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Savage Worlds: Adding Hindrances?   Message List  
Reply | Forward Message #8274 of 8354 |
Re: [cw] Savage Worlds: Adding Hindrances?

The easiest thing to do is to copy a Hindrance that is similar to the
one you want, and paste into your custom data sheet. Then change each
field as necessary. For example, Bad Eyes is a Major or Minor Hindrance,
so you could copy it.

There's no underlying mechanism to inhibit the addition of modern gear
other than through the display era, so you'll have to manually decide
what gear can be used or repaired. Thus, you won't need to worry about
differentiating the levels, other than selecting the right one.

Mark A. Siefert wrote:
> Hey all:
>
> I'm working on my first custom Data Sheet for "The Day After Ragnarok" and I'm
have a couple of questions about adding new Hindrances. I've looked in the
"Adding Items" section of Games System Contents document, but there is no
section on adding Hindrances. I'm trying what I can given this limitation, but
I've hit a wall:
>
> I'm adding the Hindrance called "Luddite." It's a Major/Minor Hindrance. As a
Minor Hindrance it acts the same way as All Thumbs Hindrance and characters are
supposed to use technology at a 19th century level. As a Major Hindrance the
character has decided to abandon technology altogether, will not use or repair
modern gear.
>
> Now, how do I go about differentiating between to two levels?
>




Fri Jul 3, 2009 12:09 pm

brucekvam
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Message #8274 of 8354 |
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Hey all: I'm working on my first custom Data Sheet for "The Day After Ragnarok" and I'm have a couple of questions about adding new Hindrances. I've looked in...
Mark A. Siefert
siefertma
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Jul 3, 2009
1:30 am

The easiest thing to do is to copy a Hindrance that is similar to the one you want, and paste into your custom data sheet. Then change each field as necessary....
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brucekvam
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Jul 3, 2009
12:33 pm
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