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Messages 4185 - 4214 of 5309   Oldest  |  < Older  |  Newer >  |  Newest
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4185
Hi Everyone, My group was playing a game Saturday night and a question came up on how Ammo Depletion works. Here was the situation: The pilot flying a BF109-G...
Victor
vjcina1
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Mar 1, 2009
8:17 am
4186
Victor, I have found that when in doubt, Scott always proves to have an elegantly simple design solution for everything. A Green (+0) pilot will run out of all...
tomomichael
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Mar 1, 2009
2:45 pm
4187
Victor, One last thing. The better pilots have reduced chances of ammo depletion because they are more carefull on the trigger. Tom ... is ... the ... level. ...
tomomichael
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Mar 1, 2009
2:48 pm
4188
Victor, Tom is correct. So, if a Green (+0) aircrew rolls double 3, double 4, double 5 or double 6s then he is out of ammo; etc. Scott ... or ... loose ... 4's...
skirmishcampaigns
skirmishcamp...
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Mar 2, 2009
1:20 am
4189
So of course you can guess what happens to me in our game today. I am bearing down on a green pilot target in my Hellcat with my +3 Ace, confident that...
tomomichael
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Mar 2, 2009
2:20 am
4190
Last night at our game the aforementioned BF109 had shot up my Spitfire pretty well and as I was attempting to break away he was able to get my six and he...
Victor Cina
vjcina1
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Mar 2, 2009
4:32 am
4191
All- It is very interesting that in the Jet poll, 45% of folks (so far) would like to see a Korea scenario/campaign book released with the Jet rules next...
skirmishcampaigns
skirmishcamp...
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Mar 3, 2009
12:44 am
4192
... I can only speak for myself, but my rationale was that Korea involves a) Americans, and b) first-line fighters on both sides. ... -- Jonathan Fellows ...
Jonathan Fellows
jfellows14
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Mar 3, 2009
1:05 am
4193
Hi Scott, Part of the reason might be the thought that more missiles might be less interesting....
fenyan90638
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Mar 3, 2009
8:48 am
4194
Having been party to some of the playtests of the jet/missile rules, I can say that missile warfare definitely adds some interesting factors to the tactical...
chrisprngl
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Mar 3, 2009
9:29 am
4195
If the option to choose more than one existed, I would have voted for Korea plus Indo Pak plus Falklands as I already have models for these three! However, I...
Kevin
brewk001
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Mar 3, 2009
11:08 am
4196
I've been looking for but haven't found an official modifier for shooting at a surprised target. (A target that has yet to spot the firing aircraft) I posted...
rtrain25
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Mar 3, 2009
2:53 pm
4197
I know I voted for Arab-Israeli precisely because there were some missiles involved. To me Korean War combat is essentially just faster, higher WWII air...
bcantwell07
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Mar 3, 2009
3:04 pm
4198
I guess there is some selection bias in that the voters on this forum will almost all be interested in WWII / prop warfare, but will not necessarily all be...
chrisprngl
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Mar 3, 2009
3:39 pm
4199
I understood it was common practice to weave a bit even if you couldn't see any enemy, just in case someone did bounce you. Only truly green pilots would fly...
chrisprngl
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Mar 3, 2009
3:45 pm
4200
I wouldn't drop the pilot skill modifier (for exactly the reason Chris mentions) but I can see the "Agility 0 if Surprised" idea working out OK. It...
Dale Doane
fitzwalrus06
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Mar 3, 2009
5:38 pm
4201
When writing scenarios, I generally handle the situation of a target being unaware by allowing the bouncer to set up close to the bouncee. The I limit the...
bcantwell07
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Mar 3, 2009
9:22 pm
4202
... And hopefully some skill tests for crappy poorly trained pilots to lose control and crash so that I can score a maneuver kill Brian...
bcantwell07
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Mar 3, 2009
9:24 pm
4203
So that would be something like spinning though 6 TALs in your F-104 because you thought stalling as a green pilot was a good idea? Name withheld to protect...
Alvin Gunkel
gnkl
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Mar 4, 2009
12:14 am
4204
Or maybe pulling a high-G Extreme Turn in a plane that's carrying Airframe Damage? Not that any player is likely to be so reckless as to try that. Chris...
chrisprngl
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Mar 4, 2009
1:14 pm
4205
Be careful when looking at missile effectiveness numbers. It's easy to find generalized info about hit percentages but you need to do some in depth research to...
wolfhag
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Mar 4, 2009
1:14 pm
4206
Wolfhag,   Great thoughts!  I've played in a couple of "test" games for the jet rules (both Viet Nam).  I believe that the CY6! crew has already considered...
jim keats
jim_keats
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Mar 4, 2009
2:02 pm
4207
Also since ultimately this is meant to be a game and games are meant to be fun, you need the to-hit chances (and modifiers) in the game to be neither so lethal...
chrisprngl
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Mar 4, 2009
3:01 pm
4208
Another great date source is a book called "Clashes" about the Viet Nam air war. It has a great deal of data about missile and gun performance in that war....
Dave Burnett
shamstar75791
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Mar 4, 2009
3:17 pm
4209
Hi Scott, I tend to find post 1980 air warfare really boring reading. - Look at radar (target still well out of sight) - Press button - Go home Or in game...
John McLennan
nikephorous
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Mar 4, 2009
9:12 pm
4210
The old Avalon Hill game of Flight Leader had a good AAM system. The designer of the game was an Air Force officer with a lot of interest in history, I met...
Ken Glaze
flyboyken2003
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Mar 4, 2009
9:13 pm
4211
Hi All, With the interest being shown in the Jet Rules and scenario books, and of course the imminent release of the 8th AF book, I thought I might add my 7.3c...
John McLennan
nikephorous
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Mar 4, 2009
10:34 pm
4212
Thanks John. I had a blast researching and writing the Falcon of the Duce, and we all had even more fun playtesting the scenarios. I'm glad you're enjoying...
CB
cbssecman
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Mar 4, 2009
11:14 pm
4213
Anyone play house rules that make bomber fire just a tad more effective? After playing a few bomber scenarios, it just seems to me that needing 10+, just...
Eric Kent Kessler
ekessler507
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Mar 5, 2009
3:11 am
4214
If you feel your bombers are too defenceless, try upping their Aircrew rating for gunnery only by +1. (The Ace +3 tailgunner is a chap who periodically turns...
chrisprngl
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Mar 5, 2009
12:35 pm
Messages 4185 - 4214 of 5309   Oldest  |  < Older  |  Newer >  |  Newest
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