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corps-players · This mailing list is dedicated to discussing the CORPS role-playing game (first or second edition) published by BTRC. It is al
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Messages 1826 - 1855 of 2202   Oldest  |  < Older  |  Newer >  |  Newest
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1826
The current news of the BTRC: 1) I'm updating the web page to a more professional and hopefully easier to maintain format, which requires self-teaching a bunch...
Greg Porter
noorg0523
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Apr 5, 2006
4:28 pm
1827
Okay... Since appealing to people's better side isn't working all that well, I shall appeal to greed. To wit: Anyone who has entered feedback at e23, RPGnow or...
Greg Porter
noorg0523
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Apr 12, 2006
3:31 pm
1828
Okay: The altered site is 99.5% functional, with new and improved structure and faster loading time. I'm sure I busted some stuff in the reformat, but it is ...
Greg Porter
noorg0523
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Apr 12, 2006
3:43 pm
1829
Overview: This is for a form of drive train that is "reactionless" as compared to others that rely on directly interacting with an external mass or ejecting a...
neil3m2002
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Apr 18, 2006
5:52 am
1830
Overview: Design concept for a lightweight melee weapon. This resembles a rapier and similar fencing weapons. In the form for this design, its "blade" is a...
neil3m2002
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Apr 24, 2006
6:45 am
1831
This is more for the "Down in Flames" CORPS sourcebook for "end of the world (as we know it)" information. For those who have Timelord campaigns or equivalent...
neil3m2002
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May 1, 2006
8:10 am
1832
how would you design a stacked-projectile, electronically-initiated system like Metal Storm in 3G3? reference: http://www.metalstorm.com/ c. vermeers...
C. L. Vermeers
whateley23
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May 3, 2006
6:05 am
1833
... I'm familiar with it. I think that given its nature I'd go with a bolt action receiver (really a single shot, but I'd use bolt action for the extra weight...
Greg Porter
noorg0523
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May 4, 2006
12:58 am
1834
so, i still don't understand CORPS as well as i'd like. to fix this problem, i've always found it's a good idea to stretch the system. unfortunately, i haven't...
C. L. Vermeers
whateley23
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May 5, 2006
3:21 pm
1835
... I think you would define it in the skill. Say an AWR skill that is compared to or resisted by some function of the WIL, AWR or combination of the two in ...
Greg Porter
noorg0523
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May 6, 2006
2:08 pm
1836
... Well, how I would handle it is a skill versus Target's Will + points of disad imposed. Target resists daily at will vs Skill, to remove 1 point of disad....
William Hostman
ak_aramis
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May 6, 2006
5:52 pm
1837
... You could try these as Phys Ads: Intuition: AWR bonus to figure things out without evidence, making intuitive "leaps of logic". Empathy: AWR bonus to more...
Vesa Lehtinen
akuleh@...
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May 6, 2006
8:39 pm
1838
thanks to all! those have been some interesting ideas, and they do help me a bit in understanding the system. i'll work with them a bit, and return if i have...
C. L. Vermeers
whateley23
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May 10, 2006
3:19 pm
1839
... on one ... i'm guessing, at the beginning of thinking it through, that the Influence rules, the NPC Reactions rules, the Mass Combat rules, and the...
C. L. Vermeers
whateley23
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May 10, 2006
3:20 pm
1840
With a lot of game companies and others into e-publishing and not to mention even some information archives that might disappear that might be anyone's "must...
neil3m2002
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May 28, 2006
2:35 am
1841
On Sun, 28 May 2006 02:35:17 -0000 ... Funnily enough I've just started trying this method of binding, and my first test was on CORPS (I have a copy of HARP...
Matt Savigear
mattsavigear
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May 28, 2006
7:33 am
1842
... If you want something *really* tough add the following steps ... * when the glue on the spine is dry, cut some angled grooves (with a hand hacksaw) around...
aspqrz@...
aspqrz
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May 28, 2006
9:07 am
1843
I bought a comb-binding punch. I am quite happy with the results. T20- Playtest, EABA-Playtest, and a bunch of E-Eds. I wish I'd bought a better quality punch,...
William Hostman
ak_aramis
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May 29, 2006
6:06 pm
1844
This is for a design concept rather than giving any numbers or rules. These are more myth than real, but in a game they can be done as either annoying...
neil3m2002
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Jun 11, 2006
7:17 am
1845
Very bizarre, but definitely has rpg applications. Thanks for the info! Greg BTRC...
Greg Porter
noorg0523
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Jun 11, 2006
11:46 am
1846
Summary: A brief general discussion on magic in design for VDS. At the end are some possible ideas of the form some magic societies could become. Reference:...
neil3m2002
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Jun 19, 2006
4:05 am
1847
No game numbers given here as this is more of a thought article. When designing a weapon, it might be a good idea to consider 3 important aspects first: ...
neil3m2002
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Jun 25, 2006
6:58 am
1848
This is just background information for two experimental plasma devices that can be used as the basis for some weapons, traps or interesting special effects on...
neil3m2002
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Jun 26, 2006
4:50 am
1849
... Definitely. The idea of armor also needs to include or cover the penetration of non-vital tissue. You probably have to go quite a ways into a brontosaurus...
Greg Porter
noorg0523
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Jun 26, 2006
1:45 pm
1850
Here is one path for an optimized rifle design to serve as inspiration for others. Some parts that will be used are: TL 12 (for a modern weapon), cased ammo...
neil3m2002
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Jul 4, 2006
3:16 am
1851
... [snipped] ... kill ... facing ... far ... round ... spectrum ... for ... may ... Forgot to mention that in the basic package deal would include a small...
neil3m2002
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Jul 4, 2006
5:33 am
1852
As as interesting aside, the US military is currently looking for a replacement for the 5.56mm round, and is showing a lot of interest in the 6.8mm SPC round,...
Greg Porter
noorg0523
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Jul 4, 2006
10:32 pm
1853
Disclaimer: The following information is only for game and information purposes. Actually building them could be very hazardous, including but not limited to...
neil3m2002
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Jul 10, 2006
10:11 am
1854
Disclaimer: The following information is only for game and information purposes. Actually building them could be very hazardous, including but not limited to...
neil3m2002
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Jul 18, 2006
7:15 am
1855
This article is for those who want some key numbers on energy requirements and suggestions for use in helping optimizing the design of a laser or particle beam...
neil3m2002
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Jul 23, 2006
6:11 pm
Messages 1826 - 1855 of 2202   Oldest  |  < Older  |  Newer >  |  Newest
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