Most science fiction (stories or rpgs) tend to have flat single layer roads even for relatively crowded settings though some of the fanciful ones might have...
The information can use VDS information. This is not intended to be a historical or complete resource on the topic as the details of the various design...
In the various game systems (even most of those not of BTRC), there ares some interesting long term effects of "utility" spells that are good for earning money...
Very Creative! A step further would be to turn things into gas for use as power (turn turbines) or perhaps to make it even easier to move the material in...
A link to a time travel story of an electronic history forum. http://www.abyssandapex.com/200710-wikihistory.html It does not follow Time Lords rules, though...
This is another idea on how bypassing a certain aspect of reality could be used to have far-reaching effects. While more popular decades ago, there is the...
There is also the idea of using it as a pipe lining, to give zero resistance to the flow of liquids. This could make waterjet-type weapons more practical with...
Revisiting an old article. Here is a video of one person testing a version of it. http://www.youtube.com/watch?v=OzhFnNY0OQI He used wood pulp from a paper...
I was looking through the idea of a vehicle mounted "sniper" weapon for use on an unmanned aerial vehicle (flying drone that might have some limited AI) for...
Neil, Have you tried doing a discarding sabot design with a 10:1 l/w ratio subprojectile? This might get you better range numbers and a lighter total round...
Here are just some of the projectile design for a discarding sabot version. It is partially optimized with the idea of RC 8/6 and a range of DV 55 at 6.5 km...
Just an "out-there" idea. One side of RPGs that is rarely touched on is whether the gambling aspect of various "random number generator events" usually...
Neil's comments are actually a few of the places where I think CORPS failed, and which I made a deliberate attempt to fix in EABA. For instance, EABA has the...
I know 'Deadlands' used cards for some of its mechanics. For me it all depends on the nature of the game. I think some are better suited to having unique ways...
This is sort of connected with the gambling aspects for interest in RPG design. This is just food for thought and is not intended to be complete. Rewards are...
I forgot to add: There probably should be a briefing on organization ideas, "local knowledge" as well as basic idea on tactics as not all players are...
A common recurring concept in fiction and real life is the idea of an individual or group declaring themselves independent of everyone or even declaring...
... In a real-world sense, nations are exceptionally touchy about these things. No matter how worthless the property might be, even the most piss-ant of...
... I've seen this and it looks intriguing, but I see two potential sticking points. The first is a mechanical lack of efficiency that comes from the fact that...
... I promise you that all the tabletop RPers I know in China will vote for you. I'll browbeat myself to get to that poll right away! Damn I miss gaming! -- ...
... As odd as it may sound, I consider the underlying principles to be possibly worth pursuing (after the patents runs out), but have no confidence in the...