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CT Errata project   Message List  
Reply | Forward Message #2454 of 2492 |
Striker 1981 Errata and Clarifications (was Re: CT Errata project)


As part of this project, I was asked if the errata for the first
printing could be included. So I thought I'd post here the combined
errata for review. When I combined them, it looks like at least one item
from the first printing errata (the Tac Missile Propellant multipler TL
effect) might have been missed from the normal second printing list.

In addition, the question was asked if this group might have some
additional errata or clarifications for the Striker 1981 rules.

STRIKER (1981)
There are two printings of Striker; some errata was corrected for the
second printing.
J. Andrew Keith's "Civilian Vehicles for Striker" article
(p. 31-34) in JTAS #14 is very useful for non-military vehicles.
Contents: Striker contains the following components: Book 1 –
Basic Rules; Book 2 – Advanced Rules; Book 3 – Equipment; Design
Sequence Tables (a 16-page booklet); two sheets of game play tables; and
two dice. The contents were incorrectly described on some boxes.

Design Sequence Tables:
Environmental Control Equipment table, p. 4: All such equipment is
tech level 5, and price is in Cr.
Grav Vehicle Speed table, p. 5: This table was changed and expanded
for the second printing, as shown below. G values of 6 and 7 are for use
with aircraft.

GRAV VEHICLE SPEED
G S
.10 120
.15 180
.20 240
.25 300
.30 360
.35 420
.40 480
.45 540
.50 600
.60 720
.70 840
.80 960
.90 1080
1.0 1200
1.2 1400
1.4 1590
1.6 1770
1.8 1950
2.0 2120
2.2 2280
2.4 2430
2.6 2580
2.8 2720
3.0 2850
3.5 3150
4.0 3400
4.5 3640
5.0 3840
6.0 4200
7.0 4500

CPR Gun Table notes, p. 7: The tech level modifiers for HE
penetration are wrong. Count down one row for each two tech levels above
6, as stated in Book 3.
The laser penetration table is missing from the first printing DST
booklet. It appears on p. 10 of the second printing:

LASER PENETRATION TABLE
TL 8 – 12 TL 13+
Range Beam Pulse Beam Pulse
Effective 10 12 12 15
Long 5 6 6 7
Extreme 2 3 3 4

CPR Direct Fire Range table, p. 8: Ranges on the CPR direct fire
range table are in cm.
Energy Weapon table, p. 11: In the notes to the table, weight should
be in kg per megawatt of input, not in tons.
Propellant Table, p. 13: The tac missile propellant table has been
changed, as shown below.

PROPELLANT TABLE
Range (km) Weight Multiplier
1 x1
1.5 x1.5
2 x2
2.5 x2.25
3 x2.5
3.5 x2.75
4 x3

Increase the weight multiplier by .1 for every km of range over 4.
The multipliers given are for tech level 6. Subtract 1 at tech level 7+.
Airframe Type table, p. 14: The design speed of a hypersonic airframe
should be 4500 kph, not 5000.

Book 2 – Advanced Rules:
Rule 37, Tac Missiles, p. 8: a missile crew requires one loader if
the missile weighs 50 kg or less, two loaders if it weighs over 50 kg.
Rule 75, Naval Vessels, p. 41: The Striker armor rating corresponding
to a High Guard armor rating of zero should be 40, not 60.

Book 3 – Equipment:
Design Sequence 1: Vehicles, p. 8: Grav generators are available
starting at tech level 8.
Design Sequence 2: CPR Guns, p. 15-16: The effects of illum and chaff
rounds last for two turns.
Design Sequence 9: Tac Missiles, p. 21-22: All tac missiles have a
signature DM of +2. A tac missile warhead is a low velocity round; it
weighs .05 times the weight of a CPR round, not half. A vehicle-mounted
tube launcher weighs twice the weight of a missile; a field-mounted
launcher weighs 4 times the weight of a missile. A magazine launcher
weighs twice the weight of a missile plus half the weight of a missile
for each space in the magazine.
Design Sequence 10, Drone Missiles and Vehicles, p. 23: The
characteristics of grav modules (in A.1.d) as given are wrong. Each
kilogram of grav module costs Cr50, has a volume of .0005 cubic meters,
and produces 25 kilograms of thrust.
Design Sequence 11, Aircraft, p. 27: The agility formula should be
altered. Instead of the term MS/100, substitute the Direct Fire Hit DM
(from the combat tables) corresponding to the aircraft's maximum speed.
Note that aircraft agility in Striker is not the same as agility in High
Guard. To find a spacecraft's Striker agility, determine its maximum
speed by checking its High Guard agility against the grav speed table;
then use the aircraft agility formula.

Game Play Table Sheets:
Individual Weapons: Slug Throwers: a magazine of slugs for the 7mm
ACR should cost Cr10, not Cr20.



[Non-text portions of this message have been removed]




Wed Jun 24, 2009 4:45 pm

donm61873
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Message #2454 of 2492 |
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I'm gathering errata for the various CT products, and this question about Striker came up. So I'm coming to you guys for suggestions. "Just a question as it...
Donald McKinney
donm61873
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Jun 15, 2009
4:22 am

There are loads of differences between AHL and Striker weapon and armour ratings. I think that Chadwick or someone must have decided on a wholesale revision...
Jake Collins
jake.collins
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Jun 15, 2009
9:22 pm

... Actually, I've seen the MT discrepancy described as "looks like someone forgot to finish changing a table". Like someone familiar with the RPG but NOT...
Donald McKinney
donm61873
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Jun 15, 2009
9:38 pm

some of the folks who designed and playtested the original Striker are still around, at least one of them still being near Don actually. at least a couple of...
Kevin Walsh
shadowcat48li
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Jun 15, 2009
9:54 pm

... Yes, but they don't always remember things very well... And we haven't dug up a copy of the Traveller Advanced Combat System draft (the pre-MT draft of a...
Donald McKinney
donm61873
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Jun 16, 2009
12:48 am

Has anyone spoken to Greg Novak though? I ask because I'm working on a third update for the Striker-II errata and the key issue for this one is the...
Jake Collins
jake.collins
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Jun 16, 2009
6:02 am

... For Striker II, the better person would be Tom Harris, who was actually the playtest coordinator for Striker II. I have current e-mails for both Greg and...
Donald McKinney
donm61873
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Jun 16, 2009
6:34 am

arent at least parts of Striker 2 based on the Combined Arms Command Decision rules? I was part of the final playtest of those years ago, the final playtest...
Kevin Walsh
shadowcat48li
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Jun 16, 2009
12:35 pm

Definitely were Kevin! Interestly enough, some parts of Striker-II (for instance the weapon range bands and die rolls system) subsequently appeared in Command...
Jake Collins
jake.collins
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Jun 16, 2009
6:48 pm

I just remember only getting 2 air strikes in the whole day, and getting hit by them once, AA took down the time we got hit, and 1 of the two we struck with...
Kevin Walsh
shadowcat48li
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Jun 16, 2009
6:56 pm

As part of this project, I was asked if the errata for the first printing could be included. So I thought I'd post here the combined errata for review. When I...
Donald McKinney
donm61873
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Jun 24, 2009
4:46 pm

Ken Pick added a whole bunch of possible extra small arms and support weapons for Striker in Challenge #64, #65 and #66. They are available here: ...
Jake Collins
jake.collins
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Jun 24, 2009
8:42 pm

... Interesting... ... I kind of wondered that myself... the errata I added comes from JTAS #12, so it's official, it's "first printing" errata. I figured you...
Donald McKinney
donm61873
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Jun 24, 2009
10:47 pm
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