-----Original Message----- From: cy6@yahoogroups.com
[mailto:cy6@yahoogroups.com] On Behalf Of Paul Sent: Wednesday, August 01, 2007
4:10 AM To: cy6@yahoogroups.com Subject: [cy6] I-94
Hi Dave at I-94. Will you be selling the CY6 Flight Stands?
Thanks
Paul
Rob,
I believe that Caliver Books will have copies soon if not already.
Scott
--- In cy6@yahoogroups.com, "Rob" <tmhhufc@...> wrote:
>
> Hi all
>
> Really interested in this rule set,
>
> Who is/will be the UK stockist of the rules, scenario books and flight
> stands????
>
> Cheers
> Rob
>
Bill,
If you have played games before, are drinking, and new to the game then
you should be able to handle two planes pretty easily (we have tested
this theory).
If you are more experienced then you can play 4 planes with only
moderate pain. I have done 10 before but that was pretty painful. I
think it is pretty much dependant on the person but i would say my
answswer is from 2-6 comfortably.
REMEMBER THOUGH - you don't plot for bombers and generally they move
simply forward. So, when you consider what I said above, only count
fighters as you can have as many bombers on the board as you want and
it does not create any drag.
Cheers,
Scott
--- In cy6@yahoogroups.com, "blacksoilbill" <blacksoilbill@...> wrote:
>
> OK, one more question: I'll probably only end up playing this with one
> opponent rather than masses of players. How many aircraft can a
> single player reasonably manage?
>
> Regards, Bill.
>
Paul,
Nope - didn't do the Boomerang, sorry. If you guys post your
scenairo to this site then I will have the Boomerang for you within
a few days!
Cheers,
Scott
--- In cy6@yahoogroups.com, "Paul" <pbeccas@...> wrote:
>
> What about the Boomerang? Done that one yet?
> Cheers
> Paul
>
>
> --- In cy6@yahoogroups.com, "skirmishcampaigns" <scott@> wrote:
> >
> > Bill,
> >
> > There are over 175 aircraft included in the rules. Pretty much
all
> you
> > need for all the major players, Finland, Hungary, France,
Holland,
> and
> > Poland.
> >
> > Cheers,
> > Scott
> >
> >
> > --- In cy6@yahoogroups.com, "blacksoilbill" <blacksoilbill@>
wrote:
> > >
> > > Hi, very interested in the rules. Just wondering how many
> aircraft
> > > stats are included in the base rule book (I'm interested in
> battles
> > > that haven't yet hit the scenario books).
> > >
> > > Regards, Bill.
> > >
> >
>
IMHO, the game is most fun when you fly two planes (that way you can make sure your wingman does what you wnat him to!). Three or four is good as well, but once you get up to five or more planes per player it can start to be a bit much.
CB
-----Original Message-----
From: blacksoilbill <blacksoilbill@...>
To: cy6@yahoogroups.com
Sent: Wed, 1 Aug 2007 2:33 am
Subject: [cy6] number of planes per player
How do the 1/285th aircraft from the likes of Leading Edge or Raiden
look on the table alongside 1/300 minis such as Navwar or Collectair?
Is the size difference noticable?
Brian
>
> Leading Edge produced a really nice range of 1/300 aircraft as well,
> second only to GHQ in my opinion. I've got atleast 20 or so waiting for
> use with these rules. Museum Miniatures bought the range out, just
> scroll down the menu in the bottom left.
> http://www.museumminiatures.co.uk/pages/index.htm
>
> Cheers,
> Jan
>
> --- In cy6@yahoogroups.com, "kenohhkc" <ken@> wrote:
> >
> > Who's out there now for 1/285 -1/300 aircraft minis.
> >
> > There's the ususal suspects - H&R/NAVWAR, GHQ, simtac. Anyone new out
> > there with a quality, inclusive line.
> >
>
Hi Mick,
Tumbling Dice work great - better than 1/300 if you want to fly lots
of B-17s or B-24s in close formation. As models they are very nicely
sculpted, at least as good as most 1/300 models to my eye, and quick
to paint up.
