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Striker 1981 Errata and Clarifications (was Re: CT Errata project)
As part of this project, I was asked if the errata for the first
printing could be included. So I thought I'd post here the combined
errata for review. When I combined them, it looks like at least one item
from the first printing errata (the Tac Missile Propellant multipler TL
effect) might have been missed from the normal second printing list.
In addition, the question was asked if this group might have some
additional errata or clarifications for the Striker 1981 rules.
STRIKER (1981)
There are two printings of Striker; some errata was corrected for the
second printing.
J. Andrew Keith's "Civilian Vehicles for Striker" article
(p. 31-34) in JTAS #14 is very useful for non-military vehicles.
Contents: Striker contains the following components: Book 1 –
Basic Rules; Book 2 – Advanced Rules; Book 3 – Equipment; Design
Sequence Tables (a 16-page booklet); two sheets of game play tables; and
two dice. The contents were incorrectly described on some boxes.
Design Sequence Tables:
Environmental Control Equipment table, p. 4: All such equipment is
tech level 5, and price is in Cr.
Grav Vehicle Speed table, p. 5: This table was changed and expanded
for the second printing, as shown below. G values of 6 and 7 are for use
with aircraft.
GRAV VEHICLE SPEED
G S
.10 120
.15 180
.20 240
.25 300
.30 360
.35 420
.40 480
.45 540
.50 600
.60 720
.70 840
.80 960
.90 1080
1.0 1200
1.2 1400
1.4 1590
1.6 1770
1.8 1950
2.0 2120
2.2 2280
2.4 2430
2.6 2580
2.8 2720
3.0 2850
3.5 3150
4.0 3400
4.5 3640
5.0 3840
6.0 4200
7.0 4500
CPR Gun Table notes, p. 7: The tech level modifiers for HE
penetration are wrong. Count down one row for each two tech levels above
6, as stated in Book 3.
The laser penetration table is missing from the first printing DST
booklet. It appears on p. 10 of the second printing:
LASER PENETRATION TABLE
TL 8 – 12 TL 13+
Range Beam Pulse Beam Pulse
Effective 10 12 12 15
Long 5 6 6 7
Extreme 2 3 3 4
CPR Direct Fire Range table, p. 8: Ranges on the CPR direct fire
range table are in cm.
Energy Weapon table, p. 11: In the notes to the table, weight should
be in kg per megawatt of input, not in tons.
Propellant Table, p. 13: The tac missile propellant table has been
changed, as shown below.
PROPELLANT TABLE
Range (km) Weight Multiplier
1 x1
1.5 x1.5
2 x2
2.5 x2.25
3 x2.5
3.5 x2.75
4 x3
Increase the weight multiplier by .1 for every km of range over 4.
The multipliers given are for tech level 6. Subtract 1 at tech level 7+.
Airframe Type table, p. 14: The design speed of a hypersonic airframe
should be 4500 kph, not 5000.
Book 2 – Advanced Rules:
Rule 37, Tac Missiles, p. 8: a missile crew requires one loader if
the missile weighs 50 kg or less, two loaders if it weighs over 50 kg.
Rule 75, Naval Vessels, p. 41: The Striker armor rating corresponding
to a High Guard armor rating of zero should be 40, not 60.
Book 3 – Equipment:
Design Sequence 1: Vehicles, p. 8: Grav generators are available
starting at tech level 8.
Design Sequence 2: CPR Guns, p. 15-16: The effects of illum and chaff
rounds last for two turns.
Design Sequence 9: Tac Missiles, p. 21-22: All tac missiles have a
signature DM of +2. A tac missile warhead is a low velocity round; it
weighs .05 times the weight of a CPR round, not half. A vehicle-mounted
tube launcher weighs twice the weight of a missile; a field-mounted
launcher weighs 4 times the weight of a missile. A magazine launcher
weighs twice the weight of a missile plus half the weight of a missile
for each space in the magazine.
Design Sequence 10, Drone Missiles and Vehicles, p. 23: The
characteristics of grav modules (in A.1.d) as given are wrong. Each
kilogram of grav module costs Cr50, has a volume of .0005 cubic meters,
and produces 25 kilograms of thrust.
Design Sequence 11, Aircraft, p. 27: The agility formula should be
altered. Instead of the term MS/100, substitute the Direct Fire Hit DM
(from the combat tables) corresponding to the aircraft's maximum speed.
Note that aircraft agility in Striker is not the same as agility in High
Guard. To find a spacecraft's Striker agility, determine its maximum
speed by checking its High Guard agility against the grav speed table;
then use the aircraft agility formula.
Game Play Table Sheets:
Individual Weapons: Slug Throwers: a magazine of slugs for the 7mm
ACR should cost Cr10, not Cr20.
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