... an ... drives ... conventional ... transport ... tech ... lifting ... Come to think of it... That is a very good point. I think that my Brother has made...
I want to comment here: I like when people try and start their rules, equipment, etc from a realistic or probable point of view. Makes it easy for me to let go...
... the ... games ... I had a hard time trying to decide whether I should respond to this thread at the top or bottom... I decided on Bottom, as I think that ...
... And that is the fine line I like to see people who create SciFi rules walk. Realism without loosing the cool factor. ... I look forward to the day when you...
Cool is cool. ;) From a gear-head viewpoint, the best rules are like a workshop, they contain what you need to create what you want. If the rules are ...
<delurking> ... Would grav vehicles that used aerodynamic bodies for lift and grav for thrust be able to hover? I think there'd be a need for a range of...
... for ... Depends if thrust exceeds 1G. For the commercial flights we were originally discussing, probably not. ... different types ... ground, not ... (the ...
Rob, your "Inexperienced opionion" is pretty accurate with where I am trying to go with Striker III... Most of this will be up to what is considered "Canon" by...
I have set-up, and am playing a solo game using the Unit Tactical level rules. So far it has made the game run MUCH faster (Almost equivalent to Striker II...
http://rebelminis.com/store/index.php?cPath=24 Hmmmm, zombies. I know, its not Traveller Universe stuff, but interesting. Would they need a command figure? I...
... I have been thinking, too, of how to create some form of controls for things like Zombies. My first thought was that they would be sort of like Robots (or...
Universal Soldier Jean Claude Van Dam as a corpse. The idea was they could take huge amounts off damage and not care, because they were, ummm, how to put ...
... Hmm... But is that really a "Zombie"... I guess that in the strictest sense it is, but from what I remember of that movie, they needed some sort of capsule...
... After giving this some more thought... The guys that were turned into "Universal Soldiers" on the movie would be classed more as Robots with some strange...
... Hmm... Seems that one of my posts was eaten... OK, so, I will start over... What This post was (is) supposed to be about is getting some vehicle designs...
I might be able to do so. For non-RL vehicles, send me a picture of the miniature, its dimensions, and any description/technical details you know or want; for...
NOW OUT: New SG15 Infantry packs - prone and kneeling troopers: These new packs are ideal to add some pose variety to your infantry squads, and can also be...
Hello all, I recently got first sdition Striker in the Classic Games reprint. I've got some people together to play. But first I want to know what the...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the ct-striker group. File :...
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May 19, 2006 7:06 am
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... In my opinion, Striker2 is a little "cleaner", but it's pretty much straight Striker1 in terms of most everything. IIRC, the design stuff isn't in there ...
Hi Erik, My group, Tactics-0, has played both. Striker 2 is essentially the "Command Decision" rules for sci-fi. The big difference I noticed is Striker...
Cool. Judging by your comments 2E might be the way to go. Erik ... the "Command ... planning and the time and ... the C&C system in ... letting them go. ... ...
Hi all: I'm putting together my first 15mm sci-fi army. I'm using NSL figs from GZG. I've been playing Ancients and WWII, but I'm new to sci-fi. I'd really...