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#218 From: "ross" <oddpod@...>
Date: Tue Aug 26, 2003 1:38 pm
Subject: data sheets
oddpodz
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hi thare fellow auto duelers
i have bean playing the new car wars of late , haveing  invested in a
cupel of the starter packs and the div 5 book ,i am wondering if
thare is a way to get hold of the stat sheats fore the uther cars
whithout shelling out of the full set?

ps
sory bout the spelling
i am a bit dislexik

#217 From: "Mr Ien Threetoe" <ien_threetoe@...>
Date: Fri May 16, 2003 5:56 pm
Subject: nah that would change the game cmpletely
ien_threetoe
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I like the bits of complexities like the damages system... i was
wounder like simplifications on firing modifiers.. take it down to 1
sheet instead of 2 and colitions

#216 From: Terry M Cabak <companycmd@...>
Date: Fri May 16, 2003 1:29 pm
Subject: Hex Command: Streets
companycmd
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We are going to be working on a miniatures game called Hex Command:
Streets that makes the game more like a wargame and not so much like a
role playing game.  It will use a hexagon system and be much easier to
play.


Terry Cabak
Imagine Image Multimedia
main site:      http://www.imagineimage.org


On 14 May 2003 13:22:00 -0000 carwars@yahoogroups.com writes:
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> There is 1 message in this issue.
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> Topics in this digest:
>
>       1. looking to speed up game play
>            From: "ien_threetoe" <ien_threetoe@...>
>
>
>
________________________________________________________________________
>
________________________________________________________________________
>
> Message: 1
>    Date: Wed, 14 May 2003 11:42:11 -0000
>    From: "ien_threetoe" <ien_threetoe@...>
> Subject: looking to speed up game play
>
> Looking to make the game more fast pace...
>
>
>
>
> i've cut the phases down to 3 from 5.. i was wondering if you gays
> got
> any more ideas...
>
>
>
>
> thanks,
>
>
> ien
>
>
>
>
>
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#215 From: "ien_threetoe" <ien_threetoe@...>
Date: Wed May 14, 2003 11:42 am
Subject: looking to speed up game play
ien_threetoe
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Looking to make the game more fast pace...




i've cut the phases down to 3 from 5.. i was wondering if you gays got
any more ideas...




thanks,


ien

#214 From: "WolfWings ShadowFlight" <wolfwngs@...>
Date: Fri Mar 21, 2003 3:40 am
Subject: Re: So would there be a problem with posting what numbers I've been able to calc
wolfwings_sh...
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--- In carwars@yahoogroups.com, "Jimmy Anderson" <jimmy@a...> wrote:
> I have no say-so, but I'm intrigued. What exactly have you done?
Design new
> cars using the cars as printed guidelines?

Not exactly. I haven't designed anything new, just started figuring
out the basic statistics such as price-per-component, a rough estimate
of space taken and weight to allow customization of the existing
designs, such as switching out weapons and armor for different loadouts.

An unofficial Vehicle Design Rules, if you will, since the official
one seems perpetually delayed currently. =^.^= And I thought I'd post
it here, but first I wanted to check if such was okay as first and
foremost I don't want to fracture the community or impact SJGames
plans negatively for one of my favorite products of theirs. :-)

#213 From: "Jimmy Anderson" <jimmy@...>
Date: Thu Mar 20, 2003 3:19 pm
Subject: RE: So would there be a problem with posting what numbers I've been able to calc?
jimmylogan
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I have no say-so, but I'm intrigued. What exactly have you done? Design new
cars using the cars as printed guidelines?

Jim



-----Original Message-----
From: WolfWings ShadowFlight [mailto:wolfwngs@...]
Sent: Thursday, March 20, 2003 3:30 AM
To: carwars@yahoogroups.com
Subject: [carwars] So would there be a problem with posting what numbers
I've been able to calc?


Just asking for permission of sorts before posting the listing of what
invidual stats I've been able to calculate for the various parts, going
strictly by the published Div 5, Div 10, and Div 15 sets and the Div 5
Vehicle Guide. It's far from complete, but I figured it might make CW a
little more enjoyable for some folks, having new cars to play with.

So, anyone with the say-so gonna say Yay or Nay before I so much as mention
this again? =^.^=



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#212 From: "WolfWings ShadowFlight" <wolfwngs@...>
Date: Thu Mar 20, 2003 9:29 am
Subject: So would there be a problem with posting what numbers I've been able to calc?
wolfwings_sh...
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Just asking for permission of sorts before posting the listing of what
invidual stats I've been able to calculate for the various parts,
going strictly by the published Div 5, Div 10, and Div 15 sets and the
Div 5 Vehicle Guide. It's far from complete, but I figured it might
make CW a little more enjoyable for some folks, having new cars to
play with.

