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Messages 2397 - 2426 of 2466   Oldest  |  < Older  |  Newer >  |  Newest
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2397
Hello All! Its been a long time! At last, I have something RPG related I'm very happy to share. We recently launched public beta of my latest project. Hive7 is...
Max Skibinsky
ur_lord
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Apr 16, 2006
1:48 am
2398
Where are the docs for the scripting language? It would be nice to have those available. (Yes, I know it's a beta!) Russell Shilling...
RUSSELL Shilling
russellshilling
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Apr 20, 2006
2:19 am
2399
Russel, few initial docs are posted to http://www.hive7.com/hive7/blacksun/ Also good way to learn is to do "edit script" on existing hive7 items (such as dice...
MaxS
maxs731
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Apr 23, 2006
3:52 am
2400
Hi, I'm new to this group. I'm as propably most of you a passionated role player. My favored RPG rule system is D&D. For I have not much time to play nowerdays...
alnatrus
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Apr 24, 2006
6:13 pm
2401
Hi Alnatrus, I've been working on my own format for the same purpose, finding Andargor's format close, but not perfect for computation. Unfortunately, I got...
Wayne Pearson
crythau
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Apr 24, 2006
6:37 pm
2402
I'm currently working on a D20 XML format to work with an online character generator for my website Roleplay Market (http://www.roleplaymarket.com). The format...
Roger Hicks
bobthj
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Apr 25, 2006
2:57 pm
2403
I'd be curious how you're handling feats (and their prerequisites) and especially special abilities that can stack, including across multiple classes. ...
Wayne Pearson
crythau
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Apr 25, 2006
4:38 pm
2404
The information for feat prerequisites is programmed into the .NET code, although I don't think it would be too difficult to turn the entire thing into XML...
Roger Hicks
bobthj
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Apr 25, 2006
5:25 pm
2405
... I'm not working on Roger's project, nor really doing anything specific that is D20-related at the moment, but I have thought about the above problem a...
Jason
desade_ky
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Apr 25, 2006
5:53 pm
2406
... This is similar to what I've done so far. ... I agree, as do my players. In fact, I've been interested in getting my players to try out monstrous...
Wayne Pearson
crythau
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Apr 25, 2006
6:37 pm
2407
... So you're saying that the specifics of each feat (and their prereqs) are in the code, and not in a configuration or data file? ... This is the approach...
Wayne Pearson
crythau
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Apr 25, 2006
6:50 pm
2408
No, this is exactly the issue that shut down development of a cohesive schema for character creation last year. The only way to make this work from a data...
Laura Thompson
lauraindenver
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Apr 25, 2006
6:55 pm
2409
This format looks nice. What I dislike is the fact that your program seems to use hard coded master data. I see two ways to realize the reverse engeneering: ...
alnatrus
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Apr 25, 2006
7:34 pm
2410
Blah. And ick. I'd hate trying to implement (or use) this. There's a trade-off between flexible and usable. I tend to go more on the usable side. (and yes,...
Jacob Proffitt
proffittbooks
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Apr 26, 2006
4:44 am
2411
I agree with your analysis, but disagree with your conclusion, Al. What I mean is that yes, he is hard-coding master data into his modules. I just don't have...
Jacob Proffitt
proffittbooks
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Apr 26, 2006
4:56 am
2412
That is the reaction most people have. I came up with it after doing a lot of data modelling on d20 and I haven't found anything else that gets past about 60%...
Laura Thompson
lauraindenver
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Apr 26, 2006
6:12 am
2413
Meh. That's only if you insist on all your rules being in the data. I don't think that's useful enough to be worthwhile. Jacob _____ From:...
Jacob Proffitt
proffittbooks
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Apr 26, 2006
6:16 am
2414
Okay, two replies to the same post is weird. I just want to make sure you don't get the feeling that I'm denigrating your design. I think it might be the...
Jacob Proffitt
proffittbooks
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Apr 26, 2006
6:23 am
2415
... One key piece of making all the rules fit within the XML is that it makes it very easy to separate the Open Gaming License content from the code. If you...
Jason
desade_ky
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Apr 26, 2006
1:16 pm
2416
I think there is a lot of truth here. It is always a question of how do you compromise in order to meet today's goals. I find it helpful to keep an ...
Laura Thompson
lauraindenver
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Apr 26, 2006
3:04 pm
2417
I agree with everyone. I, too, started to come up with the same design that Laura showed, but concluded as Jacob did that there's a point where your...
Wayne Pearson
crythau
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Apr 26, 2006
3:42 pm
2418
... complex, ... into two ... fact, ... with ... ...er, I'm just an XML newbie, but why's this so difficult? <character-spells> <class-spells class="bard"...
glaziusf
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Apr 26, 2006
4:00 pm
2419
That's good to know -- that someone has found a good "problem case" with which to code towards and test with. Sounds like a challenge to me. *:^) -- Crwth...
Wayne Pearson
crythau
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Apr 26, 2006
4:11 pm
2420
I didn't say it was difficult, I said it was complex. It is very easy to model any one aspect of d20 without regard to the rest, it only becomes difficult when...
Laura Thompson
lauraindenver
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Apr 26, 2006
4:47 pm
2421
I'm not so sure. One of the prestige classes in Tome of Magic allows you to drop previous classes for levels in the prestige class, showing a history of...
Wayne Pearson
crythau
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Apr 26, 2006
4:59 pm
2422
I know that it is sometimes faster and cheaper to hard-code master data, and it might work with the standard rules. If it does and it's all you need, that's...
alnatrus
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Apr 26, 2006
5:32 pm
2423
I had a look into the mdb of e-tools too, and yes it works. But as an aesthete I have to say this file looks awful from the inside. But maybe that is the only...
alnatrus
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Apr 26, 2006
5:52 pm
2424
Can handle displaying and storing character information for Dragon Disciple? No problem. It's only if you feel you have to configure all class attributes...
Jacob Proffitt
proffittbooks
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Apr 27, 2006
4:33 am
2425
Too binary for me. It's not an all or nothing paradigm. You can be flexible enough to handle core classes and most of any individual campaign without too...
Jacob Proffitt
proffittbooks
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Apr 27, 2006
4:41 am
2426
Thus we come to the crux of the problem - no two people are using xml for the same thing with regard to d20. XML is a medium for information exchange, and when...
Laura Thompson
lauraindenver
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Apr 27, 2006
5:21 am
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