The XR2 would be a better choice.
If the current game gets reset froom the complaints of a few, I wonder how many
of the players with a lot less time to play will feel and whether they would
bother to come back.
It wouldn't really be worth it as many of us can't play while working or on a
daily basis.
Maybe there should be several games setup, one for the people in a hurry and one
for those of us that can only get on occassionally to work characters
Just my thought
--- On Wed, 7/15/09, Duckbreath <duckbreath@...> wrote:
From: Duckbreath <duckbreath@...>
Subject: Re: [crossroadsoftheelements] Re: Game Reset?
To: crossroadsoftheelements@yahoogroups.com
Date: Wednesday, July 15, 2009, 4:55 AM
I think the question of a reset actually has underlying causes, such as
"endgame" (a more recent term used by MMO developers these days). Mote in the
old days was a winning condition, but now-a-days probably looks more like a rite
of passage to be able to "start" endgame life.
There is also the matter of the fastest and most active players hitting level 30
first and griefing everyone else with summoned creatures and not receiving
proper karma adjustment, since the "creature" gets the kill. I believe when
karma goes sour is when the net level difference adjustment reaches a point
where Queyan appears and kills you :)
I'd almost rather see a beta XR2 run on another server port, with classic XR on
the original, and we'll call that our reset :) Of course, the beta would be
subject to lots of resetting at one's own risk for obvious reasons pertaining to
the nature of the development cycle.
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