So, anyone with the say-so gonna say Yay or Nay before I so much as
mention this again? =^.^=

#211 From: "ranger813 <ranger813@...>" <ranger813@...>
Date: Wed Jan 29, 2003 6:05 pm
Subject: (No subject)
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#210 From: "WolfWings ShadowFlight <wolfwngs@...>" <wolfwngs@...>
Date: Fri Dec 27, 2002 1:10 am
Subject: Re: Design Rules
wolfwings_sh...
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--- In carwars@yahoogroups.com, Roach <deadtechinc@y...> wrote:
> > But yes, I'm anxious to see the design kit as well. :-)
>
> Sure did. SJG currently has no playtest for the VDR due to a dislike
in the rules by
> several people SJ being one of them, for the last round of
playtests.  I am anxious to
> see what they are going to do, but am not holding my breath for
anything in the next
> year.

Erf... good grief. Rolls from 6 months past to 18 months past? That's
starting to sound like some computer programs I could name by other
companies. :-)

I wish everyone luck with hammering that stuff out, and it looks like
I'll work more on figuring out the stats for the existing gear in the
books a little harder now in the meantime. =-.-=

#209 From: Roach <deadtechinc@...>
Date: Fri Dec 27, 2002 12:51 am
Subject: Re: Re: Design Rules
deadtechinc
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> But yes, I'm anxious to see the design kit as well. :-)

Sure did. SJG currently has no playtest for the VDR due to a dislike in the
rules by
several people SJ being one of them, for the last round of playtests.  I am
anxious to
see what they are going to do, but am not holding my breath for anything in the
next
year.



=====
Lee Langston
BenCon Miniature Games Coordinator
http://www.ihero-philes.com
http://www.ogresforge.com
http://www.undersunday.com

"Dice, grant us your friendship; have pity on us.  Do not bewitch us with the
force of your terrible sorcery.  Lay to rest your anger, your hatred.  Let
someone else fall into the trap of the brown dice."  -- Gambler's Lament

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#208 From: "WolfWings ShadowFlight <wolfwngs@...>" <wolfwngs@...>
Date: Fri Dec 27, 2002 12:45 am
Subject: Re: Design Rules
wolfwings_sh...
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--- In carwars@yahoogroups.com, "exgrunt" <exgrunt@y...> wrote:
> Don't sweat it, Paul.  After the year we waited for 5th ed., a mere
> three months is cake.

And I hate to state the obvious, but a large amount of the 'basic'
rules for design can be determined from the existing designs if one is
willing to invest the time and effort. Spaces and those rules being
the one major exception. :-)

Of course, all that may go out the window depending on the final
design rules if they 'invalidate' some existing designs by a buck or
pound or two. =^.^=

But yes, I'm anxious to see the design kit as well. :-)

#207 From: "WolfWings ShadowFlight <wolfwngs@...>" <wolfwngs@...>
Date: Fri Dec 27, 2002 12:40 am
Subject: Re: return fire,droped weapons and rams
wolfwings_sh...
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--- In carwars@yahoogroups.com, "Jimmy Anderson" <jimmy@c...> wrote:
> By my reading of the rules, you may return fire when fired upon, and a
> ram, though it does damage, is not being fired upon...

Any Starter Kit, Page 7, left-side column just above 'Attacking' in
the large font, the last sentence:

You may also answer a ram with return fire, if you have a firing
action left and a weapon that can hit the rammer.

In this case, it doesn't answer the original question of does a
minelayer serve for a return fire during a ram, but it does answer
that a ram DOES draw return fire.

#206 From: Roach <deadtechinc@...>
Date: Tue Aug 6, 2002 1:03 am
Subject: Re: How does one set up a club?
deadtechinc
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Our Club ran for many years and we had a great time with it [sighs all
nastoligly]...anyway, we just ran events using the Corporate dueling
rules, or we just took turns "hosting" events.  "Lee, your hosting next
week, what is the event?"  "Arena duel, Division 30, nothing bigger than
Luxury, in the Aladin's Castle."

It isn't hard to do, but if you want to be a little more formal, I suggest
the corporate dueling rules.  You can get them from the car wars website
or from ADQ 4/1

Hope that helps!

