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Messages 483 - 512 of 2466   Oldest  |  < Older  |  Newer >  |  Newest
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483
I think it's worth noting where we choose to include static values where we could derive. Ideally, we would just avoid derivable value. I have no problem...
Tom Caudron
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May 1, 2001
8:39 am
484
class specific components: Specifically, there are a number of spells for which bards are burdened with a vocal componenet though other classes are not. I...
Tom Caudron
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May 1, 2001
9:12 am
485
... I think that verbose syntax proposed by House Gryphon (modifiers) might be best here. It is better for stacking bonuses. Again there is a problem with...
Artur Biesiadowski
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May 1, 2001
9:33 am
486
"Tom Caudron" <tom_caudron@...> : We want to support both a reference system and an inclusive file system. For people who are confidant that recieving...
Artur Biesiadowski
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May 1, 2001
9:49 am
487
I wrote this Sunday (before alot of subsequent conversation on these topics) and hotmail held it hostage til today. Gotta love the confusion that an email...
Tom Caudron
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May 1, 2001
3:03 pm
488
Mike said, "As for our next goal, may I suggest we try to come to a consensus on what, if any, referencing ability we want for the first milestone?" Yes we...
Tom Caudron
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May 1, 2001
4:12 pm
489
... The trouble is that the stat block is almost all derived information. It hides all of the sub-entities that went into building the stat block. A stat...
Brad Thompson
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May 1, 2001
9:45 pm
490
... I agree, that way as people join the list, we don't have to rehash things we've already decided. ... To promote peace and harmony, I'll go along with this...
Michael Cortez
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May 1, 2001
10:18 pm
491
... It's XML. It's all machine readable text. If we want to generate a human-readable copy of it run it through an appropriate XSLT. The XML data should only...
jrowe3@...
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May 1, 2001
11:08 pm
492
... This is definately true. I'm a programmer and I definately would not just through out my data structures just because some other group came up with a...
jrowe3@...
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May 1, 2001
11:27 pm
493
... And you didn't even hear about the Cancun part... ... solution. Me too. If we succeed it will be well worth it. I'm just going to sit and listen for a...
Brad Thompson
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May 1, 2001
11:35 pm
494
... I thought you might be talking about this. But is the verbal on bard spells related to the spell or the caster? I say the caster. So record it there, not...
jrowe3@...
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May 2, 2001
12:07 am
495
... For all the spells, I think it's probably going to be closer to 1 MB. ... Also, if the application runs over a network, moving all the data around is going...
jrowe3@...
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May 2, 2001
12:20 am
496
... I think that object identity is outside of interest of xml spec. Very simple example - we have xml file with longsword def. We load it once. We have...
Artur Biesiadowski
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May 2, 2001
12:35 am
497
... He meant other thing. Separating things that machine could understand ("M" denominator) into tag and flavor text (which is possible to understand and use...
Artur Biesiadowski
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May 2, 2001
1:19 am
498
Alot of people seem to be favoring human-inputed object ids. My question is this : how does an application generate a new object id? Especially when it's...
jrowe3@...
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May 2, 2001
1:35 am
499
... By human readable, we mean things like flavor text and descriptions, where when we talk about "machine stuff" we are refering to actual hard values that we...
Michael Cortez
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May 2, 2001
2:43 am
500
Brad said, "... and the idea of game values and modifiers was a major problem for me. I know I would love to get on to bigger and better things, but it's...
Brad Stiles
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May 2, 2001
3:14 am
501
... As far as I'm concerned, we should allow both. For data entered by hand, by humans, either directly into an XML file, or through a VERY simple app, then...
Michael Cortez
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May 2, 2001
4:09 am
502
... Actually I meant, table as in wooden thing with four legs... But I see your point, doesn't mater so long as it's the SAME sword... ... I think all refs...
Michael Cortez
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May 2, 2001
4:48 am
503
... [...] ... [...] I would personally prefer to stay with single tag composite string id - it is just one string to care about. As for the xml namespaces -...
Artur Biesiadowski
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May 2, 2001
11:18 am
504
... First - all srd items should have hand-crafted human readable ids. It is impossible to handle everything correctly if we would have to manage number space...
Artur Biesiadowski
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May 2, 2001
11:23 am
505
With regard to characters - almost everything is derived. Really, all the player gets to do is make a few choices, eg for a character you need the following ...
House Gryphon
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May 2, 2001
11:59 am
506
... Not to belabor the point too much, since I also agree with the human readable key, but are GUIDs cross-platform? I know that there are algorithms to...
STILES, BRAD
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May 2, 2001
12:04 pm
507
... I would suggest dumping all feats in single place, instead of putting them under reason for which they were gained. Just add a field to them which will...
Artur Biesiadowski
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May 2, 2001
12:30 pm
508
RE: [d20-xml] Object IDsFrom: STILES, BRAD Not to belabor the point too much, since I also agree with the human readable key, but are GUIDs cross-platform? I...
B. K. Oxley (binkley)
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May 2, 2001
1:06 pm
509
This might seem very petty problem, but it also needs to be agreed on from very start and never touched again... Basically difference is between writing...
Artur Biesiadowski
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May 2, 2001
1:22 pm
510
Mike said, "I agree, that way as people join the list, we don't have to rehash things we've already decided." Yeah, that's what I figured. It will keep us...
Tom Caudron
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May 2, 2001
1:33 pm
511
In this context when we talk about 'machine readable' vs 'human readable' data, we mean data the parser may use to transform on (such as class or level) vs...
Tom Caudron
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May 2, 2001
2:32 pm
512
... GUID's are cross-platform. They are pretty much globally unique, and make a great key when you don't have control over who will be generating the numbers....
Brad Thompson
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May 2, 2001
3:29 pm
Messages 483 - 512 of 2466   Oldest  |  < Older  |  Newer >  |  Newest
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