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corps-players · This mailing list is dedicated to discussing the CORPS role-playing game (first or second edition) published by BTRC. It is al
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Messages 2040 - 2069 of 2202   Oldest  |  < Older  |  Newer >  |  Newest
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2040
Looking a little more closely on the concept of a civilization choosing a single major form of energy resource, a problem with fusion fuels was found. In...
neil3m2002
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Mar 2, 2008
6:26 pm
2041
An interesting analysis, but it does have its limits. Practically speaking, many fuels at some point require more energy to prepare than they deliver. Consider...
Greg Porter
noorg0523
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Mar 3, 2008
12:51 pm
2042
... In this case the analysis was equivalent to just having the refinery and powerplant sitting on the ocean and ignoring all start up costs. The only concern...
neil3m2002
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Mar 10, 2008
4:06 am
2043
For those game masters who need to put themselves in the mood for designing a campaign background or monsters or just looking for inspiration from a rather...
neil3m2002
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Mar 17, 2008
4:37 am
2044
Here is a strange idea for a spear design that does not appear to have existed, though it could have been. Part of this uses English (American) units. The...
neil3m2002
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Mar 25, 2008
7:03 am
2045
The idea isn't strange or unknown. Such weapons were actually known as boar spears. As to the shovel / tonfa handle, I can think of several reasons it wouldn't...
Aaron Kavli
keatwhyrr
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Mar 25, 2008
11:12 am
2046
For climate control, pg. 71-72. This is to allow cooling (or heating without flames) for lower tech civilizations. http://en.wikipedia.org/wiki/Vortex_tube ...
neil3m2002
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Mar 30, 2008
7:28 pm
2047
Most science fiction (stories or rpgs) tend to have flat single layer roads even for relatively crowded settings though some of the fanciful ones might have...
neil3m2002
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Apr 5, 2008
6:05 pm
2048
Pages worth noting for fuels: 14, 117, 131. Page worth noting for refineries: 69. Fuels worth noting: Very Crude: Wood and charcoal (actually I suspect this...
neil3m2002
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Apr 14, 2008
4:43 am
2049
Very cool workup. The energy figures for solar, etc. are also a useful reference to keep on hand. - Greg...
Greg Porter
noorg0523
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Apr 14, 2008
1:46 pm
2050
The information can use VDS information. This is not intended to be a historical or complete resource on the topic as the details of the various design...
neil3m2002
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Apr 20, 2008
6:36 pm
2051
In the various game systems (even most of those not of BTRC), there ares some interesting long term effects of "utility" spells that are good for earning money...
neil3m2002
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May 5, 2008
7:20 am
2052
Very Creative! A step further would be to turn things into gas for use as power (turn turbines) or perhaps to make it even easier to move the material in...
Matt H
phd.evil
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May 5, 2008
9:04 am
2053
A link to a time travel story of an electronic history forum. http://www.abyssandapex.com/200710-wikihistory.html It does not follow Time Lords rules, though...
neil3m2002
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May 12, 2008
6:22 am
2054
Excellent, funny. I've cross-posted this to the EABA group - Greg...
Greg Porter
noorg0523
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May 12, 2008
1:05 pm
2055
Hilarious! Matt ... Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now....
Matt H
phd.evil
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May 12, 2008
6:53 pm
2056
... Hilarious. Yeah, more a 'Continuum: Adventures in the Yet' kind of setup. TTFN, Paul....
Paul Heinz
zunzster
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May 12, 2008
9:11 pm
2057
This is another idea on how bypassing a certain aspect of reality could be used to have far-reaching effects. While more popular decades ago, there is the...
neil3m2002
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May 19, 2008
3:33 am
2058
There is also the idea of using it as a pipe lining, to give zero resistance to the flow of liquids. This could make waterjet-type weapons more practical with...
Greg Porter
noorg0523
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May 19, 2008
12:36 pm
2059
It would also be a boon for 'tube train' type transports, I would think. Greg Porter <btrc@...> wrote: There is also the idea of using it as a pipe...
Robert Blanton
blantonrob
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May 19, 2008
12:41 pm
2060
Here are some articles for inspiration on sea-based structures. http://www.sub-find.com/trilobis65.htm http://www.sub-find.com/neptus60.htm ...
neil3m2002
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May 27, 2008
4:37 am
2061
Revisiting an old article. Here is a video of one person testing a version of it. http://www.youtube.com/watch?v=OzhFnNY0OQI He used wood pulp from a paper...
neil3m2002
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Jun 2, 2008
7:29 am
2062
I was looking through the idea of a vehicle mounted "sniper" weapon for use on an unmanned aerial vehicle (flying drone that might have some limited AI) for...
neil3m2002
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Jun 9, 2008
6:07 am
2063
Neil, Have you tried doing a discarding sabot design with a 10:1 l/w ratio subprojectile? This might get you better range numbers and a lighter total round...
Greg Porter
noorg0523
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Jun 9, 2008
11:24 am
2064
Here are just some of the projectile design for a discarding sabot version. It is partially optimized with the idea of RC 8/6 and a range of DV 55 at 6.5 km...
neil3m2002
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Jun 16, 2008
1:43 am
2065
Just an "out-there" idea. One side of RPGs that is rarely touched on is whether the gambling aspect of various "random number generator events" usually...
neil3m2002
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Jun 30, 2008
4:45 am
2066
Neil's comments are actually a few of the places where I think CORPS failed, and which I made a deliberate attempt to fix in EABA. For instance, EABA has the...
Greg Porter
noorg0523
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Jun 30, 2008
3:43 pm
2067
I know 'Deadlands' used cards for some of its mechanics. For me it all depends on the nature of the game. I think some are better suited to having unique ways...
Matt H
phd.evil
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Jul 1, 2008
7:00 am
2068
This is sort of connected with the gambling aspects for interest in RPG design. This is just food for thought and is not intended to be complete. Rewards are...
neil3m2002
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Jul 13, 2008
8:12 pm
2069
I forgot to add: There probably should be a briefing on organization ideas, "local knowledge" as well as basic idea on tactics as not all players are...
neil3m2002
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Jul 14, 2008
3:44 am
Messages 2040 - 2069 of 2202   Oldest  |  < Older  |  Newer >  |  Newest
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