--- fabe_ca <fabe@...> wrote:
>
>  ok I'm Planing to start a Car Wars club that hopefuly will be some
> day registered with the AADA.
>
> The problem is however is that i have no
> idea on how to set a group up, how should i organize the games? how
> should I run a tournamnet? So if any of you exprenced players could
> give me some advice on even just point me to web site that could
> help me it would be greatly appreciated.
>
>
>         Thank you
>
>
>
> Community email addresses:
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>
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>
>


=====
Lee Langston
BenCon Miniature Games Coordinator

http://www.ihero-philes.com
http://www.ogresforge.com

__________________________________________________
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#205 From: "fabe_ca" <fabe@...>
Date: Tue Aug 6, 2002 12:43 am
Subject: How does one set up a club?
fabe_ca
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ok I'm Planing to start a Car Wars club that hopefuly will be some
day registered with the AADA.

The problem is however is that i have no
idea on how to set a group up, how should i organize the games? how
should I run a tournamnet? So if any of you exprenced players could
give me some advice on even just point me to web site that could
help me it would be greatly appreciated.


         Thank you

#204 From: "fabe_ca" <fabe@...>
Date: Wed Jul 24, 2002 1:44 am
Subject: Road wolves/Fortress Town
fabe_ca
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What is the current release date for these two suplements, the up-comming
releases section of sjgames.com use to say next month but now i can't find them
listed any where.

#203 From: "Paul Chapman" <paul@...>
Date: Mon Jul 22, 2002 3:06 pm
Subject: Re: Re: Lots o' questions!
virtualpkc
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> >
> > > 2] Durring a T-Bone, If I hit a car and the randome direction pivot
> > moves
> > > me to line up with the rammed car again and I have enough movement
> > left
> > > [after speed reduction for the ram], can I ram twice in one round?

As long as the collision results place the two vehicles _apart_, a second ram is
possible.

> >
> > No.  Only if the cars totally break contact and then collide again do
> > you do any additional damage.

Your reasoning is correct, but the answer isn't. Most of the time, the results
of a Tbone will separate the vehicles enough for a second ram.
> >
>
> Are you sure thats right? according to the FAQ if the result of a collision
brings to cars backing to contact you are to move them away from each other
displacing them an identical amount,the amount should be as small as possible
>

If the vehicles are _overlapping_, then the counters are moved apart. When
moving the counters apart, it is only fair to move them as little as possible,
and as equally as possible.

[This has been an official message from the Line Editor of Steve Jackson Games'
Car Wars, Ogre, or Miniatures Division.]
Paul Chapman
Miniatures Division Manager
Ogre Line Editor
Car Wars Line Editor
Steve Jackson Games
paul@...

#202 From: "fabe_ca" <fabe@...>
Date: Sat Jul 20, 2002 12:33 am
Subject: Re: Lots o' questions!
fabe_ca
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--- In carwars@y..., "Eponymn" <eponymn@y...> wrote:
> --- In carwars@y..., Roach <deadtechinc@y...> wrote:
> > I have been reading the rules again [preping for an up comming
> game] and
> > have run into a few questions about the game.  Here we go:
> >
> > 1] Flamethrowers can be mounted front now?  Does the firing car take
> > damage from them if it moving forward?
>
> Yes.  No.
>
> > 2] Durring a T-Bone, If I hit a car and the randome direction pivot
> moves
> > me to line up with the rammed car again and I have enough movement
> left
> > [after speed reduction for the ram], can I ram twice in one round?
>
> No.  Only if the cars totally break contact and then collide again do
> you do any additional damage.
>

Are you sure thats right? according to the FAQ if the result of a collision
brings to cars backing to contact you are to move them away from each other
displacing them an identical amount,the amount should be as small as possible


> > 3] When are the design rules out?  I am hoping next month, but will
> wait
> > anouther one or two before I get testy.  ;)
>
> They're in playtest now.  I expect to see it in stores in September.
>
> > 4] When can we expect to see more on the Car Wars site?  Autoduel
> Times?
> > AADA?, Links, or maybe an arena design or 2?
>
> No idea, unfortunately.  I'm surprised that they haven't at least
> updated the news - having the VDS in playtest ought to be a big deal
> and publicized heavily.
>


   If your looking for arenas, Arena Book 1 has just shiped today, in the mean
time Philip Reed of steve Jackson games has a cool area on  his personal web
site at www.philipjreed.com just go to the articles page

> > Thanks in advance.
> >
> > =====
> > Lee Langston
> > BenCon Miniature Games Coordinator
> >
> > http://www.ihero-philes.com
> > http://www.ogresforge.com

#201 From: "Eponymn" <eponymn@...>
Date: Fri Jul 19, 2002 2:00 pm
Subject: Re: Lots o' questions!
Eponymn
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--- In carwars@y..., Roach <deadtechinc@y...> wrote:
> I have been reading the rules again [preping for an up comming
game] and
> have run into a few questions about the game.  Here we go:
>
> 1] Flamethrowers can be mounted front now?  Does the firing car take
> damage from them if it moving forward?

