Today is the last day of the Deadlands Reloaded/Rippers Challenge. If you want either of both of these (Rippers has fallen behind, from what I understand),...
We received 48 preorders for Savage Worlds supplement Deadlands Reloaded and 42 for Rippers. Although these didn't quite make our target of 50, we have decided...
I have for my sins started a DND3.5 campaign and am using Metacreator to design characters, but also to guide me through the intricacies of 3.5 design! I...
according to PHB3.5 p.121, the Bastard Sword requires an Exotic Weapon Proficiency to be used one-handed -- its listing in the weapons table -- but "A...
I'm finding major inconsistencies within MC regarding the value listed for magic items. The value that comes from the step-by-step Dat > Commands > Create ...
The beta release of the Deadlands Reloaded supplement for Savage Worlds is now available. If you purchased the supplement you will receive a message with a...
Bruce: Excellent template. I already started using it. I am interested in helping with the Beta testing. Curious, is there an option for 'El Cheapo Gear'? El...
I modified the template to add an El Cheapo Gear option to a piece of gear. It adds -1 to Charisma (max of -2 due to this option from all items), and halves...
Hello everyone, new person here. Has anyone ever coded a BESM D20 datafile for Metacreator? If so could you please email me a copy. I would be very thankful...
Is there a way to force a page break in a print filter? Working on creating a "GM Control Sheet" that prints out some vital information for each character in...
From the help file: The @nextlink command "breaks" to the next continuation link. In filter files @nextlink breaks to a new page. In print template, @nextlink...
I'm trying to add in some "New Race" information from Dark Sun (where strange changes occur in the base race when exposed to certain magic). One example has a...
Ok here is what i am doing. we have a robotech/macross game using fuzion/mekton system. I have an old version of metacreator version 1.7 and fuzion template...
You're not saying what you're actually getting, or where you're putting the adjustment. Without that information it's hard to diagnose why it isn't working. ...
The easiest thing to do is to add an Addition option to the skill (Open the skill, click New, double-click Skills in the Available Options, and double-click...
I was afraid of that. I was hoping that it could be done based on race and not on class. ... putting ... it ... of ... location. ... (where ... magic). ... ...
I want to add a page to my Print template for SRD just to list the type and location of magiic items. Obviously this is an optional page but I am having...
There's no need to loop. Look up countItems in the help. The following expression returns the number of items in the magic item category in the Equipment list:...
Could you give me a specific example of this (with details on all selections you make)? As always, it will help me zero in on the problem if I replicate your...
Beta version 4.0.7 of the Savage Worlds, Deadlands, Rippers and SRD 3.5 templates are now available. To use these templates you must install the beta version...
Thanks for the details. That really helped zero in on the problem. Basically, when enhancement bonus options are added to items during this process a Cost...
... hmmm - there is a rule for most enhancement +N bonuses - the odd thing seemed to be that of 2 routes through the code one performed it exactly one...
... When magic items are added to advancing characters the bonuses are just placed on the item. When you generate magic items through the script the whole...
I am trying to add new monsters into the program and have found a problem. The macro is here. $$monst Abrian (FF) Medium Extraplanar;Magical Beast 2d10+2 +3 50...
I think you have the monster type and subtype in the wrong order. It should be in the order Magical Beast;Extraplanar The help describes the type parameter: ...
Works perfectly now. Thank you very much On Mon, 26 Nov 2007 08:22:05 -0600 Support <bkvam@...> writes: I think you have the monster type and subtype in...