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Messages 1128 - 1157 of 1891   Oldest  |  < Older  |  Newer >  |  Newest
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1128
ok Im having a bit of memory lapse here. Im setting up a spell calleld flame sjield. Where if a character wheres it the mob does takes more damage. I know how...
wspascoe02
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Oct 1, 2002
11:15 am
1129
... You want to put the calculation in the damage routine. If they do no damage, they get none in return. -Mathew...
Mathew Earle Reuther
graymere_sea
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Oct 1, 2002
1:43 pm
1130
Prior Builders of TBA, TBA is approaching its second birthday. I thought I would drop everyone an email who has participated in TBA experience. We are still...
nate
wintersn.geo
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Oct 2, 2002
3:26 pm
1131
Does anyone know of a good formula I could use to replace the tables for saving throws, thac0, and experience....
GiddeanX
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Oct 4, 2002
2:04 am
1132
Im pretty sure there is a snippet for formulas on the circlemud ftp site ... From: GiddeanX [SMTP:giddeanx@...] Sent: Thursday, October 03, 2002 9:04 PM ...
Bill Pascoe
wspascoe02
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Oct 4, 2002
11:28 am
1133
... site ... Thank you....
GiddeanX
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Oct 4, 2002
12:58 pm
1134
When I reboot my MUD the zone commands of each room DOUBLE. Such as if I had a mob load: 0 - Load Mr Mobile [5101], Max : 1 After I reboot the mud i have 0 -...
Shaun Bourque
morbidfinch@...
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Oct 4, 2002
6:14 pm
1135
... I've never seen doubled commands like this, but it would probably be a good idea to look at some stock save/load code and then look at the save/load code...
Mathew Earle Reuther
graymere_sea
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Oct 4, 2002
7:02 pm
1136
I took your advice, restored db.c and genzon.c, then re-patched in the dg_scripts without the world_trigger commands. Luckily the bug only effected one zon...
Shaun Bourque
morbidfinch@...
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Oct 4, 2002
9:05 pm
1137
Could someone provide me with the format for a spell in the mag_materials section. They didnt provide one and are a little shaky on how to add them. Also if I...
wspascoe02
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Oct 6, 2002
5:57 pm
1138
When the score or stat function is called, the time played is always 0: You have been playing for 0 days and 0 hours. Created: [Mon Dec 3], Last Logon: [Sun...
Shaun Bourque
morbidfinch@...
Send Email
Oct 6, 2002
6:31 pm
1139
I have recently added 14 classes to my mud. One of those classes is a Bard. I also wanted to create a sing or play skill that would allow the Bard to sing...
GiddeanX
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Oct 7, 2002
2:31 am
1140
... Personally I'd just make a do sing which passes off to do_old_cast, (or whatever) and make do_old cast a modified version of do_cast which returns the...
Mathew Earle Reuther
graymere_sea
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Oct 7, 2002
6:41 am
1141
Ok, so stat character would return zeros for time played, as well as do_score. The one fix that I found on the [CIRCLE] list disabled my mud and would not...
Shaun Bourque
morbidfinch@...
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Oct 8, 2002
8:33 pm
1142
Nevermind. Logon on doesn't work for time played. That just gives time since last logon which isn't the correct amount of time. To get the correct amount of...
Shaun Bourque
morbidfinch@...
Send Email
Oct 8, 2002
9:19 pm
1143
... From: "Shaun Bourque" <morbidfinch@...> <snip of question dealing with ASCII pfiles causing incorrect display of time played> This is a solution I...
Thomas Arp
welcor_of_cr...
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Oct 9, 2002
12:28 am
1144
When I tried ch->player.time.played += (time(0) - ch->player.time.logon); When I logged into the mud, and stat'd my character and got a time played 5m, then...
Shaun Bourque
morbidfinch@...
Send Email
Oct 9, 2002
1:29 am
1145
When a player uses case '2' of circlemud main menu, and enters a description that is long, when that description is attempted to be loaded, the mud crashes....
Shaun Bourque
morbidfinch@...
Send Email
Oct 9, 2002
12:48 pm
1146
I am currently writing a disarm skill, code as follows, however when the action is preformed I get You send <NULL> flying from dummy (charactername)'s grasp."...
GiddeanX
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Oct 9, 2002
5:54 pm
1147
Just attempting to answer one of my own questions again, in case it might help someone in the future. When I used to stat file (character name), my mud would...
Shaun Bourque
morbidfinch@...
Send Email
Oct 9, 2002
6:40 pm
1148
... From: "GiddeanX" <giddeanx@...> <snip> ... I'd suggest you use the macro for this check. ... <snip> When act()ing about an object, you need to give...
Thomas Arp
welcor_of_cr...
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Oct 10, 2002
12:23 am
1149
Does anyone know what I need to modify to show damage for every hit, bash, spell, etc.? What is it I need to modify to do that? -SaGE DeVille...
SaGE_DeVille
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Oct 11, 2002
10:56 pm
1150
Im trying to get an evaluate skill for dwarves. This is what I have: ACMD(do_evaluate) { struct obj_data *obj; if (GET_LEVEL(ch) >= LVL_IMMORT || !GET_RACE(ch)...
wspascoe02
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Oct 15, 2002
10:02 pm
1151
... From: "wspascoe02" <wspascoe@...> ... Erhm.. don't you want immorts to be able to do this ? ... obj is uninitialized. It's a pointer to random...
Thomas Arp
welcor_of_cr...
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Oct 15, 2002
10:57 pm
1152
[Bill Pascoe] Works like a charm thanks again...
Bill Pascoe
wspascoe02
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Oct 16, 2002
12:24 am
1153
Could anyone point me in the direction for putting hometown for different races to start in. I tried making a switch statement in coinfig.c but got about a...
wspascoe02
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Oct 16, 2002
8:14 pm
1154
Im trying to implement a relocat3e spell which is just simply a reverse summon spell. the problem is tbat it says it cant find the target. Which I dont...
wspascoe02
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Oct 19, 2002
4:09 am
1155
... From: "wspascoe02" <wspascoe@...> ... I assume the entry in spell_parser.c looks something like this: spello(SPELL_RELOCATE, "relocate", 75, 50,...
Welcor
welcor_of_cr...
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Oct 19, 2002
11:10 am
1156
[Bill Pascoe] DOh..... It does now. sorry about that...
Bill Pascoe
wspascoe02
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Oct 19, 2002
1:35 pm
1157
What exactly are these and what advantages are there to converting to them?...
crueltiming2002
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Oct 24, 2002
11:45 pm
Messages 1128 - 1157 of 1891   Oldest  |  < Older  |  Newer >  |  Newest
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