Search the web
Sign In
New User? Sign Up
champions2 · All about the awesome superhero game of
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want your group to be featured on the Yahoo! Groups website? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Rules question-Speedster chase   Message List  
Reply | Forward Message #5075 of 5162 |
Re: [Champions] Rules question-Speedster chase

William A. Peterson wrote:
>> If you're wanting a more 'realistic' result (in a setting including
>> speedsters and vampires), then I'd suggest the following:
>
> And, guys, if everyone around you rolls their eyes, and walks away, every
time you mention "I play Champions!", this attitude is why...
> Why *would you* want to inject 'realism' into a Comics Universe?
>

Depends entirely on the setting.

If you're looking at Silver Age, then anything resembling real physics
goes out the window (Superman can blow out a star with his super breath).

If you're looking at Bronze or Iron age, then there will be the
occasional nod to real physics when dramatically appropriate but for the
most part won't be worried about (The Hulk can still lift a car by its
bumper but Gwen's neck gets broken due to the the sudden velocity change
when Spidey catches her).

If you're looking at something more like Wild Cards then a car will send
even the strongest hero flying if he isn't directly anchored to
something; just planting your feet on (as opposed to in) the pavement
won't do it.

So, in a case like Wild Cards I can see wanting more 'realistic'
velocity/turning rules. However, as always, be careful about changing
physics assumptions mid campaign. If you've not been worried about real
physics from the outset, don't go injecting it now.

Later,

Deric Page
--
deric.page@...

Running: Dark Champions - Monster Hunters
(http://users.cablemo.net/~dericpage/KoVB/index.html)
Want to Run: Feng Shui - Ancient China, Star Wars Hero, Conan Hero, Dark
Champions - The Animated Series
Want to Play: Middle Earth - 4th Age, Gamma World/Post Apocalyptic Hero,
Mekton




Mon Jul 6, 2009 2:27 pm

netzilla
Offline Offline
Send Email Send Email

Forward
Message #5075 of 5162 |
Expand Messages Author Sort by Date

The situation involves a vampire who is now fleeing the secene, on foot, as his gang seemingly melts away[4 of 9 'dusted', in one game turn[12seconds]. Now,...
Ronald Finkelstein
finkron
Offline Send Email
Jul 4, 2009
10:20 pm

... I'd say a dex check was required to do more than half speed. With a reward consummerate for a successful roll. [Non-text portions of this message have been...
Richard Hopkins
rhopkins20001
Online Now Send Email
Jul 4, 2009
11:05 pm

... A lot is going to depend on how the Speedster is attempting to perform this maneuver and how his 'running' is built. If it's 'running' built as [Flight -...
Deric Page
netzilla
Offline Send Email
Jul 6, 2009
1:12 pm

... <SNIP> ... Of course! ... Sure, why not? ... Okay, *that* much is true... ... Why? Comics characters do this sort of thing, all the time! Now, if you're...
William A. Peterson
willypete1
Offline Send Email
Jul 6, 2009
1:58 pm

... Depends entirely on the setting. If you're looking at Silver Age, then anything resembling real physics goes out the window (Superman can blow out a star...
Deric Page
netzilla
Offline Send Email
Jul 6, 2009
2:28 pm
Advanced

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help