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Messages 1334 - 1363 of 2492   Oldest  |  < Older  |  Newer >  |  Newest
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1334
Something just struck me when looking at the movement rules for Grav vehicles... They are wrong! If vehicle has a 1.5 grav thrust, about 1 G of that is needed...
saint_sicarii
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Mar 4, 2007
6:32 am
1335
... vehicles already published ... (Moving one meter and ... 2km/min, and then ... would take the vehicle ... stop (I am doing this in my ... later tomorrow). ...
icosahedron152
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Mar 4, 2007
8:47 am
1336 saint_sicarii
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Mar 5, 2007
4:32 am
1337
... That 1 meter is 1 km (or 2 km if using 1:20,000 scale) I do admit that it is within the realm of possibilities, but my objections are to the asumptions...
saint_sicarii
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Mar 5, 2007
4:44 am
1338
Interesting...it makes sense! I have actually abandoned grav vehicles until there is a viable theory that will allow for them to be conceived without gross ...
surprisemove
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Mar 5, 2007
10:13 am
1339
... Ah, a table metre. Sorry, I thought you were referring to grav vehicles inching forward by less than their own length. ... objections are to the ... 4km...
icosahedron152
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Mar 5, 2007
4:55 pm
1340
... Interesting concept, though I imagine if you apply this equally to FTL travel, you have a pretty small Traveller Universe. ;)...
icosahedron152
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Mar 5, 2007
4:58 pm
1341
... Grav vehicles... ... Matthew, I love that you are so smart and have put so much into trying to keep the rules as real as you can. But in some cases I...
dafrca
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Mar 5, 2007
6:52 pm
1342
Another thing you could try to fix, Matthew, is 'Formula One trucks'. Under the current rules, a vehicle that is to carry a heavy load needs a high G, but when...
icosahedron152
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Mar 7, 2007
8:00 am
1343
This is (I think) what I meant when I mentioned Playability, Daniel. Any rule set needs to be a compromise between reality and playability. If you wanted to...
icosahedron152
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Mar 7, 2007
8:18 am
1344
Don't (DO NOT) even get me started on ACVs... I am not even going to include them as viable for combat vehicles unless on EXTREMELY dense atmosphere worlds. ...
saint_sicarii
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Mar 7, 2007
8:22 am
1345
... This is not something that has to do with HOW theh grav works... I am just applying the same theory that applies to vectored thrust steering systems. If...
saint_sicarii
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Mar 7, 2007
8:30 am
1346
... Oh come on, get going. ;-) dafrca...
dafrca
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Mar 7, 2007
5:20 pm
1347
Yes, but Traveller universe is small...Local Bubble really Cheers Greg...
surprisemove
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Mar 7, 2007
9:57 pm
1348
Another one of my extrapolations based upon the variations in computational strength (one of the rationalizations behind the limitations to Jump - 6), Power...
saint_sicarii
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Mar 7, 2007
11:22 pm
1349
Arthur C. Clarke and Gentry Lee gave us a pretty big arena, without jump drives. It just took a lot of "non-playing" time to get to the next scene. :) See the...
Bobby Mock
z21aq
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Mar 8, 2007
2:10 am
1350
I really think that while all the fascination is with the physical technology of power and propulsion in spaceships, the real breakthrough will come from gene...
surprisemove
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Mar 8, 2007
3:32 am
1351
An M1 is in the neighborhood of 70 tons Michael Brown mwsaber6@... From: ct-striker@yahoogroups.com [mailto:ct-striker@yahoogroups.com] On Behalf Of...
Michael Brown
saber366
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Mar 8, 2007
4:21 am
1352
... computational strength ... Power storage and ... be generated by a TL 15 ... (i.e. one of the excuses for ... how long it took a ... J6 computer should be ...
icosahedron152
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Mar 8, 2007
8:06 am
1353
There is also the case of greenhouse worlds with xtensive overgrown shallows...rice paddy worlds Greg ... unless on EXTREMELY ... actually) in the role of ... ...
surprisemove
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Mar 8, 2007
10:13 am
1354
I always thought your ship would fall out of J-space if unpowered. Can a ship maintain itself in jumpspace, without going anywhere? Bobby ... IMTU, Jump-time...
Bobby Mock
z21aq
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Mar 14, 2007
2:18 pm
1355
... Not a jibe, Bobby, but who mentioned 'unpowered'? IMTU, drop out is one possible result of a jump-drive failure, other possibilities would depend on the...
icosahedron152
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Mar 14, 2007
8:44 pm
1356
I didn't take offensive. This is a pretty interesting line of query. When I read the original post, I thought of Babylon 5 and the bases that were inside of...
Bobby Mock
z21aq
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Mar 15, 2007
1:07 am
1357
Here are some other things that got me to thinking (One of them is what made me think of Jumps that take less than one week) In one of the Traveller books...
saint_sicarii
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Mar 15, 2007
8:52 am
1358
Recent discussion has turned to "staying in jumpspace". A Jump of less than 1 parsec is called a microjump. A microjump was first discussed in the JTAS and...
atpollard
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Mar 15, 2007
11:58 am
1359
... less ... discussed in ... Jump ... in ... jump to ... whole ... just ... So ... Hmm. Much of this depends on how canonistic you are (not very, in my case)....
icosahedron152
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Mar 16, 2007
8:33 am
1360
In Classic Traveller Jumps always took a week. Misjumps could move you further (or closer) than you intended but were in a random direction based off the hex...
David Billinghurst
dbb1965
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Mar 16, 2007
9:25 am
1361
... <snip> ... you. ... <snip> ... expertise there were ... <snip> and White ... monthly ... <snip> ... <snip> ... <snip> ... like the ... thingy - ... Ah, a...
icosahedron152
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Mar 17, 2007
7:19 am
1362
... Doh! Senior moment! One, of course, should also have Mercs, Navy, Scouts and Merchants, which makes seven LBBs - Robots I can take or leave as they're...
David Billinghurst
dbb1965
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Mar 17, 2007
5:51 pm
1363
Here's a new resource which needs a lot more gamers to sign up: http://nearbygamers.com/...
bromgrev2000
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Mar 18, 2007
12:39 pm
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