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Messages 1025 - 1054 of 2492   Oldest  |  < Older  |  Newer >  |  Newest
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1025
... LOL, did not think of that angle. :-) dafrca...
dafrca
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Apr 1, 2006
8:29 am
1026
... an ... drives ... conventional ... transport ... tech ... lifting ... Come to think of it... That is a very good point. I think that my Brother has made...
saint_sicarii
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Apr 1, 2006
9:50 am
1027
I want to comment here: I like when people try and start their rules, equipment, etc from a realistic or probable point of view. Makes it easy for me to let go...
dafrca
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Apr 1, 2006
10:00 pm
1028
... the ... games ... I had a hard time trying to decide whether I should respond to this thread at the top or bottom... I decided on Bottom, as I think that ...
saint_sicarii
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Apr 2, 2006
1:36 am
1029
... And that is the fine line I like to see people who create SciFi rules walk. Realism without loosing the cool factor. ... I look forward to the day when you...
dafrca
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Apr 2, 2006
7:15 pm
1030
Cool is cool. ;) From a gear-head viewpoint, the best rules are like a workshop, they contain what you need to create what you want. If the rules are ...
icosahedron152
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Apr 3, 2006
3:32 pm
1031
<delurking> ... Would grav vehicles that used aerodynamic bodies for lift and grav for thrust be able to hover? I think there'd be a need for a range of...
Rob Davenport
rgd_786
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Apr 7, 2006
7:50 pm
1032
... for ... Depends if thrust exceeds 1G. For the commercial flights we were originally discussing, probably not. ... different types ... ground, not ... (the ...
icosahedron152
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Apr 7, 2006
8:27 pm
1033
Rob, your "Inexperienced opionion" is pretty accurate with where I am trying to go with Striker III... Most of this will be up to what is considered "Canon" by...
saint_sicarii
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Apr 8, 2006
10:46 am
1034
I have set-up, and am playing a solo game using the Unit Tactical level rules. So far it has made the game run MUCH faster (Almost equivalent to Striker II...
saint_sicarii
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Apr 9, 2006
5:58 pm
1035
http://www.gtns.co.uk/cpg134/ I especially like the V15-08A_Heavy_Gunsled....
Bobby
lexxcptn
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Apr 21, 2006
8:36 pm
1036
HOLY CRA*! GZG has got some F'ing decent 15mm newer stuff... Hopefully this will continue... The gunsleds are freaking awesome! Matthew...
saint_sicarii
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Apr 22, 2006
11:26 pm
1037
http://rebelminis.com/store/index.php?cPath=24 Hmmmm, zombies. I know, its not Traveller Universe stuff, but interesting. Would they need a command figure? I...
Bobby
lexxcptn
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May 3, 2006
4:36 pm
1038
... I have been thinking, too, of how to create some form of controls for things like Zombies. My first thought was that they would be sort of like Robots (or...
saint_sicarii
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May 3, 2006
6:53 pm
1039
Universal Soldier Jean Claude Van Dam as a corpse. The idea was they could take huge amounts off damage and not care, because they were, ummm, how to put ...
stryderg@...
stryderg
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May 4, 2006
1:35 pm
1040
... Hmm... But is that really a "Zombie"... I guess that in the strictest sense it is, but from what I remember of that movie, they needed some sort of capsule...
saint_sicarii
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May 5, 2006
3:42 am
1041
... After giving this some more thought... The guys that were turned into "Universal Soldiers" on the movie would be classed more as Robots with some strange...
saint_sicarii
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May 5, 2006
4:58 pm
1042
I completely forgot about the new Dark Realm Minis, as well as all of the epic 40K minis that ma be worth doing stats for... Matthew...
saint_sicarii
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May 5, 2006
5:46 pm
1043
... Hmm... Seems that one of my posts was eaten... OK, so, I will start over... What This post was (is) supposed to be about is getting some vehicle designs...
saint_sicarii
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May 6, 2006
5:14 am
1044
... Personally, I go down the route of having a need or tactic in mind, then designing a vehicle to meet the need, then finding (or converting or...
icosahedron152
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May 6, 2006
5:41 am
1045
I might be able to do so. For non-RL vehicles, send me a picture of the miniature, its dimensions, and any description/technical details you know or want; for...
Omer Golan Joel
golan2072
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May 6, 2006
6:52 am
1046
NOW OUT: New SG15 Infantry packs - prone and kneeling troopers: These new packs are ideal to add some pose variety to your infantry squads, and can also be...
Bobby
lexxcptn
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May 9, 2006
5:07 pm
1047
Hello all, I recently got first sdition Striker in the Classic Games reprint. I've got some people together to play. But first I want to know what the...
saber1313
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May 17, 2006
9:44 pm
1048
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the ct-striker group. File :...
ct-striker@yahoogroup...
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May 19, 2006
7:06 am
1049
... In my opinion, Striker2 is a little "cleaner", but it's pretty much straight Striker1 in terms of most everything. IIRC, the design stuff isn't in there ...
James Lam
twobitsshort...
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May 19, 2006
11:55 pm
1050
Thanks. Erik...
saber1313
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May 21, 2006
5:05 am
1051
Hi Erik, My group, Tactics-0, has played both. Striker 2 is essentially the "Command Decision" rules for sci-fi. The big difference I noticed is Striker...
Kristian Miller
travellerne
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May 21, 2006
7:10 pm
1052
Cool. Judging by your comments 2E might be the way to go. Erik ... the "Command ... planning and the time and ... the C&C system in ... letting them go. ... ...
saber1313
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May 24, 2006
8:45 am
1053
Hi all: I'm putting together my first 15mm sci-fi army. I'm using NSL figs from GZG. I've been playing Ancients and WWII, but I'm new to sci-fi. I'd really...
Peter Celella
pcelella2002
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May 24, 2006
11:40 pm
1054
Probably not driving distance :-) I’m in Wyoming. Have you had any contact with the Battlegroup Boston crowd? Michael Brown <mailto:mwsaber6@...>...
Michael Brown
saber366
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May 25, 2006
1:46 am
Messages 1025 - 1054 of 2492   Oldest  |  < Older  |  Newer >  |  Newest
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