Hmmm, not sure what is going on then. I took a look at my character and neither are is special abilities directly. If I double click on Racial Bonuses, up...
You can create arrays dynamically, but once created they are permanent. I'd suggest defining an array normally and writing a function that uses that array. The...
... The general intent is for the selection rules to be relatively static, suppressing things that are currently completely unavailable. Things that are...
I also cannot reproduce your problem. The Halfling (Deep) I create has no sling and has Darkvision. The source data sheet has the correct data. Please send the...
I realized the question I should have asked - Where do I create permanent arrays? In an include file? As a function? As formula on the character sheet? The...
You should create a .def file that is referenced in your character sheet information dialog (auxiliary files). See 3.5 for how it does this. If you're...
Another thought. Are you using the 3.5.x release or 3.6.0? I think this was fixed in 3.6.0. If so you should update to the latest release, available on the...
Bruce, I'm using 3.6.0. I thought I would just create a quick character to send you when I figured out what my probem was. My error: I was simply selecting...
Thanks a lot for all your help. I've moved all my definitions to the .def file. I don't play Savage Worlds, so I don't own that game system template. I've...
I missed using "main." at the beginning of the assignment statement. However, the button only works once - how can I add to the value multiple times? Mathias...
Another question. Thank you very much for being so responsive as I try to figure out CW. For the craft ability, the player must take a specific area of ...
My computer died this weekend, so I am temporarily borrowing time on my wife's machine. I was able to recover my character sheets, but they wouldn't work on...
Download the Savage Worlds demo and you'll get the bitmap images. When you click a button it increases the variable associated with the button (because there's...
... To define new specialties the best way is to add items to a data sheet. If they don't want to do that, is there any reason they just can't take a generic...
I hadn't realized renaming an item would keep the program from complaining about duplicates. "addaslist" was exactly what I wanted - I hadn't understood its ...
Users will be able to put items wherever they want. The application won't force them to put an item anywhere. However, there is a mechanism to draw items from...
In the game Exalted, a character may modify an ability with specialties. There is a list of specialties suggested for each attribute, or the player can add new...
That was what I wanted. I tried adding "open" to the definition, but the sublist isn't open when selected. Also, you mentioned a "findItemValue" function in a...
Is there a matching end for the opt? If there is only one option it should look like this: opt adj "Bonus" "specialty+x" "1" end I would also use an "x"...
The following description is taken directly from the help: findItemValue(list, operation, attribute) Search for an item in list using operation to find an...
As far as you know, everything should be the same on both machines? I'm not clear on what you have on what machines. Could you explain exactly what is...
To be honest, I can't really claim that everything is identical. My old (now dead) machine started out with the very first release of Hero Creator on it and...
The 1 was just something I was using while I tested, just in case I was choosing the wrong variable. I only saw "end" statements in conjunction with "begin"...
I suspect this will not help a great deal, since I never loaded the HERO 5th edition templates. That's because I greatly prefer the HERO Designer software for...
Have you looked at the notes provided with the Hero 5 template? There may be enlightenment to be found there. You should also contact Chris Mullins and see if...
I've gotten the finditemvalue working to calculate the cost of the folder, but I have requirements that reference the level of the folder. If I add the line: ...
The level of an item is always a constant. It may start out as an expression, but that expression is evaluated and turned into a constant number. That's...