This is for a design concept rather than giving any numbers or rules. These are more myth than real, but in a game they can be done as either annoying...
Summary: A brief general discussion on magic in design for VDS. At the end are some possible ideas of the form some magic societies could become. Reference:...
No game numbers given here as this is more of a thought article. When designing a weapon, it might be a good idea to consider 3 important aspects first: ...
This is just background information for two experimental plasma devices that can be used as the basis for some weapons, traps or interesting special effects on...
... Definitely. The idea of armor also needs to include or cover the penetration of non-vital tissue. You probably have to go quite a ways into a brontosaurus...
Here is one path for an optimized rifle design to serve as inspiration for others. Some parts that will be used are: TL 12 (for a modern weapon), cased ammo...
... [snipped] ... kill ... facing ... far ... round ... spectrum ... for ... may ... Forgot to mention that in the basic package deal would include a small...
As as interesting aside, the US military is currently looking for a replacement for the 5.56mm round, and is showing a lot of interest in the 6.8mm SPC round,...
Disclaimer: The following information is only for game and information purposes. Actually building them could be very hazardous, including but not limited to...
Disclaimer: The following information is only for game and information purposes. Actually building them could be very hazardous, including but not limited to...
This article is for those who want some key numbers on energy requirements and suggestions for use in helping optimizing the design of a laser or particle beam...
Disclaimer: This article is for background game and information purposes only. Actually attempting to build the devices could potentially expose oneself to...
An alternative to the way of calculating the hydrocarbon energy mass, might be to use the method on page 102 of 3G3 for "Traveller: New Era". Use the method...
Hey all, I'm back from GenCon, still unpacking and recovering. Sold a bunch of stuff, but didn't sell everything I took. There are plenty of rpg news sites...
As long as I'm perusing rpg.net forums: http://forum.rpg.net/showthread.php?t=280946&page=2 This is a query asking for "most realistic" yet "playable" rpg...
GURPS would get a lot of votes if people were asked for their favorite dessert topping... I tossed in my two bits on both threads. I haven't had the chance to...
Working on a project and I want to include CORPS weapon data ... working out this from existing (non CORPS, non 3G3) data is ... slow ... I've mined 3G3 and...
A specialized "area effect" type of weapon is a "fuel-air explosive" (FAE). Its method of operation is from its name. It involves rapidly dispersing fuel in...
While not something really covered in 3G3 or VDS, they are briefly mentioned in other rules under the loose term of megaforce as they are more like "strategic...
... I wouldn't be surprised. Outside an atmosphere, the entirety of the warhead's effect comes from within, rather than secondary thermal effects and...
... I think there was supposedly a calculation somewhere where the ideal general purpose (from contact bursts to high altitude bursts) atomic weapon would...
According to the folks at Atomic Rocket, a nuke in space doesn't produce EMP - you need at least a tenuous atmosphere, and an earthy magnetic field, for a nuke...
Hello all, The name's James Henderson, and I recently decided to give CORPS (as well as 3G3, VDS, and Slag!) a whirl; I purchased all four books by way of RPG...
... As an FYI, I wrote most of the technical infrastructure for the Fluid Mechanics supplement to Blue Planet...;) ... Always a pleasure to serve. ... I'm not...
... hey, finally something i can answer! to my understanding, that's correct. a simple nuclear burst in vacuum will not produce EMP effects. i'm not sure about...
When it comes to degree of computer control, there is the amount of human comfort that needs to be kept in mind. This applies to designing vehicles to the use...
Hey all: See: http://games.groups.yahoo.com/group/compactrpg/ This is a bunch of free rpg's with a common theme and length. Not only are they interesting mind...
This is for background information for those who want to convert to 3G3 system or VDS or EABA. TL should be considered TL 12. It is likely to have a very...
Neil, Do you have any links for more info? It looks like we're talking about a glide ratio of at least 5:1, which isn't going to generate a lot of speed for KE...