Hi Blair,
Thanks for your quick reply. I had figured out the second way
shortly after I posted my question but I will have to give the first
method a try too.
As for the rest of the game I'm still working through some of the
differences between COS Future Ed and COS2. One very pleasent
surprise was how agressive the new AI is. I can see it's going to
be a lot tougher to beat the COS2 AI!
Thanks for improving an already great game!
Will
--- In clashofsteel@yahoogroups.com, "babadger62" <babadger62@...>
wrote:
>
> Hi Will,
> You can overrun 2 ways. You can still overrun as part of movement
> but it is a little tricky. With the attacking unit selected, you
have
> to click on the target *hex*, not the unit. That means the little
> bit of hex that the unit is not covering up. I realized this was
not
> a great way to do this so the other way is to right click the
target
> unit with the attacking unit selected. A popup menu should appear
> with "overrun" as a choice.
> Thanks for playing it!
> Blair
>
> --- In clashofsteel@yahoogroups.com, "Will Lape" <OTRFan3@> wrote:
> >
> > Perhaps I'm missing something somewhere. The overrun function
> doesn't
> > seem to work in COS2. Normally, I would just click on the unit
to
> > attack and it would happen as part of movement. What am I doing
> wrong?
> >
> > Thanks, Will
> >
>