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Messages 2462 - 2492 of 2505   Oldest  |  < Older  |  Newer >  |  Newest
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2462
Hi! I'm new to the site, but a long time Traveller player. I own the Striker rules and have read them, but I've never played. I have a couple of questions...
Sevya Edmiston
sgt_sevya
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Jul 25, 2009
3:55 pm
2463
Sevya, it would make no negative difference to use individually-based figures IMHO. You would just want to make sure that you keep fireteams together on the...
Jake Collins
jake.collins
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Jul 26, 2009
7:43 pm
2464
Sure, the errata mentions calculating Agility for spacecraft and grav vehicles like aircraft. This doesn't work well in practice because neither of them are...
Jake Collins
jake.collins
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Jul 26, 2009
7:47 pm
2465
... Any idea what it should do, so I know what I'm looking for?...
Donald McKinney
donm61873
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Jul 26, 2009
11:13 pm
2466
I'll see if I can explain better - I understand its hard to see what the issue is without having encountered it in a game of Striker. Look at the bottom of...
Jake Collins
jake.collins
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Jul 27, 2009
8:12 pm
2467
Jake, maybe this agility disadvantage for grav craft is a consequence of the manoeuverability issues we were debating here a few months back? Unintentional by...
icosahedron152
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Jul 28, 2009
5:15 am
2468
I knew this one would come up! ;-) Let me just be quite clear about the type of craft I'm concerned about here. I'm talking about streamlined grav craft...
Jake Collins
jake.collins
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Jul 28, 2009
5:45 am
2469
Until I completely houseruled everything, I used to go the other way, designing 'grav aircraft' under the aircraft sequence and replacing the thrust agency...
icosahedron152
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Jul 29, 2009
6:04 am
2470
... That's it? But how will that affect the agility of craft from High Guard?...
Donald McKinney
donm61873
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Jul 29, 2009
8:29 am
2471
Not a subject for the CT/Striker forum I suspect. You're the guy running the High Guard list! ;-) I wouldn't dare to suggest changes to High Guard design...
Jake Collins
jake.collins
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Jul 29, 2009
8:23 pm
2472
I didn't type that right... How will moving some items to the grav vehicle design sequences change the way HG-designed small craft are treated when interacting...
Donald McKinney
donm61873
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Jul 29, 2009
9:40 pm
2473
It won't. You'd need to add something to the Traveller Integration rules, firstly differentiating between fully and partially streamlinesd craft (half...
icosahedron152
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Jul 30, 2009
5:13 am
2474
... Perhaps, but don't confuse HG3 (or what it will soon be) with the CT Errata Compendium. The current "official" FFE project is just clarifications. And...
Donald McKinney
donm61873
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Jul 30, 2009
6:33 am
2475
Doh! Yep, I'd got em mixed up. My boo-boo. :(...
icosahedron152
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Jul 30, 2009
12:48 pm
2476
I use the following extra rules with CT/Striker Book 2 Rule 74 The Major Races: All Solomani recruits have a morale of 2 instead of 4, Solomani regulars have a...
Jake Collins
jake.collins
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Aug 2, 2009
8:05 am
2477
Is anyone planning to run a Striker II, or other variant of Striker at the upcoming Celesticon convention this October? See below for details posted on The...
Rob
mako000013
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Aug 10, 2009
6:54 pm
2478
The stand has no real effect on play and can be eliminated. Morale, and hence initiative, of stands is the average of the morale of the individual soldiers....
Gordon Horne
gordon_horne_00
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Aug 10, 2009
11:14 pm
2479
Campaign background and the first battle report... http://collins355.blogspot.com/2009/05/for-union-blue-part-one.html ...
Jake Collins
jake.collins
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Aug 12, 2009
6:46 am
2480
The current versions of these are now available on my website: http://dmckinne.winterwar.org/trav.html Obviously, from this group, I'm hoping for...
donm61873
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Aug 27, 2009
10:07 pm
2481
Hi everyone, These have sadly been MIA in the latest releases of 15mm minis, so I inquired about that, and it appears that Jon of GZG will at least consider...
mako000013
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Aug 31, 2009
6:47 pm
2482
... Hi Rob, I really hope to see a Striker game at CelestiCon. As the organizer I might not have time to run one myself. Most of the Tactics-0 club (who are...
travellerne
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Sep 6, 2009
11:00 am
2483
Hi All, Just a quick (and somewhat overdue) update. CelestiCon/GZG-WCC is moving forward nicely. The convention is in just under three weeks now. Most of the...
Kristian
travellerne
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Oct 5, 2009
8:12 am
2484
... A pity! I will be in California in the second week in December - a bit late otherwise I'd definitely referee/game at the Con. Best of luck....
Jake
jake.collins
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Oct 5, 2009
7:27 pm
2485
Hi Jake, Well, we have a Tactics-0 club meet on Saturday, 5 December. I don't know what the game will be yet, or the location, but let me extend an invite to...
Kristian
travellerne
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Oct 7, 2009
3:16 am
2487
Someone pulled a contact list of mine from Google, spoofed my gmail address and spammed my contacts. If you are one of many people I email throughout the year,...
donm61873
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Oct 8, 2009
3:22 am
2488
These will be available in a few weeks, and we are taking pre-orders now, if anyone is interested in them, e.g. Grav Tanks, IFV's, Scout/Recon vehicles, and...
mako000013
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Oct 30, 2009
6:24 am
2489
Here are some rule mechanics modifications I've been testing to make CT/Striker combat play faster... Use a single d10 roll for all 2d6 rolls. Keep all the...
Jake
jake.collins
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Nov 5, 2009
1:38 pm
2490
Interesting, this should make things easier, I have a couple of questions though. Did you consider using D12s instead of D10s, and if so why did you go with...
Glenn Ritchie
thuggie.singh
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Nov 5, 2009
6:17 pm
2491
Glenn, no reason you can't use d12s with the original to-hit numbers if you have them. I just thought more people have d10s. The point is to enable 'parallel...
Jake
jake.collins
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Nov 5, 2009
8:40 pm
2492
THANKS!!! I appreciate the responses. -Glenn [Non-text portions of this message have been removed]...
Glenn Ritchie
thuggie.singh
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Nov 6, 2009
5:17 am
Messages 2462 - 2492 of 2505   Oldest  |  < Older  |  Newer >  |  Newest
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