The only real downside is the limited range. To get A-20 Bostons and
Ju-52s (in 1/700, but needs must) I had to track down a couple of
other minor manufacturers. Some other stuff I had to convert.
Chris
--- In cy6@yahoogroups.com, "skirmishcampaigns" <scott@...> wrote:
>
> Mick,
>
> One of the key guys in writing the rules, Chris Pringle, uses only
> 1/600 Tumbling Dice minis for the game. They work great.
>
> Scott
>
>
>
> --- In cy6@yahoogroups.com, "michael681832" <michael.a.ford@>
wrote:
> >
> > Just saw this group announced on 'TMP' and thought I'd join.
Can't
> > wait to get the rules and scenario books.Looking forward to some
good
> > posts and files on this site.
> > I was thinking of tumbleing dice miniatures ?
> > Mick
> >
>
OK, one more question: I'll probably only end up playing this with one
opponent rather than masses of players. How many aircraft can a
single player reasonably manage?
Regards, Bill.
Thanks Scott, sounds enticing!
Bill.
--- In cy6@yahoogroups.com, "skirmishcampaigns" <scott@...> wrote:
>
> Bill,
>
> There are over 175 aircraft included in the rules. Pretty much all you
> need for all the major players, Finland, Hungary, France, Holland, and
> Poland.
>
> Cheers,
> Scott
>
>
> --- In cy6@yahoogroups.com, "blacksoilbill" <blacksoilbill@> wrote:
> >
> > Hi, very interested in the rules. Just wondering how many aircraft
> > stats are included in the base rule book (I'm interested in battles
> > that haven't yet hit the scenario books).
> >
> > Regards, Bill.
> >
>
-----Original Message----- From: cy6@yahoogroups.com
[mailto:cy6@yahoogroups.com] On Behalf Of Ray
Sams Sent: Tuesday, July 31, 2007 9:58
PM To: cy6@yahoogroups.com Subject: [cy6] Checking In also
Hello All,
Saw the posting on TMP and decided to join. I noticed a couple of
names from other groups I belong to, Dave Winfree amonst them.
Quick question for Dave here, is your offer for the rules on your
website still valid?? Corrrect me if I'm wrong do you accept Paypal?
As for miniatures there is another new player on the market raiden
Miniatures in the UK. From the pictures I've seen of their aircraft
they're going to be rivaling GHQ and C-in-C in quality. http://www.raidenminiatures.co.uk/6.html
They are also open to suggestions for new and elusive figs.
What about the Boomerang? Done that one yet?
Cheers
Paul
--- In cy6@yahoogroups.com, "skirmishcampaigns" <scott@...> wrote:
>
> Bill,
>
> There are over 175 aircraft included in the rules. Pretty much all
you
> need for all the major players, Finland, Hungary, France, Holland,
and
> Poland.
>
> Cheers,
> Scott
>
>
> --- In cy6@yahoogroups.com, "blacksoilbill" <blacksoilbill@> wrote:
> >
> > Hi, very interested in the rules. Just wondering how many
aircraft
> > stats are included in the base rule book (I'm interested in
battles
> > that haven't yet hit the scenario books).
> >
> > Regards, Bill.
> >
>
Hello All,
Saw the posting on TMP and decided to join. I noticed a couple of
names from other groups I belong to, Dave Winfree amonst them.
Quick question for Dave here, is your offer for the rules on your
website still valid?? Corrrect me if I'm wrong do you accept Paypal?
As for miniatures there is another new player on the market raiden
Miniatures in the UK. From the pictures I've seen of their aircraft
they're going to be rivaling GHQ and C-in-C in quality.
http://www.raidenminiatures.co.uk/6.html
They are also open to suggestions for new and elusive figs.
Ray, in Calgary
Bill,
There are over 175 aircraft included in the rules. Pretty much all you
need for all the major players, Finland, Hungary, France, Holland, and
Poland.
Cheers,
Scott
--- In cy6@yahoogroups.com, "blacksoilbill" <blacksoilbill@...> wrote:
>
> Hi, very interested in the rules. Just wondering how many aircraft
> stats are included in the base rule book (I'm interested in battles
> that haven't yet hit the scenario books).
