William A. Peterson wrote:
>> If you're wanting a more 'realistic' result (in a setting including
>> speedsters and vampires), then I'd suggest the following:
>
> And, guys, if everyone around you rolls their eyes, and walks away, every
time you mention "I play Champions!", this attitude is why...
> Why *would you* want to inject 'realism' into a Comics Universe?
>
Depends entirely on the setting.
If you're looking at Silver Age, then anything resembling real physics
goes out the window (Superman can blow out a star with his super breath).
If you're looking at Bronze or Iron age, then there will be the
occasional nod to real physics when dramatically appropriate but for the
most part won't be worried about (The Hulk can still lift a car by its
bumper but Gwen's neck gets broken due to the the sudden velocity change
when Spidey catches her).
If you're looking at something more like Wild Cards then a car will send
even the strongest hero flying if he isn't directly anchored to
something; just planting your feet on (as opposed to in) the pavement
won't do it.
So, in a case like Wild Cards I can see wanting more 'realistic'
velocity/turning rules. However, as always, be careful about changing
physics assumptions mid campaign. If you've not been worried about real
physics from the outset, don't go injecting it now.
Later,
Deric Page
--
deric.page@...
Running: Dark Champions - Monster Hunters
(http://users.cablemo.net/~dericpage/KoVB/index.html)
Want to Run: Feng Shui - Ancient China, Star Wars Hero, Conan Hero, Dark
Champions - The Animated Series
Want to Play: Middle Earth - 4th Age, Gamma World/Post Apocalyptic Hero,
Mekton