We're currently working on an update to our license agreement to add Con X. We're thinking about offering this as a supplement, using the pre-order challenge...
From the Help: *Evaluated Text Option Value* This might also be called the "random option" value. The text of the option is evaluated the first time the item...
The addautoitems command can be used in scripts to add items. Use this inside an item() enditem structure for the item that you wish to be the parent. The SRD...
Just to clarify my question - I'd like the item with the script to be the parent for the autoitems. Can I open an item...enditem sequence for it? Mathias Gehl...
... You can, but it should be unnecessary. The context inside an item script sets things up so that the "current item" is the item you're editing. However, if...
From within an item script, how can I add 1 to a skill, and make it connected to the item adding it - so that the bonus will be deleted if the item is deleted....
A different approach is required. Typically, the check expression for an item is written so that if an adjustment is made to the item it will force the value...
I think we may be talking about different things. The items I'm working on are skill packages - when the user selects a package, they choose from a list of...
... I'm not sure what you're saying here. If you're getting a bonus to a skill, the cost will no longer track the level -- it will be off by the amount of the...
Here's how I'm doing it: The user buys a skill from each of three different packages, giving it a level of 3 (cost 6). At the end of character creation, they...
... The skill level is set directly by the user. It' s only the computation of the cost where the bonus figures in. Essentially, the cost of the skill is the...
I'm still having trouble implementing the adjustments I need to use to actually implement these bonuses. Here's the appropriate section from my last email: ...
... I don't know how you have things set up, so the universe of possible problems and solutions is too vast to give you a meaningful response. I would need...
We're working on it now. The bulk of work on the covenant and laboratory sheets is done. Details such as the new types of books are still left. We don't have a...
Here's what I want to do: When the user picks a skill package, they pick a number of skills. If the character doesn't have that skill yet, add it at level 1...
I think I'm just missing a little bit of logic in my requirements. In this game system, some skill packages are generic (those are unlimited), and some are...
Just a thought: Is it possible to have the item script pass a list of skills back to its item, so that I can use that list in the item's autoitems? Or, is...
I've already told you how I would do this, but you have discounted my solutions. For the sake of completeness I will summarize. You need to either add a bonus...
One way to do this would be to write a function (in the defines for the character sheet) that examines the list of packages and returns true if the list...
I started creating a Data Sheet for the new Players Handbook II, and have some questions. First, will this be released by Alter Ego Software? I don't want to...
We can only implement classes that appear in an SRD under the Open Gaming License. If the Players Handbook II has no corresponding SRD, then we cannot...
Bruce, I'm highly surprised by your response, and have to wonder if you actually read my email. I do not believe my questions were anywhere near as vague as...
I have converted the Ars Magica 5's CharacterSummary filter to output combat stats in CSV format, so that I could run some algorithms to find valid combat...
I am trying to create a new game system for Darwins World based on the D20 Moder Rules. Everything looks to be basicly straight forward. The only thing I am...
The easiest way to obtain the value of an option for a named item in a list is optvalue: optvalue('Abilities', 'Leadership', 'Total') This function can also be...
If you're adding new classes, you should put that choice in the automatic items for the class definition (if you're creating new classes), or perhaps in the...
Thanks. I didn't try listiteminfo because of the way the help was written, and I quickly dismissed optvalue() because the prototype looked the same. More...