Hi all, I need alittle help debuggin these memory errors. I use CWG 9-30- 2004 release, and these just started creaping in. Oh and I use valgrind debugger. Oct...
... From: "scmeis1" ... Apparently Cunning doesn't have GET_NAME() set correctly, either. ... show us line 168 and the surroundings from act.movement.c ... The...
I'm having this problem with the triggers in Buddha. When I issue a command with one of my characters, and the actor gets passed to the script, everything...
Here you go welcor. I will include the line snippets as well as local variables. I Fixed the get_filename problems they were something other then GET_NAME(ch)....
Missed this one also welcor. Process terminating with default action of signal 11 (SIGSEGV) ==2179== Access not within mapped region at address 0x42 ==2179==...
... From: "Scott Meisenholder" ... Here's my suggestion to narrow down this one; rewrite the statement like this: if ((SECT(IN_ROOM(ch)) == SECT_FLYING) || ( ...
... From: "Scott Meisenholder" ... Adress 0x42 should give us a clue. Somewhere, you're thrashing the object list. Actually a couple of the things in the...
Thank you welcor, You assistance was invaluable. I do have one other mem issue with dg_scripts.c but ill tackle that on my own. Seeing how you approached the ...
A few more problems the rest I have narrowed down and/or fixed. Use of uninitialised value of size 4 ==6506== at 0x80FF155: eval_op (dg_scripts.c:2798) ...
My trigger seems like after a certain amount of time, it starts assessing the actor inaccurately. It seems completely random when it starts occuring, and I...
... From: "melzaren" ... Is there any particular trigger type this occurs on? Is it only mob/obj/room triggers? Does the trigger still target SOMEONE or is it...
... I haven't tested it on different triggers because it's difficult to produce even on the one I'm working with, but it's a command trigger that it's been...
It's a command trigger on mobiles by the way. I guess you could have deducted that from the script included, but I thought I'd clarify. Thanks again! :)...
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How do I make my mud create a core file when it crashes? My problem is, it seems to crash whenever I'm out, and I can't catch it in GDB to see what's...
... If you are using a linux/unix account, I would try this: make a file called .bash_login (or maybe .bash_profile? I've seen that, but on my account it's ...
Anyone out there have a snippet for a good score menu? The default is a little to be desired. Would love to have one that used formatted columns. I've worked...
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Has anyone considered the posibility of letting scripts be attached to players much like they are attached to mobs? This would allow for easy addition of...
... From: "melzaren" ... Well... Here's an abstract from an earlier (pl10) release mail: "ToDo for pl11: Make the variable parser faster (skip a lot of the...
That makes sense, but it wouldn't necessarily work for all situations. For example, I wanted to create trolls in my mud that would only die by fire. I...
... From: "melzaren" ... Interesting angle. I never considered that kind of trigger, but I see the possibilities. And I understand why you'd want that...
from using them outside scripts, a ... This is the part you lost me at. Where would this case statement be located? I've been giving it a lot of thought...
... From: "melzaren" ... The switch statement above is from the end of script_driver() in dg_scripts.c. A bit more context shows where: else if (!strn_cmp(cmd,...
Ever notice how simple something can be when someone lays it out straight for you? :) Thanks for taking the time to suggest a viable method. I'll implement...