Hey Exile,
Is there any update by chance of the progress of XR2.. or the modified version
that you've been working on?
Thanks,
juice
--- In crossroadsoftheelements@yahoogroups.com, "Robert \"Exile In Paradise\"
Murphey" <exile@...> wrote:
>
> On Wed, 2009-07-15 at 02:55 -0700, Duckbreath wrote:
> > I think the question of a reset actually has underlying causes, such
> > as "endgame" (a more recent term used by MMO developers these days).
> > Mote in the old days was a winning condition, but now-a-days probably
> > looks more like a rite of passage to be able to "start" endgame life.
>
> One thought I had was that there are maybe 4 different measures here...
>
> 1. The top 5 slots in scoreboard.
> It confuses when people all get the maximum XP and the code sorts
> by name. This generally triggers the "can we reset?" discussion.
> A better display might be all people with max XP shown in
> an "honor roll".
>
> 2. so-called Master of the Elements
> This is when someone unites the elemental talismans.
> This event typically marks the start of the level 30 wars...
> and eventually people wonder when all the level 30s can be
> cleared out and the race to 30 started over.
>
> 3. The true master of the elements
> Someone who has level 30 in all 8 element/class combinations...
> *without multi-playing!*
> If you have beaten the game as fighter and mage each, in each of
> the 4 elements, then you've truly solved the game. Using multiple
> characters to level or as pack mules and whatnot undermines and
> cheapens this, so I wouldn't really count that.
>
> 4. Never end the wars, just retire the heros.
> Instead... when a character reaches "the end" - retire it, and
> leave the game running, but clear them off the active, usable
> list and mark them as a hero of the element or whatever.
>
> Lots of end-game possibilities here... for specific characters
> or for that game run.
> >
> > There is also the matter of the fastest and most active players
> > hitting level 30 first and griefing everyone else with summoned
> > creatures and not receiving proper karma adjustment, since the
> > "creature" gets the kill. I believe when karma goes sour is when the
> > net level difference adjustment reaches a point where Queyan appears
> > and kills you :)
>
> Yes, the karma loophole is one that works to only penalize
> fighters, so I have always left karma disabled.
> The solution here is factions/teams/clans who defend smaller
> player <of their element>.
>
> > I'd almost rather see a beta XR2 run on another server port, with
> > classic XR on the original, and we'll call that our reset :) Of
> > course, the beta would be subject to lots of resetting at one's own
> > risk for obvious reasons pertaining to the nature of the development
> > cycle.
> >
> The intention was to have a choice between "regular" and
> "extra crispy" (no Peter, I don't mean extra you!)
> >
> >
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> > [Non-text portions of this message have been removed]
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> --
> Robert "Exile In Paradise" Murphey
> What is mind? No matter. What is matter? Never mind.
> -- Thomas Hewitt Key, 1799-1875
>