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Messages 1870 - 1900 of 2202   Oldest  |  < Older  |  Newer >  |  Newest
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1870
When it comes to degree of computer control, there is the amount of human comfort that needs to be kept in mind. This applies to designing vehicles to the use...
neil3m2002
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Oct 8, 2006
6:36 am
1871
Hey all: See: http://games.groups.yahoo.com/group/compactrpg/ This is a bunch of free rpg's with a common theme and length. Not only are they interesting mind...
Greg Porter
noorg0523
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Oct 14, 2006
1:09 pm
1872
This is for background information for those who want to convert to 3G3 system or VDS or EABA. TL should be considered TL 12. It is likely to have a very...
neil3m2002
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Oct 22, 2006
7:31 pm
1873
Neil, Do you have any links for more info? It looks like we're talking about a glide ratio of at least 5:1, which isn't going to generate a lot of speed for KE...
Greg Porter
noorg0523
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Oct 23, 2006
7:21 pm
1874
... I could be misinterpreting the articles. The first article that I saw on it mentioned "several feet" at: ...
neil3m2002
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Oct 24, 2006
6:13 am
1875
For background consideration, here is a web site that shows what wavelengths have the most transparency: ...
neil3m2002
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Oct 29, 2006
6:56 pm
1876
As long as we're on the topic, I read recently where someone figured out a simple mechanical means to phase-lock the output of an arbitrarily large number of...
Greg Porter
noorg0523
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Oct 30, 2006
12:02 pm
1877
... The patent information can be found at: http://www.freepatentsonline.com/20060208672.html You need a pdf reader to look at the actual patent images when...
neil3m2002
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Nov 4, 2006
6:55 pm
1878
In the old CORPS there was an experimental powered armor. For those who want some ideas for something closer to the real-world actual development for VDS here...
neil3m2002
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Nov 11, 2006
5:09 am
1879
... heavy ... roughly ... with ... liquid ... heat ... you ... as ... kg ... a ... extra ... may ... could ... Some further thoughts to add on: As an extension...
neil3m2002
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Nov 12, 2006
12:31 am
1880
Some other related topics: Power While liquid nitrogen was mentioned as a fuel for thermal stealth and not requiring oxygen, it does depend on how much heat...
neil3m2002
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Nov 18, 2006
6:35 am
1881
Here is a patent on an advanced armor material to provide some thought on the higher TLs in VDS that could be used for anything from Light armor to the heavier...
neil3m2002
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Nov 18, 2006
7:02 am
1882
Since this is a very low traffic/high content list that hits topics only tangentially CORPS, let me pose a barely-game related one for Neil and anyone else who...
Greg Porter
noorg0523
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Nov 18, 2006
12:48 pm
1883
... One possibility is to have something that can use some of the waste heat into converting a solid or liquid into a low-density gas. A candidate material...
neil3m2002
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Nov 19, 2006
6:56 am
1884
... That's interesting, but I'm not sure of the thermodynamics of it. Water going to steam absorbs a hell of a lot of energy, which might reduce the gas volume...
Greg Porter
noorg0523
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Nov 19, 2006
1:56 pm
1885
... It might not really matter in some parts of time. Perhaps a diffferent liquid or solid would be better. For similar concepts might be those from "water...
neil3m2002
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Nov 19, 2006
7:07 pm
1886
Going into the megaforce category is the idea of weapons designed to destroy or bury underground structures or heavily armored bases or vehicles (for science...
neil3m2002
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Nov 25, 2006
6:52 pm
1887
In SpaceTime the cyberpunk part of TimeLords there was the part of cyberspace or a future internet, where legal and illegal activity occured very rapidly....
neil3m2002
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Nov 26, 2006
7:14 am
1889
This is a re-post. (The link in the original (now deleted) post will work, but takes you way down in the message thread...) There's another poll-thread on...
Thomas Bagwell
tnbagwell
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Nov 30, 2006
2:26 pm
1890
Regarding getting the efficiency of a firearm as high as possible for more conventional weapons (by 3G3 way of sorting the weapon types), it is required to...
neil3m2002
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Dec 2, 2006
8:08 pm
1891
A good analysis, but in the interest of being anal, I'd modify the p/t requirements up a little, as you need to offset barrel friction losses so that you can...
Greg Porter
noorg0523
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Dec 3, 2006
12:29 pm
1892
There has been some research on improving what would be considered under streamlining effects in the Vehicle Design System for ships in water. For game rules...
neil3m2002
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Dec 10, 2006
7:35 am
1893
For conflicts in presumably relatively peaceful urban here is an article on damage: ...
neil3m2002
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Dec 18, 2006
5:26 am
1894
... It would be nice if they had done some research on the circumstance of each attack. I'll wager that feet came out so dangerous because most of the kicking...
Greg Porter
noorg0523
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Dec 20, 2006
2:07 pm
1895
For those who might be interested, here are some sites that could be looked at for background ideas that are likely to be alien to those born after 1970s...
neil3m2002
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Dec 24, 2006
2:42 am
1896
Here is an article about what gets people to keep playing video games (also read all the comments): http://www.physorg.com/news86358590.html Some of the...
neil3m2002
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Dec 30, 2006
7:58 pm
1897
Has to be more than "fun." I kept playing Diablo long after it ceased being fun. On the other hand, Quake II has NEVER ceased being fun... ...
Ray Spitz
hrayspitz
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Jan 4, 2007
4:30 pm
1898
Way back in an earlier posting (not me) was a brief mention of something called "DREAD" which was a cetnrifuge used to accelerate its projectiles. Someone...
neil3m2002
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Jan 7, 2007
5:55 am
1899
I saw that too. The inherent problems with the weapon are several-fold: 1) Spherical projectiles 2) The projectiles have a spin on them from rolling around the...
Greg Porter
noorg0523
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Jan 7, 2007
1:16 pm
1900
Hi New to the group, and noticed this post from nearly two years ago, after finding the teaser TOC in the Files section. Any further news available on the...
arsludus
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Jan 8, 2007
12:25 am
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