Here is an idea for an optional rule. Both the pilot skill and aircraft agility bonuses are applied to both outgoing shots as well as incoming shots. The...
Juste to tell you that we played two times the "Revenge" scenario whitout the ship moving. The result was 2 times the same: Japanese Victory (very difficult...
I have been using Fairy power spray...works wonders and is cheap £3 max... Jusr simply put your planes into a bag or box, squirt and leave for 15- 20 mins....
not a bad generalized concept to consider variations on. Trying to line up a quality shot and not get flamed by someone hot on your tail is harder to do than...
I think the system will need some revision to work well. I certainly would reccommend against splitting up the defense rolls among multiple attackers -...
Guys, Also remember that an aircraft "shooting" may only be for a second or two and that a turn lasts longer than 1-2 seconds - so it is quite possible that a...
One thing you can do is work within the spotting rules. In previous air games I've run I had fliers drop all other tallys when the fired on a target....
We at Leeds Wargames Club will be putting on Pearl Harbour this weekend at Derby in glorious 1/600th scale, and will attempt to beat our record of 90+ aircraft...
The house rule we play is a max die roll mod of plus or minus 3 from agility/skill but use the optional rule of vet/ace giving up agility for bonus shift on...
... the ... +3 ... and ... Home rule: Any plane tailing another is considered "target fixated". -1 agility for +2/+3 pilots, -2 for +1/0 pilots if attacked...
I think this thread is fascinating but I believe that we should keep in mind two things...1) ace pilots become aces by using their tactical skill to overcome...
Some interesting points, and I certainly agree with the gist. Regarding a 20+ and a 5+ ace. When I write a scenario, I tend to make a 5+ ace +2 skill, unless...
I agree with Nick here. I don't assign the "ace" rating literally; I take the "veteran" skill level to mean a 5-10 kill pilot. I save the ace rating to...
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Oct 4, 2008 11:24 pm
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Although I've had the rules for a while,I haven't looked closely at the Flying Tigers paragraph game.However,I had a look at its scenarios recently,in search...
I think it would be fine. You might have to use different tactics, but that is reasonable. I think the rules are flexible enough that it should not make a...
Hi Roger, That is an interesting idea to use teh FLying TIgers Campaign in BoB. You need 12 Axis Bombers, 9 Axis Fighter and 5-6 Allied fighters. I have no...
Hi Mark, Did the stukas turn up? Nick ... From: mfastoso <mfastoso@...> Subject: [cy6] Re: Flying Tigers game questions To: cy6@yahoogroups.com Date:...
Hello All- If you have not done so, please take a look at the poll that is outstanding - we would like to get your input on future products. So far we are well...
Of course aces had more presence of mind to be less distracted but...... It's just not as easy to slide in behind some sucker all by yourself as it is trying...
I'm looking forward to the R Area Air Force scenario generator...I think that the Japanese use of Petes, Jakes and Rufes was well done and would make for some...
Although what you say is true about ease of attack, remember that the ace is usually not alone..if he is, then that means he sacrificed his wingman to draw off...
I have been keeping this one in the back of my mind for a while now. Can/should Hx be used as a bonus for climbs or even special maneuvers such as immelman's...