Actually, the user selects two items to receive +1 each, or 1 item to receive +2, so my first thought was to have the user either move their selections into...
6939
Mathias Gehl
mathiasgehl
Jun 7, 2006 4:54 am
Here's what I finally found worked: item (Skills, skill2) set level=@level+2; option Practice = @Practice+1; option Finesse = @Finesse+1; set level=@level+1; ...
6940
Mathias Gehl
mathiasgehl
Jun 7, 2006 4:58 am
Okay, so the larger distributed level option gets the any more bonuses. Is there a way to force it to always be a specific option that gets the increases? Or...
6941
Mathias Gehl
mathiasgehl
Jun 7, 2006 5:05 am
Now that I've seen that it's the larger distributed option that gets the bonus, I realize that this works because I end up making Finesse the larger item...
6942
Mathias Gehl
mathiasgehl
Jun 7, 2006 2:46 pm
Now that I've seen that it's the larger distributed option that gets the bonus, I realize that this works because I end up making Finesse the larger item...
6943
Bruce Kvam
brucekvam
Jun 7, 2006 4:15 pm
Distributed level adjustments were originally used in Hero for armor and similar items. Since the user edited the value directly they just fiddled if they...
6944
Erin D. Smale
yhisevil
Jun 9, 2006 6:14 pm
Hello all, Just purchased Metacreator with a mind to use it for the new Chimera RPG. I reviewed both the Savage Words and SRD 3.5 packages. All are very nice,...
6945
Mathias Gehl
mathiasgehl
Jun 9, 2006 6:43 pm
Welcome, Since I've benefited a lot from Bruce Kvam's (the author) help in making my own files, I thought I'd pass that along (answers below). BTW, the pages I...
6946
Erin
yhisevil
Jun 9, 2006 7:18 pm
Thanks, Mathias, for the bookmarks--I39;ll put some tabs in those areas and give them a thorough re-read. Some follow-up questions are below. ... Noted. However,...
6947
Mathias Gehl
mathiasgehl
Jun 9, 2006 8:17 pm
Mathias Gehl mgehl@... ... From: cw@yahoogroups.com [mailto:cw@yahoogroups.com] On Behalf Of Erin Sent: Friday, June 09, 2006 12:18 PM To:...
6948
Support
brucekvam
Jun 9, 2006 9:24 pm
Makes sense. IOW, though, you're not making one MDS for skills, another for equipment, another for spells/powers, another for vehicles, etc. Your model says 1...
6949
Erin D. Smale
yhisevil
Jun 9, 2006 9:51 pm
Thanks very much for the clarification and guidance, and thanks for Mathias' help as well. This thread certainly clears up some of my initial confusion and...
6950
Harrison
companydog2004
Jun 16, 2006 6:33 pm
I am using the ArM4 version of Metacreator, and when customizing my character sheets I have had trouble eliminating the cumbrance penalty applied to the combat...
6951
Support
brucekvam
Jun 16, 2006 10:20 pm
Since this behavior is intrinsic to the macros that define weapons, you would need to write a new macro. You can copy the old macro, add it to your own include...
6952
Thomas Bagwell
tnbagwell
Jun 20, 2006 4:33 pm
Okay. I think I got the main problem taken care of, thanks to customer support. However, I'm curious as to how others make use of the Beta versions. Do you...
6953
Brian Mays
amalthean
Jun 20, 2006 4:39 pm
Hello Everyone: I just bought the Metacreator extension for Unisystem, so I can use it in my WitchCraft campaign. I was very happy with it at first, but of...
6954
mastermind0815
Jun 20, 2006 5:11 pm
Hello, one question, when you implement the Deadlands:Reloaded rulebock?...
6955
Daniel Sobral
dcsobral2000
Jun 20, 2006 5:36 pm
I sometimes use betas. If it is a big beta, I install it separately and work it only to test it. Small betas adding little things I asked for or which look...
6956
alric@...
theminiatureguy
Jun 20, 2006 6:53 pm
I can't help you much with the Unisystem rules, but if you just bought the program have you checked for updates? I would recomend doing that first. ... From:...
6957
Support
brucekvam
Jun 20, 2006 7:33 pm
... I looked at this and it appears to be working the way the rules indicate. If you add Age 1, it adds 1 point for Skills for each point of Int, 1 point for...
6958
Support
brucekvam
Jun 20, 2006 7:55 pm
... This is a bug that was introduced by accommodating Shetarri Warrior from Armageddon. It will be fixed in the next release. In the meantime you can fix it...
6959
wcaliberty
Jun 20, 2006 8:09 pm
Hi all, Sorry if this ends up being a double post, but my other message did not seem to go thru. I am writing to ask if anyone has made a metacreator add on...
6960
William Andersen
wcaliberty
Jun 20, 2006 8:24 pm
Hi all, Does anyone have a template for the Action! System from Gold Rush Games? William...
6961
Brian Mays
amalthean
Jun 20, 2006 8:41 pm
Thank you for the help! Is there a rough date for the update? Cheers, Brian...
6962
Brian Mays
amalthean
Jun 20, 2006 9:38 pm
Yup! I checked. I didn't see anything... Thanks, Brian...
6963
vrylakos
Jun 23, 2006 7:52 pm
I can't seem to figure this out. I go to make a new magus. Jerbiton. I take the Educated virtue. I put 35 experience into the Latin skill under Educated, and...
6964
vrylakos
Jun 23, 2006 8:17 pm
... apart ... Alright. Been fiddling about with it. I advance the "Educated" experience under the proper box. I take it up to 35, but it shows under total...
6965
Support
brucekvam
Jun 24, 2006 2:23 pm
What are all the other Virtues on the character? If you create another character and just add Latin and Educated do you get the same behavior?...
6966
Tim Martin
rencheple
Jun 24, 2006 9:04 pm
Greetings, everyone. Any chance we could get an update of the Covenants add on? Do you need beta testers? Thanks Tim...
6967
mastermind0815
Jun 24, 2006 11:08 pm
... Hm, no answer, taht no't fine :( To the officel: When you dont want, to answer my quetion, write it please ;) Thanx...