Hi! I'm new to the site, but a long time Traveller player. I own the Striker rules and have read them, but I've never played. I have a couple of questions...
Sevya, it would make no negative difference to use individually-based figures IMHO. You would just want to make sure that you keep fireteams together on the...
Sure, the errata mentions calculating Agility for spacecraft and grav vehicles like aircraft. This doesn't work well in practice because neither of them are...
I'll see if I can explain better - I understand its hard to see what the issue is without having encountered it in a game of Striker. Look at the bottom of...
Jake, maybe this agility disadvantage for grav craft is a consequence of the manoeuverability issues we were debating here a few months back? Unintentional by...
I knew this one would come up! ;-) Let me just be quite clear about the type of craft I'm concerned about here. I'm talking about streamlined grav craft...
Until I completely houseruled everything, I used to go the other way, designing 'grav aircraft' under the aircraft sequence and replacing the thrust agency...
Not a subject for the CT/Striker forum I suspect. You're the guy running the High Guard list! ;-) I wouldn't dare to suggest changes to High Guard design...
I didn't type that right... How will moving some items to the grav vehicle design sequences change the way HG-designed small craft are treated when interacting...
It won't. You'd need to add something to the Traveller Integration rules, firstly differentiating between fully and partially streamlinesd craft (half...
... Perhaps, but don't confuse HG3 (or what it will soon be) with the CT Errata Compendium. The current "official" FFE project is just clarifications. And...
I use the following extra rules with CT/Striker Book 2 Rule 74 The Major Races: All Solomani recruits have a morale of 2 instead of 4, Solomani regulars have a...
Is anyone planning to run a Striker II, or other variant of Striker at the upcoming Celesticon convention this October? See below for details posted on The...
The stand has no real effect on play and can be eliminated. Morale, and hence initiative, of stands is the average of the morale of the individual soldiers....
Hi everyone, These have sadly been MIA in the latest releases of 15mm minis, so I inquired about that, and it appears that Jon of GZG will at least consider...
... Hi Rob, I really hope to see a Striker game at CelestiCon. As the organizer I might not have time to run one myself. Most of the Tactics-0 club (who are...
Hi All, Just a quick (and somewhat overdue) update. CelestiCon/GZG-WCC is moving forward nicely. The convention is in just under three weeks now. Most of the...
Hi Jake, Well, we have a Tactics-0 club meet on Saturday, 5 December. I don't know what the game will be yet, or the location, but let me extend an invite to...
Someone pulled a contact list of mine from Google, spoofed my gmail address and spammed my contacts. If you are one of many people I email throughout the year,...
These will be available in a few weeks, and we are taking pre-orders now, if anyone is interested in them, e.g. Grav Tanks, IFV's, Scout/Recon vehicles, and...
Here are some rule mechanics modifications I've been testing to make CT/Striker combat play faster... Use a single d10 roll for all 2d6 rolls. Keep all the...
Interesting, this should make things easier, I have a couple of questions though. Did you consider using D12s instead of D10s, and if so why did you go with...
Glenn, no reason you can't use d12s with the original to-hit numbers if you have them. I just thought more people have d10s. The point is to enable 'parallel...