Do spellcasters in FR!3 have to be heroes/sub-commanders/generals, or can they just be individuals? From the rules it seems that individuals can't have...
OK, here's the undead army I made up using the miniatures I have available. level 2 necromancer general hero w/ exceptional weapon 2x heroes 1x undead large...
I think you might have a couple of living units; especially if you face a cleric. However, for what you have, I think the one mob addition would be fine....
chipco2@...
Feb 3, 2008 3:36 am
8273
Good, I was going to answer tomorrow. Tomorrow is Super Bowl and FR!TCE. Curtis In a message dated 2/2/2008 6:04:41 P.M. Pacific Standard Time, ...
chipco2@...
Feb 3, 2008 3:37 am
8274
OK, this is what I've come up with: level 2 necromancer general 3x heroes 1x undead large monster 1x ethereals 2x undead heavy cavalry 2x undead spearmen 2x...
I run undead as my main army, and have never felt the need to use living units. You might want to consider fielding the large monster as a major spirit...
A living spear with attached skirmishers is a fairly cheap way to keep your necromancer safe from small flyers (the dwarfs can have them) and from being ...
chipco2@...
Feb 3, 2008 9:00 pm
8277
Hello, I am new player of DOK2, I should like re-fight battles of italian wars. Could someone tell me how is the scale in DOK2, one base is how many soldiers...
No scale is given in the rules, but I'll tell you what I've derived, which seems to work. The range of crossbows is 5", and the range of longbows is 10". I...
Hi, I should like clear a lot of things about DOK2; 1 rules pag 8 ....change formacion...., units or group can change formacion, wheel, change face,ecc...,...
Paul, would you please ad the bit about the number of units going on line and the Page 40 mistake to the DOK2 errata? Hi, I should like clear a lot of things...
chipco2@...
Feb 21, 2008 10:34 pm
8283
On the DOK Army List in the folders, What is the Lower and Upper column used for? Thanks...
Hi I follow with my doubts on rules. I should propose a discussion about the cheesy whip rule (pag 9). I don't agree that was possible that a unit of pike may...
If you don't like something like the cheasy whip, just change it What I do for DOK is use the original first edition set. I then add houserules to taste. I'm...
Ken Blackley
ken.blackley@...
Mar 5, 2008 3:44 pm
8287
The cheesy whip is a game mechanic. It is there to to stifle rules lawyers and those inclined to measure in tenths of a millimeter. It is to make the game more...
The cheesy whip is an abstraction that allows for simulating an overwhelming numerical advantage when a line is flanked, and the last unit surrounded. BTW,...
chipco2@...
Mar 5, 2008 5:13 pm
8289
Sorry I don't understand BTW and C&C? ... overwhelming ... surrounded. ... pike on ... a factor), ... lawyers ... make the ... capabilities of a unit. ... ...
BTW- By the way C&C - Command and control Ken Blackley Information Officer Information Packaging Centre Agriculture Information Division 7000-113 street ...
Ken Blackley
ken.blackley@...
Mar 5, 2008 8:38 pm
8292
the advantage is small.... I think that put my troops on the back of enemy is essential, (pag 12 rules DOK2;...if there is impassable terrain or a unit within...
What do people use for a typical clan in CT? I'm working on 4th Kawanakajima. Based on the troops used in Richard Berg's "Samurai" scenario, I get: Daimyo...
Kent, This sounds reasonable to me from a mix standpoint. The Uesugi clan should be very impressive. The variety of backbanners should be beautiful, plus...
A few CT questions: 1) In the text, the Tsukai-ban is listed as costing 50 koku, while on the summary page it says 20 koku. 2) The missile table in the text is...
Monks appear to have the same combat factor (+5) as Foot Samurai and have the same cost (50 koku). However, they are listed as having an additional damage...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the chipcolist group. File :...
chipcolist@yahoogroup...
Mar 13, 2008 10:13 pm
8298
I've uploaded a 3-page play summary for CT. This is longer than I would like, but I found it necessary in order to include the various personal combat and...