Fellow Gamers, I have a request for all who are willing. I am currently a student at Western Illinois University. I am working on a paper and would like it if...
... Tops of heads are unreliable as many historical armies gave thier troops rather large hats to increase thier 'presence' on the battlefield (Napoleonic...
I have been looking at news from Iraq and Afghanistan, and have noticed that they seem to have quite a few firefights, but they have relatively few bodies...
It's not TL Matthew. Something that is missing in almost all wargame rules for any period is the ability of one side to surprise the other in a tactical ...
Good reply Greg, I agree with your summary. Especially that lower tech forces depend on 'brainware' (nice term!) & surprise to achieve parity at any given...
Thank you for kind words Matt. I think the best example of low TL combat prevailing over high TL is in the movie Predator where Arnie manages to use alien's...
... Striker basically requires an Umpire to play. I have never seen a game of it played without one that was anywhere near as interesting and fun as one played...
I think its a very complex scenario. If the invading force is human, you would wonder why they are invading if they can get more out of their superiority...
... There might be reasons why the high-TL force has to come in on the ground in the end. They might want resources for instance. They have to extract those...
I think the V scenario is fairly unlikely given the WotW correct proposition that differences in biologies would make humans very dangerous fare indeed. In any...
I have been looking mostly at the WWII TL force being able to buy several high Powered Jammers of Higher TL than the Invading forces. These WOULD be vulnerable...
The flaw with that plan is the invaders ability to take out the communications nexus. In a developed country, say the US, its unlikely that new military...
Thanks for the link, interesting site. The assumption in the first article is that 'terrorists' have aquired and can use effectively a satellite killing ...
How do you play thermal imaging in Striker. Book 2 Rule 46 C (page 15) says "any unit with thermal image devices may spot enemy personnel at 300 cm and...
I think that if you go through the design sequences for Striker you will find that at TL 12 and up... Tac Missiles capable fo reaching orbit are not exactly...
I use a modified spotting mechanism that I have developed for Striker III. The Quick Reference Shweets in the files section have the data for ranges and rolls...
... The thing about the starship is that as the high tech force, you already have it, ergo its already paid for & likely could do with some target practise....
In theory WW2 TL Earth can produce very effective missile defences if they would have got their act together, like USSR producing German V- 1/2 rockets piloted...
I'm assuming there are provisions for using various optical aids in non-Earth environments? Cheers Greg ... Striker III. The Quick ... rolls to hit for...
I have always ruled that thermal, passive and active IR with LOS in at night units were automatically spotted. Granted I would not want to be the unit that is...
First, What data do you consider to be ABSOLUTELY necessary on a troop data sheet? How many troops do you think should be included on each sheet (A squad,...
... Umm, Greg, as far as I'm aware V1s are subsonic and could be shot down by Mosquitos or Spitfires, and V2s have just enough fuel to get them high enough...
The more troops you can fit on the data sheet the better since they end up on the playing surface, and so I for one would like to see as few of them there as...