I've been playing with the help file I found at http://developer.circlemud.org/contrib/olc/online/ morexits3.1_oasis203_dgscripts99bpl10.zip I'm working on a...
... *trig, ... char *str, ... Okay, did that. Here's what it barfs on *now*: dg_scripts.c: In function 'find_replacement': dg_scripts.c:1445: too few...
... From: <Sir_H@...> ... Hmm.. I'd actually suggest you get hold of an update patch instead. It seems whoever put that package together wasn't updating...
... http://dgscripts.n3.net <-- cannot be found via web browser, nslookup or dig. Did you type in the name right? If so, does it have a dotted quad address?...
... (CC'ing to the DG Scripts mailing list to see if anyone on that list knows the status of the web site). Hmm. that url looks correct, but it doesn't respond...
... perhaps ... As I said, I can't get it to come up as 'n3.net' or any combination. 'dig', 'nslookup' all fail for the full address provided or for the domain...
... Welcor's Homepage: http://welcor.n3.net Alternate: http://cruelworld.dune.net/ Either of the above should work. Especially the alternate if his forwarding ...
... Hmm...seems I'm confused as well. I followed the link (thanks a bunch!) for OasisOLC and DG scripts reference. I downloaded the file "DG scripts update...
... From: "Nate Winters" ... forwarding ... Well, the service is up - I haven't had any problems since it came back up 3 weeks ago, and http://dgscripts.n3.net...
... From: <Sir_H@...> ... I've had a look at the link you provided above. It looks correct, assuming you have the correct dg scripts pathc installed. Not...
... Ahh, well, then, I'm doing the right thing ;-) I spent about four hours hand-patching from 8 - 10, and I'm about to do the 10 to 11 patch. I noted you...
I'm getting closer to my objective. However, after patching everything by hand, I'm coming across this particular error during compile: db.o(.text+0xc9a): In...
... Nope, but I did add it (along with context_help.c in the CXREF_FILES - I *assume* I should add it there, too...if not, I'll remove it). However, no matter...
... It should be there for completeness. :) ... Hmm. I'd double check the #defines in oasis.h About three-quarters of the way into the file, (you can probably...
Question about my OLC version: I just checked the HTMl file OasisOLC.html and it says "version 2.0" In order for the patches to work (the NON-OLC patches),...
... I'd double check the version against the define in oasis.h (unless you've changed it already). It should look like this: #define _OASISOLC 0x200 /*...
... you've ... Mine is 2.0.1 - - just checked oasis.h So, yeah, I have to update OLC, although I was hoping I wouldn't have to do such. Now... I *am* happy...
... From: <Sir_H@...> ... Check out the CWG (Circle with goodies) project: http://groups.yahoo.com/group/cwg_mailinglist/ I guess they have uploaded the...
... well. ... I've spoken with Ziz recently and I would recommend that if you are going with CWG that you go with CWG-Suntzu, since he's going to stop ...
... stop ... and ... Actually, I already had SunTzu on the system over a week ago. My coder wasn't happy about us having to move to a new base, so I stopped ...
... Welcor's website you listed has enough for most people to get started. If you want more stop by TBA. We have a trigedit tutorial, help files, and plenty of...
Hi all, I am having some problem with the improved edit provided with oasis 2.0.6 w/ circle 3.1. When ever someone does a /fi they get this Hopefully this post...
... If I understand you correctly if I/we do a /f or /fi on lines that are over 70 chars thats where my problems come in. Now if I was to add an autowrapper on...
I am trying to write some code that removes a char during battle and sends them to an adjacent room. My only problem with my code, is that it sends me to a...