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corps-players · This mailing list is dedicated to discussing the CORPS role-playing game (first or second edition) published by BTRC. It is al
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Messages 2047 - 2076 of 2202   Oldest  |  < Older  |  Newer >  |  Newest
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2047
Most science fiction (stories or rpgs) tend to have flat single layer roads even for relatively crowded settings though some of the fanciful ones might have...
neil3m2002
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Apr 5, 2008
6:05 pm
2048
Pages worth noting for fuels: 14, 117, 131. Page worth noting for refineries: 69. Fuels worth noting: Very Crude: Wood and charcoal (actually I suspect this...
neil3m2002
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Apr 14, 2008
4:43 am
2049
Very cool workup. The energy figures for solar, etc. are also a useful reference to keep on hand. - Greg...
Greg Porter
noorg0523
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Apr 14, 2008
1:46 pm
2050
The information can use VDS information. This is not intended to be a historical or complete resource on the topic as the details of the various design...
neil3m2002
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Apr 20, 2008
6:36 pm
2051
In the various game systems (even most of those not of BTRC), there ares some interesting long term effects of "utility" spells that are good for earning money...
neil3m2002
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May 5, 2008
7:20 am
2052
Very Creative! A step further would be to turn things into gas for use as power (turn turbines) or perhaps to make it even easier to move the material in...
Matt H
phd.evil
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May 5, 2008
9:04 am
2053
A link to a time travel story of an electronic history forum. http://www.abyssandapex.com/200710-wikihistory.html It does not follow Time Lords rules, though...
neil3m2002
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May 12, 2008
6:22 am
2054
Excellent, funny. I've cross-posted this to the EABA group - Greg...
Greg Porter
noorg0523
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May 12, 2008
1:05 pm
2055
Hilarious! Matt ... Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now....
Matt H
phd.evil
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May 12, 2008
6:53 pm
2056
... Hilarious. Yeah, more a 'Continuum: Adventures in the Yet' kind of setup. TTFN, Paul....
Paul Heinz
zunzster
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May 12, 2008
9:11 pm
2057
This is another idea on how bypassing a certain aspect of reality could be used to have far-reaching effects. While more popular decades ago, there is the...
neil3m2002
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May 19, 2008
3:33 am
2058
There is also the idea of using it as a pipe lining, to give zero resistance to the flow of liquids. This could make waterjet-type weapons more practical with...
Greg Porter
noorg0523
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May 19, 2008
12:36 pm
2059
It would also be a boon for 'tube train' type transports, I would think. Greg Porter <btrc@...> wrote: There is also the idea of using it as a pipe...
Robert Blanton
blantonrob
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May 19, 2008
12:41 pm
2060
Here are some articles for inspiration on sea-based structures. http://www.sub-find.com/trilobis65.htm http://www.sub-find.com/neptus60.htm ...
neil3m2002
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May 27, 2008
4:37 am
2061
Revisiting an old article. Here is a video of one person testing a version of it. http://www.youtube.com/watch?v=OzhFnNY0OQI He used wood pulp from a paper...
neil3m2002
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Jun 2, 2008
7:29 am
2062
I was looking through the idea of a vehicle mounted "sniper" weapon for use on an unmanned aerial vehicle (flying drone that might have some limited AI) for...
neil3m2002
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Jun 9, 2008
6:07 am
2063
Neil, Have you tried doing a discarding sabot design with a 10:1 l/w ratio subprojectile? This might get you better range numbers and a lighter total round...
Greg Porter
noorg0523
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Jun 9, 2008
11:24 am
2064
Here are just some of the projectile design for a discarding sabot version. It is partially optimized with the idea of RC 8/6 and a range of DV 55 at 6.5 km...
neil3m2002
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Jun 16, 2008
1:43 am
2065
Just an "out-there" idea. One side of RPGs that is rarely touched on is whether the gambling aspect of various "random number generator events" usually...
neil3m2002
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Jun 30, 2008
4:45 am
2066
Neil's comments are actually a few of the places where I think CORPS failed, and which I made a deliberate attempt to fix in EABA. For instance, EABA has the...
Greg Porter
noorg0523
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Jun 30, 2008
3:43 pm
2067
I know 'Deadlands' used cards for some of its mechanics. For me it all depends on the nature of the game. I think some are better suited to having unique ways...
Matt H
phd.evil
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Jul 1, 2008
7:00 am
2068
This is sort of connected with the gambling aspects for interest in RPG design. This is just food for thought and is not intended to be complete. Rewards are...
neil3m2002
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Jul 13, 2008
8:12 pm
2069
I forgot to add: There probably should be a briefing on organization ideas, "local knowledge" as well as basic idea on tactics as not all players are...
neil3m2002
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Jul 14, 2008
3:44 am
2070
A common recurring concept in fiction and real life is the idea of an individual or group declaring themselves independent of everyone or even declaring...
neil3m2002
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Jul 21, 2008
6:12 am
2071
... In a real-world sense, nations are exceptionally touchy about these things. No matter how worthless the property might be, even the most piss-ant of...
Greg Porter
noorg0523
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Jul 21, 2008
12:15 pm
2072
Windpower is on page 22 of VDS. An alternative design that is claimed to be far getter than rotary types is something called a WindWing: ...
neil3m2002
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Jul 27, 2008
6:55 pm
2073
... I've seen this and it looks intriguing, but I see two potential sticking points. The first is a mechanical lack of efficiency that comes from the fact that...
Greg Porter
noorg0523
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Jul 28, 2008
12:25 pm
2074
... I promise you that all the tabletop RPers I know in China will vote for you. I'll browbeat myself to get to that poll right away! Damn I miss gaming! -- ...
Michael T. Richter
michael_rich...
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Jul 28, 2008
7:22 pm
2075
The ENnie Award coordinator has let me know that votes cast on Monday didn't work. None of them. So, go cast them again. Sigh. Greg BTRC...
Greg Porter
noorg0523
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Jul 29, 2008
11:24 pm
2076
... As odd as it may sound, I consider the underlying principles to be possibly worth pursuing (after the patents runs out), but have no confidence in the...
neil3m2002
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Aug 1, 2008
8:05 am
Messages 2047 - 2076 of 2202   Oldest  |  < Older  |  Newer >  |  Newest
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