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Messages 1844 - 1873 of 2202   Oldest  |  < Older  |  Newer >  |  Newest
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1844
This is for a design concept rather than giving any numbers or rules. These are more myth than real, but in a game they can be done as either annoying...
neil3m2002
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Jun 11, 2006
7:17 am
1845
Very bizarre, but definitely has rpg applications. Thanks for the info! Greg BTRC...
Greg Porter
noorg0523
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Jun 11, 2006
11:46 am
1846
Summary: A brief general discussion on magic in design for VDS. At the end are some possible ideas of the form some magic societies could become. Reference:...
neil3m2002
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Jun 19, 2006
4:05 am
1847
No game numbers given here as this is more of a thought article. When designing a weapon, it might be a good idea to consider 3 important aspects first: ...
neil3m2002
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Jun 25, 2006
6:58 am
1848
This is just background information for two experimental plasma devices that can be used as the basis for some weapons, traps or interesting special effects on...
neil3m2002
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Jun 26, 2006
4:50 am
1849
... Definitely. The idea of armor also needs to include or cover the penetration of non-vital tissue. You probably have to go quite a ways into a brontosaurus...
Greg Porter
noorg0523
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Jun 26, 2006
1:45 pm
1850
Here is one path for an optimized rifle design to serve as inspiration for others. Some parts that will be used are: TL 12 (for a modern weapon), cased ammo...
neil3m2002
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Jul 4, 2006
3:16 am
1851
... [snipped] ... kill ... facing ... far ... round ... spectrum ... for ... may ... Forgot to mention that in the basic package deal would include a small...
neil3m2002
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Jul 4, 2006
5:33 am
1852
As as interesting aside, the US military is currently looking for a replacement for the 5.56mm round, and is showing a lot of interest in the 6.8mm SPC round,...
Greg Porter
noorg0523
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Jul 4, 2006
10:32 pm
1853
Disclaimer: The following information is only for game and information purposes. Actually building them could be very hazardous, including but not limited to...
neil3m2002
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Jul 10, 2006
10:11 am
1854
Disclaimer: The following information is only for game and information purposes. Actually building them could be very hazardous, including but not limited to...
neil3m2002
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Jul 18, 2006
7:15 am
1855
This article is for those who want some key numbers on energy requirements and suggestions for use in helping optimizing the design of a laser or particle beam...
neil3m2002
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Jul 23, 2006
6:11 pm
1856
Disclaimer: This article is for background game and information purposes only. Actually attempting to build the devices could potentially expose oneself to...
neil3m2002
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Jul 30, 2006
8:03 am
1857
An alternative to the way of calculating the hydrocarbon energy mass, might be to use the method on page 102 of 3G3 for "Traveller: New Era". Use the method...
neil3m2002
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Jul 30, 2006
5:18 pm
1858
Hey all, I'm back from GenCon, still unpacking and recovering. Sold a bunch of stuff, but didn't sell everything I took. There are plenty of rpg news sites...
Greg Porter
noorg0523
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Aug 16, 2006
5:17 pm
1859
As long as I'm perusing rpg.net forums: http://forum.rpg.net/showthread.php?t=280946&page=2 This is a query asking for "most realistic" yet "playable" rpg...
Greg Porter
noorg0523
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Aug 18, 2006
3:05 pm
1860
GURPS would get a lot of votes if people were asked for their favorite dessert topping... I tossed in my two bits on both threads. I haven't had the chance to...
Tom Bagwell
tnbagwell
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Aug 18, 2006
7:37 pm
1861
Working on a project and I want to include CORPS weapon data ... working out this from existing (non CORPS, non 3G3) data is ... slow ... I've mined 3G3 and...
aspqrz@...
aspqrz
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Aug 27, 2006
12:06 pm
1862
A specialized "area effect" type of weapon is a "fuel-air explosive" (FAE). Its method of operation is from its name. It involves rapidly dispersing fuel in...
neil3m2002
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Sep 10, 2006
9:03 pm
1863
While not something really covered in 3G3 or VDS, they are briefly mentioned in other rules under the loose term of megaforce as they are more like "strategic...
neil3m2002
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Sep 18, 2006
8:25 am
1864
... I wouldn't be surprised. Outside an atmosphere, the entirety of the warhead's effect comes from within, rather than secondary thermal effects and...
Greg Porter
noorg0523
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Sep 19, 2006
1:16 pm
1865
... I think there was supposedly a calculation somewhere where the ideal general purpose (from contact bursts to high altitude bursts) atomic weapon would...
neil3m2002
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Sep 24, 2006
8:14 pm
1866
According to the folks at Atomic Rocket, a nuke in space doesn't produce EMP - you need at least a tenuous atmosphere, and an earthy magnetic field, for a nuke...
Ray Spitz
hrayspitz
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Sep 26, 2006
6:49 pm
1867
Hello all, The name's James Henderson, and I recently decided to give CORPS (as well as 3G3, VDS, and Slag!) a whirl; I purchased all four books by way of RPG...
cthulhu.waits
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Sep 26, 2006
6:50 pm
1868
... As an FYI, I wrote most of the technical infrastructure for the Fluid Mechanics supplement to Blue Planet...;) ... Always a pleasure to serve. ... I'm not...
Greg Porter
noorg0523
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Sep 27, 2006
4:43 pm
1869
... hey, finally something i can answer! to my understanding, that's correct. a simple nuclear burst in vacuum will not produce EMP effects. i'm not sure about...
C. L. Vermeers
whateley23
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Sep 27, 2006
6:18 pm
1870
When it comes to degree of computer control, there is the amount of human comfort that needs to be kept in mind. This applies to designing vehicles to the use...
neil3m2002
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Oct 8, 2006
6:36 am
1871
Hey all: See: http://games.groups.yahoo.com/group/compactrpg/ This is a bunch of free rpg's with a common theme and length. Not only are they interesting mind...
Greg Porter
noorg0523
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Oct 14, 2006
1:09 pm
1872
This is for background information for those who want to convert to 3G3 system or VDS or EABA. TL should be considered TL 12. It is likely to have a very...
neil3m2002
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Oct 22, 2006
7:31 pm
1873
Neil, Do you have any links for more info? It looks like we're talking about a glide ratio of at least 5:1, which isn't going to generate a lot of speed for KE...
Greg Porter
noorg0523
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Oct 23, 2006
7:21 pm
Messages 1844 - 1873 of 2202   Oldest  |  < Older  |  Newer >  |  Newest
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