>
> Regards, Bill.
>
Hi, very interested in the rules. Just wondering how many aircraft
stats are included in the base rule book (I'm interested in battles
that haven't yet hit the scenario books).
Regards, Bill.
Enter your vote today! A new poll has been created for the
cy6 group:
What are your favourite WWII theatres for gaming air combat?
(You can vote for more than one)
o Early War Europe/Battle of Britain
o Desert/Mediterranean/Italy
o West Europe Mid War
o West Europe Late War
o Eastern Front
o Pacific/Far East/China
o Atlantic Convoys
To vote, please visit the following web page:
http://groups.yahoo.com/group/cy6/surveys?id=12618768
Note: Please do not reply to this message. Poll votes are
not collected via email. To vote, you must go to the Yahoo! Groups
web site listed above.
Thanks!
Hi Scott. Thanks for starting the group. I have been looking forward
to seeing these rules for a while.
Cheers
Paul
--- In cy6@yahoogroups.com, "skirmishcampaigns" <fisherts@...> wrote:
>
> Hello all -
>
> I have created this site as a location where folks can discuss the
> Check Your 6! rules.
>
> Cheers,
> Scott
>
Leading Edge produced a really nice range of 1/300 aircraft as well,
second only to GHQ in my opinion. I've got atleast 20 or so waiting for
use with these rules. Museum Miniatures bought the range out, just
scroll down the menu in the bottom left.
http://www.museumminiatures.co.uk/pages/index.htm
Cheers,
Jan
--- In cy6@yahoogroups.com, "kenohhkc" <ken@...> wrote:
>
> Who's out there now for 1/285 -1/300 aircraft minis.
>
> There's the ususal suspects - H&R/NAVWAR, GHQ, simtac. Anyone new out
> there with a quality, inclusive line.
>
All -
I just wanted to post the following two messages on this list as
there seem to be several threads on TMP about CY6!. The first is my
response that talks about Robustness (how tough a plane is in CY6),
I thought that some of you might be interested in it. The second is
from George about his Historicon experience (I am pretty sure George
would not mind me posting it here).
Cheers,
Scott
______SCOTT________
skirmishcampaigns11 30 Jul 2007 8:05 p.m. PST
All -
Thanks for the kind words for the game – we certainly worked hard to
model reality as close as possible without bogging down play.
In the comments above it seems there is one that says the aircraft
are damaged too easily and one that says they are not damaged easily
enough. I will try to address both.
Not easy enough to damage: We took the damage model pretty seriously
and decided that to make the game play quickly there are only four
states that really matter (at least for CY6!). They are 1)"ok",
2)"destroyed" 3)"engine damage" and 4)"airframe damage". Numbers 1&2
are self explanitory. For numbers 3 and 4 we decided that minor hits
that don't drastically impact the aircraft don't really matter that
much and will only slow down play – we decided to make "damage" a
state that would really impact play and would roughly equate to when
most pilots would disengage. We even toyed with rules to make you
disengage when damaged but figured that the way the victory points
work, you are mostly silly to stick around (a fighter that is
damaged is worth 1 victory point, destroyed it is worth 4). Of
course, there can always be that one in a million shot (the magic
BB) that takes a plane down with a fuel explosion etc, and those who
played know this is reflected in the Lucky Hit Table.
As for aircraft that seem too fragile: I think folks should note
that we played all our demo games with A6M Zeros, Gloster Gladiators
and CR.42s – all these planes have an R0 robustness rating, making
them the most fragile aircraft in the game. We chose these planes
for the demo game so that the demos would have some "action". I am
confident that when players try to shoot down a FW-190 (with
Robustness R2) or better yet a B-17 (with Robustness R4) it will be
a quite different story. We used the curve of the 2x d6 distribution
to make R4s much more difficult than R3s etc…
Thanks again for all the comments – it is fun to see the reaction to
the game we worked so hard on.
