Friends, I just read an article in Wired that said the main limitation of gaming is time, that there are only so many hours of the day. Can we work around...
Hey, good Ideas, dont restrict yourself to 'face to face' and you'll probably have alot more success / takers I've been working on an online RPG, similar in...
Hello All! Its been a long time! At last, I have something RPG related I'm very happy to share. We recently launched public beta of my latest project. Hive7 is...
Russel, few initial docs are posted to http://www.hive7.com/hive7/blacksun/ Also good way to learn is to do "edit script" on existing hive7 items (such as dice...
Hi, I'm new to this group. I'm as propably most of you a passionated role player. My favored RPG rule system is D&D. For I have not much time to play nowerdays...
Hi Alnatrus, I've been working on my own format for the same purpose, finding Andargor's format close, but not perfect for computation. Unfortunately, I got...
I'm currently working on a D20 XML format to work with an online character generator for my website Roleplay Market (http://www.roleplaymarket.com). The format...
I'd be curious how you're handling feats (and their prerequisites) and especially special abilities that can stack, including across multiple classes. ...
The information for feat prerequisites is programmed into the .NET code, although I don't think it would be too difficult to turn the entire thing into XML...
... I'm not working on Roger's project, nor really doing anything specific that is D20-related at the moment, but I have thought about the above problem a...
... This is similar to what I've done so far. ... I agree, as do my players. In fact, I've been interested in getting my players to try out monstrous...
... So you're saying that the specifics of each feat (and their prereqs) are in the code, and not in a configuration or data file? ... This is the approach...
No, this is exactly the issue that shut down development of a cohesive schema for character creation last year. The only way to make this work from a data...
This format looks nice. What I dislike is the fact that your program seems to use hard coded master data. I see two ways to realize the reverse engeneering: ...
Blah. And ick. I'd hate trying to implement (or use) this. There's a trade-off between flexible and usable. I tend to go more on the usable side. (and yes,...
I agree with your analysis, but disagree with your conclusion, Al. What I mean is that yes, he is hard-coding master data into his modules. I just don't have...
That is the reaction most people have. I came up with it after doing a lot of data modelling on d20 and I haven't found anything else that gets past about 60%...
Okay, two replies to the same post is weird. I just want to make sure you don't get the feeling that I'm denigrating your design. I think it might be the...
... One key piece of making all the rules fit within the XML is that it makes it very easy to separate the Open Gaming License content from the code. If you...
I think there is a lot of truth here. It is always a question of how do you compromise in order to meet today's goals. I find it helpful to keep an ...
I agree with everyone. I, too, started to come up with the same design that Laura showed, but concluded as Jacob did that there's a point where your...
... complex, ... into two ... fact, ... with ... ...er, I'm just an XML newbie, but why's this so difficult? <character-spells> <class-spells class="bard"...
That's good to know -- that someone has found a good "problem case" with which to code towards and test with. Sounds like a challenge to me. *:^) -- Crwth...
I didn't say it was difficult, I said it was complex. It is very easy to model any one aspect of d20 without regard to the rest, it only becomes difficult when...
I'm not so sure. One of the prestige classes in Tome of Magic allows you to drop previous classes for levels in the prestige class, showing a history of...
I know that it is sometimes faster and cheaper to hard-code master data, and it might work with the standard rules. If it does and it's all you need, that's...
I had a look into the mdb of e-tools too, and yes it works. But as an aesthete I have to say this file looks awful from the inside. But maybe that is the only...
Can handle displaying and storing character information for Dragon Disciple? No problem. It's only if you feel you have to configure all class attributes...