... true - for what described I also printed one page using Combat Summary Filter, which prints a landscape wide format description. One side of that was...
8204
Michael Sprague
rabblewitz
Feb 23, 2009 2:04 pm
I have played with most of the print templates, making them more suited to what I like. When doing so, I simply rename them as My<xxx>.prt, so they do not...
8205
Support
brucekvam
Feb 23, 2009 3:24 pm
As Michael suggests, you should save the files with a new name so that updates don't overwrite them. I feel as though I've suggested this till I'm blue in the...
8206
Saxum Caribetum
saxumcaribetum
Feb 23, 2009 4:29 pm
... don't get me wrong - I have read and understood the "rename don't reuse". OK - I mis-phrased my post ... what I should have written was "I'm reluctant to...
8207
Saxum Caribetum
saxumcaribetum
Feb 23, 2009 4:38 pm
I've been using MC more and more to prep files for games - I like the quick "make an encounter" system, but find some gaps as it take its starting point as...
8208
Saxum Caribetum
saxumcaribetum
Feb 23, 2009 4:42 pm
(by editing, I do of course mean "create an edited alternate file") The combat summary RTF filter contains about all I need, but is hard to read, as it puts...
8209
Support
brucekvam
Feb 23, 2009 10:18 pm
I hear your concerns. For this reason, much of the actual functionality in print templates is in the include file for the template. That means that when a the...
8210
Michael Sprague
rabblewitz
Feb 24, 2009 3:00 am
Honestly, of all the templates, filters and data sheets I have done, very little has needed to change simply because there was an update. The main thing I...
8211
Saxum Caribetum
saxumcaribetum
Feb 24, 2009 6:11 pm
The Shadow Dancer Prestige Class (DMG p.195) is quite clear that "if the character gains uncanny dodge from a second class (such as barbarian or rogue), the...
8212
Support
brucekvam
Feb 25, 2009 3:08 pm
Which filter are you talking about? The CombatSummary.flt isn't RTF, it's straight text....
8213
Paul Charran
devlin_marks
Feb 25, 2009 3:14 pm
Hi, I know this is minor. But I was just wondering. How do I subtract the stuff I bought from the starting money? I mean in the savage worlds template it...
8214
Saxum Caribetum
saxumcaribetum
Feb 25, 2009 4:05 pm
... oops CombatSummaryRTF.flt ... -- Neil Taylor "Creo Imaginem Mente" ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++...
8215
Bruce Kvam
brucekvam
Feb 26, 2009 3:45 pm
Yes, there is. When you finalize a character one of the things it does is delete Starting Money and add a Money item with what's left over. But after that...
8216
Support
brucekvam
Feb 26, 2009 3:58 pm
That file is not in the standard distribution, and I don't seem to have a copy of it. Obviousness is in the eye of the beholder. If you've done other filters ...
8217
Tim Hannon
theloremaster
Mar 25, 2009 5:11 am
So I'm working on a new Savage Worlds template, and I want to add an Edge that lets the user select a set number of items from a list. There's only three...
8218
Support
brucekvam
Mar 26, 2009 4:08 pm
Have you tried ?choose:Pick,1-3,Frag grenade,Incendiary grenade,Phosporous Grenade...
8219
The Loremaster
theloremaster
Mar 26, 2009 6:11 pm
Yep, but that only lets me pick up to 3 of each; I still can't pick multiples of one of the item. The user needs to be able to choose each of the following...
8220
Support
brucekvam
Mar 26, 2009 6:34 pm
Oh, sorry. The easiest way to do that is to have three ?choose directives on the item: ?choose:Pick Grenade 1,1-1,Frag grenade,Incendiary grenade,Phosporous...
8221
Saxum Caribetum
saxumcaribetum
Mar 28, 2009 10:34 pm
I'm trying to create characters with various of the monster races; I've had fine success with Aasimar, Centaur and Sprite so far, but have problems with the...
8222
Saxum Caribetum
saxumcaribetum
Mar 28, 2009 10:44 pm
As I understand the process for Monster Race PCs: * if the base monster race has 1HD or less, then a PC with levels ignores the Monster HD and starts with...
8223
The Loremaster
theloremaster
Mar 29, 2009 6:42 pm
Meh; that works, but it adds the Grenade as 3 separate line items instead of multiples incrementing the quantity. It'll do for now, but maybe something for the...
8224
Tim Hannon
theloremaster
Mar 29, 2009 7:37 pm
So here's another one I'm struggling with. Under this new datasheet, a character who takes one Edge gets a particular set of Equipment. If that character also...
8225
Bruce Kvam
brucekvam
Mar 29, 2009 10:36 pm
You can use the itempresent function: ?list:Gear; ?cat:Gear; Gear:Light armor ?if:itempresent('Edges39;, 'Holy Warrior') Gear:Holy Symbol ?endif The only problem...
8226
Support
brucekvam
Mar 29, 2009 10:42 pm
I'll look at this during the week. If you find things that look like bugs, could you submit them as support questions on our website? It helps us avoid losing...
8227
Tim Hannon
theloremaster
Mar 30, 2009 2:29 am
It's in the ruleset I'm implementing... don't ask ... ;) ... -- The Loremaster AIM: loremaster2085 Organized Chaos, Inc.,...
8228
Support
brucekvam
Apr 2, 2009 7:42 pm
You don't say which way you do create the character as a monster. There are two ways: 1. In the Choose Race dialog click Monster in the Race list, then click...
8229
Support
brucekvam
Apr 2, 2009 8:08 pm
Metacreator is set up to create player characters with classes. If you want to create a basic Gnoll without any classes try this: * Create a Gnoll NPC with the...
8230
Saxum Caribetum
saxumcaribetum
Apr 2, 2009 8:56 pm
... hmm - bizarre. Yes, I get the same as you now. All I can say is I had been back-and-forth through the dialogs and options, initially with NPCs, until I...
8231
Saxum Caribetum
saxumcaribetum
Apr 2, 2009 9:04 pm
... OK - will work for NPC I wrote in 'cos I note from Savage Species that it is an intended option for going-to-be-PCs to start without the class level if...
8232
andrekruppa
Apr 7, 2009 5:39 pm
Hi Folks, I hope that you are all well. I am using the Metacreator software to run an Ars Magica campaign with 5 Magi, 5 Campanions, and a LOT of Grogs (Over...