Cheers,
Scott
______GEORGE_______
I had a chance to play the demo game and watch a couple of bigger
games. I like the game a lot and picked up a copy of the game and
some planes and flight stands. The stands seemed a bit expensive but
there are always other options. One of the dealers had starter packs
of stands, planes (6 each) and decals. The sets were 6 of one type
of plane and I would have preferred to have seen at least one
starter that had, say, 3 wild cats and 3 zeros instead of two boxes
with 6 of each. The gentlemen doing the demos did a great job of
explaining the rules and making everyone feel welcome, despite the
players experience level. Scott really went out of his way to answer
my questions and explain the logic behind the rules (this was also
done in the rules and really helped understand where the designer is
coming from. I wish more game companies did this).
As far as the game itself goes, it plays fast after a brief
explanation and after a few turns, everyone in the session I played
in was pretty up to speed and were able to continue with minimal
questions. Unfortunately, understanding the rules didn't help keep
me from getting really shot up and eventually stalling out and
falling out of the dogfight ;) The emphasis seems to be on pilot's
skill and ability and I like that aspect. There is plenty of data
for number crunchers though about the different planes. There are
different data or manuever sheets, I think 5, for different classes
of planes and there are rules that differentiate planes within
these. Altitude and speed were easy to keep track of and combat
isn't slowed down by a huge list of modifiers. The game also
includes a lot of interesting scenarios.
I read the rules again on the flight home and I'm looking forward to
playing again. I'm going to try it out with friends and then offer
it to my middle school students. Again, I'd like to thank Scott, and
the other gentleman I spoke with whose name escapes me, for all
their help and patience. I think they've got a great game on their
hands.
George
Mick,
One of the key guys in writing the rules, Chris Pringle, uses only
1/600 Tumbling Dice minis for the game. They work great.
Scott
--- In cy6@yahoogroups.com, "michael681832" <michael.a.ford@...> wrote:
>
> Just saw this group announced on 'TMP' and thought I'd join. Can't
> wait to get the rules and scenario books.Looking forward to some good
> posts and files on this site.
> I was thinking of tumbleing dice miniatures ?
> Mick
>
Hi-
If you don't like pre-plotted moves then you can simply move the
planes in the Move Group priority order without plotting as their
turn comes up. The approach would not change any major major
mechanics but you would loose one of the major advantages of the
game which is that folks can all decide what they want to do at the
same time rather than waiting for folks one by one. I think the "no
plot" approach would work fine for small games with folks who know
how to play but would be a pain for big con games with new players.
Tailing works almost exactly like Blue Max - the tailed player must
reveal some information to the tailing player prior to the move.
Cheers,
Scott
--- In cy6@yahoogroups.com, "jak267" <jkantor@...> wrote:
>
> I'm interested in the game - but I don't like plotted moves. Any
> options for other ways of doing it?
>
> And how does the game handle advantage/tailing?
>
Just saw this group announced on 'TMP' and thought I'd join. Can't
wait to get the rules and scenario books.Looking forward to some good
posts and files on this site.
I was thinking of tumbleing dice miniatures ?
Mick
I love all of GHQ's minis. THey just have too few.
In my mind, no one has gotten a 1/285 airplane line right yet. GHQ
shows the kind of detail that a talented sculptor could do.
I think its time to do 3-d Models and Rapid prototyped minis for WWII
aircraft. Like the spae stuff that Cold Navy did for theirs.
You might try I-94 Enterprises here in the US - Dave carries Scotia
aircraft in 1/300, they are nice.
Also, if you are doing Battle of Britain, Falcon minis makes some
killer 1/285 aircraft.
Of course there is also the extensive line from H&R at Last Square
GHQ makes the nicest Hudson on earth (for Lucchini fans).
Cheers,
Scott
--- In cy6@yahoogroups.com, "kenohhkc" <ken@...> wrote:
>
> Who's out there now for 1/285 -1/300 aircraft minis.
>
> There's the ususal suspects - H&R/NAVWAR, GHQ, simtac. Anyone new out
> there with a quality, inclusive line.
>
Who's out there now for 1/285 -1/300 aircraft minis.
There's the ususal suspects - H&R/NAVWAR, GHQ, simtac. Anyone new out
there with a quality, inclusive line.