Thank you for the file upload ;)
DD
--- In clashofsteel@yahoogroups.com, "gkrockover" <gary@...> wrote:
>
> Hello to all,
>
> I realize that this isn't the most active group, but I thought that
I
> would post to see what kind of response that I could get.
>
> I recently started my first Pbem of COS(FE) and have been
pleasantly
> surprised at how well it is working for an old DOS game.
>
> The end of our first turn just came up and we were trying to figure
> out the best process for conducting the end of turn sequence;
namely
> new builds.
>
> Me (as the Axis) decided it easiest to just take screen grabs of
the
> various info screens and send those along with my next turn. Now,
> the question of how to handle the production cycle came up.
> Unfortunately, I couldn't make my purchases, save and then send it
> back - it would just advance past his builds (no builds).
>
> So, I made a spreadsheet of all his allowable builds and their
costs
> and turns. That seemed the easiest. It would of been easier if
the
> costs and turns matched what is in the instruction book; I found
that
> most were of different costs than what it showed there. So my
> question - is the production costs the same every game or is that
> randomly generated (or based on some other factors - not talking
> about regenerated units)? Will my spreadsheet be of use in future
> Pbem games or will I have to constantly update the costs each turn?
>
> Thanks!
>