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Messages 6986 - 7015 of 8354   Oldest  |  < Older  |  Newer >  |  Newest
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6986
We're currently working on an update to our license agreement to add Con X. We're thinking about offering this as a supplement, using the pre-order challenge...
Peggy Kvam
peggykvam
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Jul 1, 2006
6:01 pm
6987
I'd definitely be interested in that. -Steve Peterson...
Steve Peterson
sppeterson
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Jul 1, 2006
6:37 pm
6988
From the Help: *Evaluated Text Option Value* This might also be called the "random option" value. The text of the option is evaluated the first time the item...
Bruce Kvam
brucekvam
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Jul 3, 2006
3:00 pm
6989
The addautoitems command can be used in scripts to add items. Use this inside an item() enditem structure for the item that you wish to be the parent. The SRD...
Bruce Kvam
brucekvam
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Jul 3, 2006
3:06 pm
6990
Just to clarify my question - I'd like the item with the script to be the parent for the autoitems. Can I open an item...enditem sequence for it? Mathias Gehl...
Mathias Gehl
mathiasgehl
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Jul 3, 2006
5:36 pm
6991
... You can, but it should be unnecessary. The context inside an item script sets things up so that the "current item" is the item you're editing. However, if...
Bruce Kvam
brucekvam
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Jul 3, 2006
11:06 pm
6992
From within an item script, how can I add 1 to a skill, and make it connected to the item adding it - so that the bonus will be deleted if the item is deleted....
Mathias Gehl
mathiasgehl
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Jul 7, 2006
11:50 pm
6993
A different approach is required. Typically, the check expression for an item is written so that if an adjustment is made to the item it will force the value...
Bruce Kvam
brucekvam
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Jul 9, 2006
1:56 am
6994
I think we may be talking about different things. The items I'm working on are skill packages - when the user selects a package, they choose from a list of...
Mathias Gehl
mathiasgehl
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Jul 9, 2006
9:22 am
6995
... I'm not sure what you're saying here. If you're getting a bonus to a skill, the cost will no longer track the level -- it will be off by the amount of the...
Bruce Kvam
brucekvam
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Jul 9, 2006
3:36 pm
6996
Sorry I'm late, but I am DEFINITELY interested in a Deadlands/SW update for the program! ... definitely ... ...
black_scorpion10314
black_scorpi...
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Jul 9, 2006
4:55 pm
6997
Here's how I'm doing it: The user buys a skill from each of three different packages, giving it a level of 3 (cost 6). At the end of character creation, they...
Mathias Gehl
mathiasgehl
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Jul 9, 2006
5:59 pm
6998
... The skill level is set directly by the user. It' s only the computation of the cost where the bonus figures in. Essentially, the cost of the skill is the...
Bruce Kvam
brucekvam
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Jul 10, 2006
3:16 pm
6999
I'm still having trouble implementing the adjustments I need to use to actually implement these bonuses. Here's the appropriate section from my last email: ...
Mathias Gehl
mathiasgehl
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Jul 10, 2006
5:00 pm
7000
... I don't know how you have things set up, so the universe of possible problems and solutions is too vast to give you a meaningful response. I would need...
Bruce Kvam
brucekvam
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Jul 10, 2006
8:35 pm
7001
Hello Folks, Any idea of the schedule and progress of the Covenant supplement ? Regards, Xa...
Xavier
xavierfohrer
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Jul 14, 2006
1:18 pm
7002
We're working on it now. The bulk of work on the covenant and laboratory sheets is done. Details such as the new types of books are still left. We don't have a...
Support
brucekvam
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Jul 14, 2006
3:26 pm
7003
Here's what I want to do: When the user picks a skill package, they pick a number of skills. If the character doesn't have that skill yet, add it at level 1...
Mathias Gehl
mathiasgehl
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Jul 16, 2006
10:07 pm
7004
I think I'm just missing a little bit of logic in my requirements. In this game system, some skill packages are generic (those are unlimited), and some are...
Mathias Gehl
mathiasgehl
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Jul 16, 2006
11:28 pm
7005
Just a thought: Is it possible to have the item script pass a list of skills back to its item, so that I can use that list in the item's autoitems? Or, is...
Mathias Gehl
mathiasgehl
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Jul 17, 2006
2:28 am
7006
I've already told you how I would do this, but you have discounted my solutions. For the sake of completeness I will summarize. You need to either add a bonus...
Bruce Kvam
brucekvam
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Jul 17, 2006
4:07 pm
7007
One way to do this would be to write a function (in the defines for the character sheet) that examines the list of packages and returns true if the list...
Bruce Kvam
brucekvam
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Jul 17, 2006
4:17 pm
7008
I started creating a Data Sheet for the new Players Handbook II, and have some questions. First, will this be released by Alter Ego Software? I don't want to...
Michael Sprague
rabblewitz
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Jul 19, 2006
2:20 am
7009
We can only implement classes that appear in an SRD under the Open Gaming License. If the Players Handbook II has no corresponding SRD, then we cannot...
Support
brucekvam
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Jul 20, 2006
3:52 am
7010
Bruce, I'm highly surprised by your response, and have to wonder if you actually read my email. I do not believe my questions were anywhere near as vague as...
Michael Sprague
rabblewitz
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Jul 21, 2006
12:46 am
7011
I have converted the Ars Magica 5's CharacterSummary filter to output combat stats in CSV format, so that I could run some algorithms to find valid combat...
Daniel Sobral
dcsobral2000
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Jul 24, 2006
1:31 pm
7012
I am trying to create a new game system for Darwins World based on the D20 Moder Rules. Everything looks to be basicly straight forward. The only thing I am...
Matt
ri_rams_fan
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Jul 25, 2006
3:30 pm
7013
The easiest way to obtain the value of an option for a named item in a list is optvalue: optvalue('Abilities', 'Leadership', 'Total') This function can also be...
Bruce Kvam
brucekvam
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Jul 25, 2006
5:23 pm
7014
If you're adding new classes, you should put that choice in the automatic items for the class definition (if you're creating new classes), or perhaps in the...
Support
brucekvam
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Jul 25, 2006
5:35 pm
7015
Thanks. I didn't try listiteminfo because of the way the help was written, and I quickly dismissed optvalue() because the prototype looked the same. More...
Daniel Sobral
dcsobral2000
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Jul 25, 2006
5:47 pm
Messages 6986 - 7015 of 8354   Oldest  |  < Older  |  Newer >  |  Newest
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