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Messages 391 - 425 of 575   Oldest  |  < Older  |  Newer >  |  Newest
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391
Seems to be faster than v.63...
dobradavid
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Jun 17, 2006
4:52 pm
392
I noticed that one of the screenshots as dated May 1946 - all my games end in Sep 1945. What am I missing here?...
dobradavid
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Jun 24, 2006
3:28 pm
393
If you go ahead and end the turn after the game ends, instead of exiting, the game will continue. Although things act a little weird. Brian ... games...
bdhobbs
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Jun 28, 2006
5:54 am
394
... games ... Even though the game says it ends in sep. 1945, you can just continue playing. After that turn, it even stops giving the message that the game is...
sh76us
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Jun 29, 2006
2:04 pm
398
Hello, I have problem with the Copy protection for the future edition. I download the Clash of steel manual but it do not work for the future edition do you...
micheldol
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Jul 22, 2006
9:45 pm
400
After literally years of on and off programming, my windows version of clash of steel is just about done. I created an AI to help me with debugging and to...
babadger62
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Oct 6, 2006
2:23 pm
401
I had to manually crearte a "bmp" subfolder under the "cos2" folder. Anything else I need to know? Also, colors appear a bit hard to read. Any chance of being...
dobradavid
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Oct 7, 2006
3:30 am
402
Hi, Thanks for trying it. If you unzip it with the "use folder names" option in Winzip, all subdirectories should be made. There should be save, runtime,...
blair badger
babadger62
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Oct 7, 2006
12:54 pm
403
is this for real? ... http://mywebpages.comcast.net/babadger/COS2/index.html ... __________________________________________________ Do You Yahoo!? Tired of...
don jamieson
ddjamieson
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Oct 7, 2006
11:27 pm
404
is this 4 real? ... http://mywebpages.comcast.net/babadger/COS2/index.html ... __________________________________________________ Do You Yahoo!? Tired of spam?...
don jamieson
ddjamieson
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Oct 7, 2006
11:27 pm
405
Yeah, its for real. I have been working on it off and on for what seems like an eternity. Give it a try and let me know what you think. Any positive comments...
babadger62
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Oct 8, 2006
12:18 am
406
I just tried the windows version. Although I did not have time to play a game, I tried a few impulses. Everything seemed to work fine and seems to be faithful...
Sean
sean_mcluckie
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Oct 8, 2006
5:44 am
407
Find a bug - when I click on research description window stay behind original research window. Anyway - good job. Hope your next project will be the same work...
Josip Pilatus
tinagraditel...
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Oct 8, 2006
8:56 am
408
Trying COS2 today, so far it's good. One question though, rebase and operational movement. When I click on either, then on a hex to go to, nothing happens is...
bdhobbs
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Oct 8, 2006
8:34 pm
409
... Bug - After I load a saved game then go into file New(Poland) I get error messages. Good work! P.S. I take it there are no sound effects, right?...
chesster_19
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Oct 9, 2006
3:03 pm
410
Hi, I´ve found the same trouble related the hard-to-read colors (yes, i don´t speak english, sorry!)... The major trouble is with yellow type fonts and white...
Danli -
eldanli
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Oct 9, 2006
4:05 pm
411
He Sean, Thanks for trying it out. Yeah, the interface is a little different, but hopefully as good. I tried to make it a little better by making some info a...
blair badger
babadger62
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Oct 11, 2006
12:53 am
412
I think the button problem results from me using a dark gray backround on my windows desktop settings which most people probably don't do. Let me know if it...
blair badger
babadger62
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Oct 11, 2006
12:57 am
413
I am impressed. I have been playing it for 3 days now and I think what you did is great! It take some getting used to but I think you preserved the integrity...
wkletterman
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Oct 11, 2006
11:54 pm
414
Hi, Thanks for playing it. I appreciate the positive comments! Blair wkletterman <wkletterman@...> wrote: I am impressed. I have been playing it for 3...
blair badger
babadger62
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Oct 13, 2006
2:05 pm
415
First I think this is an excellent piece of work. It flows a lot like the real game. But you asked for comments, so here goes. I have played three games so...
bdhobbs
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Oct 14, 2006
6:05 am
416
Hi Brian, Thanks for trying it and taking the time to get comments back to me. It looks like you have some very good observations, I will try to respond to...
babadger62
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Oct 16, 2006
7:00 pm
417
Hi Brian, Thanks for trying it and taking the time to get comments back to me. It looks like you have some very good observations, I will try to respond to...
blair badger
babadger62
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Oct 16, 2006
7:12 pm
418
I've played the new version a few times, I certainly like the aggressive AI, although it didn't seem to cope very well as the axis, neither did the original...
michael515354
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Oct 24, 2006
9:09 pm
420
Hi Michael, I played your impulse, my COS didn't shutdown, but I did notice the 2.Rum unit had a moral in the thousands, that might have been causing the...
babadger62
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Nov 2, 2006
7:51 pm
421
This is AMAZING ! I myself had a project of trying to rewrite COS, but never managed to make it happen. You did it, that's awesome ! I have some technical...
loco_neko
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Nov 17, 2006
4:01 am
422
Blair The game is playing much better, although I did get caught out when discovered that if an axis ally is captured eg rumaian capital, all axis units in the...
michael515354
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Nov 19, 2006
9:55 pm
423
Perhaps I'm missing something somewhere. The overrun function doesn't seem to work in COS2. Normally, I would just click on the unit to attack and it would...
Will Lape
wlape3
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Dec 5, 2006
4:01 am
424
Hi Will, You can overrun 2 ways. You can still overrun as part of movement but it is a little tricky. With the attacking unit selected, you have to click on...
babadger62
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Dec 5, 2006
3:37 pm
425
Hi Blair, Thanks for your quick reply. I had figured out the second way shortly after I posted my question but I will have to give the first method a try too....
Will Lape
wlape3
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Dec 11, 2006
1:50 pm
Messages 391 - 425 of 575   Oldest  |  < Older  |  Newer >  |  Newest
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