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Your COS rewrite   Message List  
Reply | Forward Message #426 of 584 |
Re: Your COS rewrite

Hi loco neko,
Sorry for the long delay and thanks for the positive comments. The
GUI is built into the Borland C++ builder compiler that I used.
Version 1.0 (yeah its old, but gets the job done!) I haven't been
able to count the lines of code yet because the compiler counts all
the system headers included too, so the number isn't accurate. I did
count it a few years back and I'm sure it was over 10,000 lines,
including comments. I could probably send someone some of the code
if needed, or discuss how some things work. I'm kind of worn out
from working on it for years though. I can't tell you how many
hours, but I started it around 1998. Having a couple kids and
playing other games slowed things down, but helped me from a total
burn out.

The most difficult thing was the AI by far. It seemed endless. How
to create an AI that makes good decisions under endless possible
conditions is a huge challenge. At some point I just had to
say "good enough...".

I checked out your 3D world map a while back. It looked excellent!
Maybe you could give some more details on your wargame project. I
just had a request for the other scenario files. I only did the
Poland one. If you or anyone else wants to try to create them, I
could help out. Just need to edit the x/y of the units in the
poland.sce file and a few other things.
Thanks again!
Blair


--- In clashofsteel@yahoogroups.com, "loco_neko" <guillaume@...>
wrote:
>
> This
>
> is
>
> AMAZING !
>
> I myself had a project of trying to rewrite COS, but never managed
to
> make it happen. You did it, that's awesome !
>
> I have some technical questions about your project, and I would
really
> appreciate your answers. At the very least, I hope they can give me
> some perspective and insight for my own projects, but I'd be glad to
> help with yours if you're ready to accept help. Anyway, here are my
> questions, hope none is offensive/unwelcomed :
>
> 1 - What GUI library did you use ? Is it cross-platform or
> windows-specific ?
>
> 2 - Including all headers and source files, how many lines is your
code ?
>
> 3 - Would you be willing to show your source code and/or release it
> under the GPL (for example) ?
>
> 4 - Do you have a rough estimate of the number of hours
> (days/weeks/millenia...) spent on this project ?
>
> 5 - Of all the problems you ran into during the project, what was
the
> most difficult ? Was there one problem in particular that almost
made
> you give up ?
>
> I have a wargame map project, but it's generic and needs more work.
> It's a 3D model of the world with an hex map on it. You can have a
> look there :
>
> http://loconeko.dyndns.org/Games/Locosaedre/index.html
>
> And once again, congratulations for this wonderful effort, you did
one
> heck of a job ! Three (and a half) thumbs up !
>
> "Loco Neko".
>





Mon Jan 8, 2007 8:58 pm

babadger62
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Forward
Message #426 of 584 |
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This is AMAZING ! I myself had a project of trying to rewrite COS, but never managed to make it happen. You did it, that's awesome ! I have some technical...
loco_neko
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Nov 17, 2006
4:01 am

Hi loco neko, Sorry for the long delay and thanks for the positive comments. The GUI is built into the Borland C++ builder compiler that I used. Version 1.0...
babadger62
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Jan 8, 2007
9:06 pm
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