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Messages 2207 - 2236 of 2492   Oldest  |  < Older  |  Newer >  |  Newest
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2207
A quick game using Dirtside II modified for the Traveller universe... http://collinsj.tripod.com/warishell/...
Jake Collins
jake.collins
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Jan 11, 2009
3:04 pm
2208
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the ct-striker group. File : /Guide to...
ct-striker@yahoogroup...
Send Email
Jan 12, 2009
9:01 am
2209
This may be a silly question, but would not counter-gravity powerplants need to be sufficiently powerful to allow a vehicle to cope with any given planet's...
Greg
surprisemove
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Jan 12, 2009
11:50 pm
2210
... Hey Greg, sorry so long replying, been busy and I'd hoped to hunt up some rules to back my handwave, haven't yet so here goes without any support... I...
far_trader_mail
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Jan 21, 2009
1:08 am
2211
Dan, that makes sense, but in terms of vehicle design we are assuming same powerplant cost (based on volume/power source) no matter the output. In other words,...
Greg
surprisemove
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Jan 21, 2009
11:04 pm
2212
It seems pretty clear from the Striker speed chart and elsewhere in the rules that vehicles need more power to combat stronger gravity, but that, as Dan...
icosahedron152
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Jan 22, 2009
10:10 am
2213
... It gets even worse that this. Even in normal gravity, Grav Vehicles cannot run the risks of travel at the speeds they are given in CT-Striker, especially...
saint_sicarii
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Jan 24, 2009
9:50 am
2214
I'm missing something Matt, can you elaborate? (only a little tho'!)...
Matt Stevens
matt_hg
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Jan 24, 2009
10:54 am
2215
... I'm sure you will get a new reply from Matt Bailey, but he has explained this comment before on this list. Look up message #1627 and #1635 in the archive....
Jake Collins
jake.collins
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Jan 24, 2009
12:18 pm
2216
ta, I figured Matt would have sum logic behind it. It strikes me Striker has a range of NOE speeds reflected, some more effective than others. (eg between the...
Matt Stevens
matt_hg
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Jan 24, 2009
5:01 pm
2217
I've always seen Grav as being like VTOLs with longer loiter times. That and the strategic/operational options of force projection (how much can I get there...
Michael
saber366
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Jan 24, 2009
5:43 pm
2218
Matt, Your views were expressed previously, and convincingly :) I'm not even attempting to address this handwavum issue. There are in fact even now several...
Greg
surprisemove
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Jan 25, 2009
3:54 am
2219
As I understand it, Matt B wasn't talking about target acquisition so much as basic maneuvering. Unless there is some handwave involved, your basic G-vehicle...
icosahedron152
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Jan 25, 2009
6:12 am
2220
Well, we know that helicopters today operate at NOE at quite high speeds. Basic US Army Aviation training at Fort Rucker Alabama is up to 40kts at NOE...
Jake Collins
jake.collins
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Jan 25, 2009
7:25 am
2221
... It isn't about the modifiers, but about the physical impossibility to perform the maneuvers necessary to get those modifiers. As I said before, you will...
saint_sicarii
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Jan 25, 2009
9:02 am
2222
... Not only that, but you don't see ACVs PERIOD as AFV (Armored Fighting Vehicles) that operate on land (The Russians and the USA have several navy craft that...
saint_sicarii
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Jan 25, 2009
9:13 am
2223
Jake, My brother's best friend in an Apache Pilot... Both of them are Aeronautic Engineers. They are who clued me into the NOE problem. The reason that an...
saint_sicarii
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Jan 25, 2009
9:25 am
2224
Interesting discussion, I'm enjoying the different perspectives being put across. Jake, I worry about people that spout research docs like that :-) Aerodynamic...
Matt Stevens
matt_hg
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Jan 25, 2009
10:50 am
2225
... Imn addition to supplying thrust, the rotors of a Helicopter are also a wing, so it can be flown like an aircraft in some situations, such as making high-G...
saint_sicarii
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Jan 26, 2009
2:47 am
2226
I'm still to be convinced, sorry. In Traveller the CG generators have generally provided both the adjustable ability to negate natural gravitational attraction...
Jake Collins
jake.collins
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Jan 26, 2009
7:01 am
2227
ta on both counts. I'm not entirely convinced on the rotor theory 'under certain circumstances' generating 3x the thrust, but I don't have enuff background...
Matt Stevens
matt_hg
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Jan 26, 2009
11:09 am
2228
Unfortunately, there is a fundamental difference between helicopters and tanks. The grav tank has only the thrust of its drive available, whereas the ...
icosahedron152
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Jan 26, 2009
11:31 am
2229
I guess so, but it is not just the 1G thrust cancelling out gravity is it? On top of that there is the thrust G's from comparing the grav generator thrust to...
Jake Collins
jake.collins
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Jan 26, 2009
12:13 pm
2230
... Yep, all pretty much the way I've always seen and played it too :) Dan "far-trader" Burns...
far_trader_mail
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Jan 26, 2009
8:31 pm
2231
... Ah, but the brick has contra-grav lift nullifying the effect of most of it's mass*, so it'll perform much like the paper plane if they have the same...
far_trader_mail
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Jan 26, 2009
8:41 pm
2232
Often, with a tank, you have a total thrust of maybe 1.2G, 1G of which keeps it aloft and the other 0.2G moves it around. 0.2G makes for very poor braking or...
icosahedron152
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Jan 27, 2009
5:44 am
2233
Nullifying inertia as well as weight is one handwave you can use, but you'd better make sure you're wearing a seat belt if you're firing anything other than a...
icosahedron152
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Jan 27, 2009
5:53 am
2234
... Then, I suggest that you consult an Aerodynamic Engineer. Helicopters have significant aerodynamic surfaces, including the entire rotor, which, as I ...
saint_sicarii
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Jan 27, 2009
7:29 am
2235
... I was hoping to avoid this, as I didn't want to embarass anyone for their ignorance... But... A 1G grav tank accelerates at 36 feet per second per second,...
saint_sicarii
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Jan 27, 2009
7:46 am
2236
... Before anyone leaps to any conclusions. Traveller has NO mechanism for nullifying inertia. Matthew Bailey...
saint_sicarii
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Jan 27, 2009
7:48 am
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