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civworldciviliationiii · Civworld Civiliation III - Dedicated to Sid Meier's Civilization III
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314
No, the main goal at that point (until the maximum number of cities is reached) is to plant more cities. I plant cities in the places that are most likely to...
Kit Ballantyne
kitdisneybal...
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Jul 2, 2004
2:05 am
315
I hear what you are saying Kit, and I must admit that I didn't know there was a limit to the number of cities in a game... However, I still wonder wether you...
Kevin Smith
cauthon78
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Jul 3, 2004
4:07 pm
316
Yeah, you should be prepared to build less than optimum cities in order to defend certain strategic interests. ... Ryan Puckett - Ann Arbor, MI Waheguru Ji Ka...
Gene Quagmire
genequagmire
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Jul 4, 2004
4:28 pm
317
It's necessary to be sure that you are getting essential resources when building cities. However, if possible, there is a pattern that yields maximium land...
Jim
JLGIV
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Jul 6, 2004
3:40 pm
318
Based on the recent postings for building cities in various patterns and my not, too, limited experience playing I was wondering if anyone had some...
MHCInc
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Jul 6, 2004
3:59 pm
319
Jim, that is what I allready do, however the way Kit was talking made me think that this doesn't necessarily yield the best results for your civ. Looks good...
Kevin Smith
cauthon78
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Jul 6, 2004
6:47 pm
320
Must say, I too would be intersted in the answer to question 2 though my personal offering is, I doubt it. As for question 1, I too have never repelled, but...
Kevin Smith
cauthon78
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Jul 6, 2004
6:50 pm
321
... Nothing - it stays part of the original civ. ... Accept the culture flip and then raze the new city. ... Yep. You can abandon any city which is of...
wheelerj@...
diplosloth
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Jul 6, 2004
7:02 pm
322
One method of limiting opposing civs' growth is to send a couple of groups of three units to within 2 squares of their closest border cities; then start with...
Jim
JLGIV
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Jul 7, 2004
7:39 pm
323
Right back at ya, Dude. There is no way to disallow the two squares around a city. The game does not allow anyone to put a new city within the two squares of...
Kit Ballantyne
kitdisneybal...
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Jul 7, 2004
8:49 pm
324
I am not opposed to the method as sketched out below. There is nothing wrong with it. The ONLY time I put a city closer than that is when I am planting next to...
Kit Ballantyne
kitdisneybal...
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Jul 7, 2004
9:12 pm
325
It seems to me that you could have it build settlers again and again until it can no longer build them (because it would deplete the city's population to...
Kit Ballantyne
kitdisneybal...
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Jul 7, 2004
9:17 pm
326
Depending on how fast I can build Settlers and how much I want the opposing city, I just send out Settlers to settle in the squares right outside their ...
Kit Ballantyne
kitdisneybal...
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Jul 7, 2004
9:24 pm
327
Question: What does the '*' mean when it's next to an elite unit? I notice that on occasion, when one of my elite units succeeds in vanquishing an opposing...
MHCInc
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Jul 8, 2004
4:13 pm
328
I agree with Kit on this. I use a similar stretegy to try to close in on other civs. The basic idea is to buils on two or three sides and immediately...
Jim
JLGIV
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Jul 9, 2004
2:59 pm
329
I am not sure if the * gives the unit anymore capabilities but I know it indicates that it cannot create another Leader. I remember reading that in the...
Eutychus Eutychus
eutychuseuty...
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Jul 9, 2004
4:35 pm
330
Yeah, that sounds good ... From: Jim To: civworldciviliationiii@yahoogroups.com Sent: Wednesday, July 07, 2004 8:39 PM Subject: Re: [Civworld Civiliation III]...
Kevin Smith
cauthon78
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Jul 11, 2004
9:43 am
331
How do you win with the culture factor taken out Kit? No disrespect, but if you took this feature out I think you would have to seriously re-think your...
Kevin Smith
cauthon78
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Jul 11, 2004
9:47 am
332
I can understand this in early level difficulties I suppose, but after Prince (not that I've ever played that high...) I would have thought that rival civs use...
Kevin Smith
cauthon78
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Jul 11, 2004
9:55 am
333
No. the culture factor is in, but NOT as a means of victory. I win by taking over all other civilizations, by military force or cultural conversion or both. I...
Kit Ballantyne
kitdisneybal...
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Jul 11, 2004
3:20 pm
334
fair comment ... From: Kit Ballantyne To: civworldciviliationiii@yahoogroups.com Sent: Sunday, July 11, 2004 4:22 PM Subject: RE: [Civworld Civiliation III]...
Kevin Smith
cauthon78
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Jul 13, 2004
6:08 pm
335
... city you want to raze is bigger than this, starve it till it's small enough to abandon. ... Oh no! Don't starve the poor buggers to death. Work them to...
Ed Potter
gmcjeep
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Jul 20, 2004
5:40 pm
336
... mined) ... if ... to ... after ... My plan works well. Build as many cities as you can at the start of the game then you can build Wonders as they come to...
Ed Potter
gmcjeep
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Jul 20, 2004
5:54 pm
337
Just wondering what people think about the importance of building many Wonders. I have successfully built every Wonder and Small Wonder in a game (Warlord,...
Jim
JLGIV
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Jul 27, 2004
4:53 pm
338
I've been wondering that too! I used to always build the Great Library as soon as possible, then drop my science funding and build up some cash while I...
Kevin Smith
cauthon78
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Jul 29, 2004
7:29 pm
339
... Errr, yeah. That's why you build the GL, the research hell-for-leather toward...Military Tradition. Let somebody else research toward Education, then...
wheelerj@...
diplosloth
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Jul 29, 2004
8:20 pm
340
There are two reasons to build wonders as well as Great Wonders. The first is to have the benefits they provide. The second is to keep your rivals from getting...
Kit Ballantyne
kitdisneybal...
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Jul 29, 2004
9:33 pm
341
I am new to the Civ universe. My first game was Civ 3 gold(with the PTW expansion). I have read all the messages and learned alot. but I still can't get past...
Screach
gsfreak829
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Jul 30, 2004
12:04 am
342
I appreciate the sarcasm, and kind of expected someone to make the point about the GL. However when (as I used to) I ploughed on towards Military Tradition...
Kevin Smith
cauthon78
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Jul 30, 2004
6:29 pm
343
didn't know that it became a tourist attraction. Kit knows this game too well I think. Are you sure that you're not Sid Meier? ... From: Kit Ballantyne To:...
Kevin Smith
cauthon78
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Jul 30, 2004
6:30 pm
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