--- In champions2@yahoogroups.com, Deric Page <deric.page@...> wrote:
>
> Ronald Finkelstein wrote:
>
<SNIP>
> > 1)Run past the vampire, turn around[180 degrees], and perform a >>moveby,
using his own, AND the vampire's velocity?
Of course!
> >
> > 2)Same situation as above, but a move through...use vamp's >>velocity added
to his own?
Sure, why not?
> >
> A lot is going to depend on how the Speedster is attempting to >perform this
maneuver and how his 'running' is built. If it's >'running' built as [Flight -
Only on appropriate surface] then he's >got his Turn Mode to deal with, making
the 180 impossible normally
Okay, *that* much is true...
>(though if he also had Acrobatics and an appropriate object to >assist him
[like a light pole to
> grab], I'd allow a roll).
>
> If it's just bought as straight running, then going by the rules >there is no
penalty for any turning (even 17=80). So, you can turn >on a dime without
losing any acceleration at all. Seems a little >silly to me
Why? Comics characters do this sort of thing, all the time!
Now, if you're trying to do this with a Car, and it's a Heroic, rather than a
Superheroic game, I could see the objection...
>but that is how the rules work as I understand it.
>
> If you're wanting a more 'realistic' result (in a setting including
> speedsters and vampires), then I'd suggest the following:
And, guys, if everyone around you rolls their eyes, and walks away, every
time you mention "I play Champions!", this attitude is why...
Why *would you* want to inject 'realism' into a Comics Universe?
<SNIP>