are much worse than melee weapon criticals. I fail to see how being criticaled...
Brad Hindman
hindman@...
Sep 5, 2001 7:38 pm
391
In D&D the prevalence of saving throws is largely determined by the frequency of magic spells. All of the three saving throws (Fortitude, Reflex, and Will)...
Brad Hindman
hindman@...
Sep 5, 2001 8:09 pm
392
... I'm definitely for this, as Laredo said...Actually I imagined that, like regular D+D weapons, most firearms from a time period should be fairly equivalent....
Michael Strauss
straussm@...
Sep 5, 2001 8:27 pm
393
... Great. ... That's correct. ... Also, having any more of a crit range than just 20 should be considered really good, rather than commonplace. ... I'm...
Michael Strauss
straussm@...
Sep 5, 2001 8:31 pm
394
Will saves can have a variety of uses. Basically anything that requires you to be "determined" is a good candidate for a Will Save. For example: To stop...
Marc Sable
marc@...
Sep 5, 2001 10:30 pm
395
Do any all of these instances put together even come close to the frequency of fort saves in combat? -M ... "Would that a man could fall into a woman's arms...
Michael Strauss
straussm@...
Sep 5, 2001 11:17 pm
396
Well In a game I had this weekend I had a character make a reflex ST to avoid being bit by a rattler, I've yet to have a situation for a will save but we need...
Doc
doc_souark@...
Sep 6, 2001 12:38 am
397
Well Max I don't proofread others work as they might return the favor :), I liked the fact that you can pick the Mavarick's class skills at certin levels...
Doc
doc_souark@...
Sep 6, 2001 12:44 am
398
It depends on how much combat is a part of your game (I'm not busting on anybody, I like to shoot things up as much as the next gamer!). I'm not saying...