Yes.  No.

> 2] Durring a T-Bone, If I hit a car and the randome direction pivot
moves
> me to line up with the rammed car again and I have enough movement
left
> [after speed reduction for the ram], can I ram twice in one round?

No.  Only if the cars totally break contact and then collide again do
you do any additional damage.

> 3] When are the design rules out?  I am hoping next month, but will
wait
> anouther one or two before I get testy.  ;)

They're in playtest now.  I expect to see it in stores in September.

> 4] When can we expect to see more on the Car Wars site?  Autoduel
Times?
> AADA?, Links, or maybe an arena design or 2?

No idea, unfortunately.  I'm surprised that they haven't at least
updated the news - having the VDS in playtest ought to be a big deal
and publicized heavily.

> Thanks in advance.
>
> =====
> Lee Langston
> BenCon Miniature Games Coordinator
>
> http://www.ihero-philes.com
> http://www.ogresforge.com

#200 From: Roach <deadtechinc@...>
Date: Thu Jul 18, 2002 10:08 pm
Subject: Lots o' questions!
deadtechinc
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I have been reading the rules again [preping for an up comming game] and
have run into a few questions about the game.  Here we go:

1] Flamethrowers can be mounted front now?  Does the firing car take
damage from them if it moving forward?

2] Durring a T-Bone, If I hit a car and the randome direction pivot moves
me to line up with the rammed car again and I have enough movement left
[after speed reduction for the ram], can I ram twice in one round?

3] When are the design rules out?  I am hoping next month, but will wait
anouther one or two before I get testy.  ;)

4] When can we expect to see more on the Car Wars site?  Autoduel Times?
AADA?, Links, or maybe an arena design or 2?

Thanks in advance.

=====
Lee Langston
BenCon Miniature Games Coordinator

http://www.ihero-philes.com
http://www.ogresforge.com

__________________________________________________
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Yahoo! Autos - Get free new car price quotes
http://autos.yahoo.com

#199 From: Roach <deadtechinc@...>
Date: Wed Jul 17, 2002 5:36 pm
Subject: Dever Playtest help needed.
deadtechinc
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Denver Area Caw Wars players, I am needing to playtest an arena i have
designed for an event I am going to run at next years BenCon [June 2003].
The event will be a super scale event, but the playtest is going to be
normal scale.  Can I have all you Denverites contact me so I can get a
playtest date set up with you all and get a good game going?  I need up to
12 players for this and only have 4 or 5 people so far.  Please contact me
off list and let me know if you are interested.  The playtest will use the
Division 15 cars from the books currently out.

The actual event at the con will be run in a 24' x 24' arena and will
involve players bringing their own 1:25th scale Car built to look like the
vehicle they bring to play.  There will be a painting contest for the best
looking car as well as a prize for the winner of the event.

Please contact me at lee@... or weekdays [M-F 10am to 7pm] you
can call me at 303.272.9666

Thanks in advance to all those who are willing to help.


=====
Lee Langston
BenCon Miniature Games Coordinator

http://www.ihero-philes.com
http://www.ogresforge.com

__________________________________________________
Do You Yahoo!?
Yahoo! Autos - Get free new car price quotes
http://autos.yahoo.com

#198 From: "exgrunt" <exgrunt@...>
Date: Thu Jun 20, 2002 9:23 pm
Subject: Re: Design Rules
exgrunt
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Don't sweat it, Paul.  After the year we waited for 5th ed., a mere
three months is cake.

Craig

--- In carwars@y..., "Paul Chapman" <paul@s...> wrote:
> >
> >  Well sjgames.com says augest but that just when they  have it
will be done since it also use to say that the divsion 5 vehicle
guide and the arena book were due out this month buy they got pushed
back to july so expect the same thing to happen to the design rules.
> >
> >
> Sad fact of the gaming industry: release dates slide.
>
> [This has been an official message from the Line Editor of Steve
Jackson Games' Car Wars, Ogre, or Miniatures Division.]
> Paul Chapman
> Miniatures Division Manager
> Ogre Line Editor
> Car Wars Line Editor
> Steve Jackson Games
> paul@s...

#197 From: "Paul Chapman" <paul@...>
Date: Thu Jun 20, 2002 3:30 pm
Subject: Re: Re: Design Rules
virtualpkc
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>
>  Well sjgames.com says augest but that just when they  have it will be done
since it also use to say that the divsion 5 vehicle  guide and the arena book
were due out this month buy they got pushed back to july so expect the same
thing to happen to the design rules.
>
>
Sad fact of the gaming industry: release dates slide.

[This has been an official message from the Line Editor of Steve Jackson Games'
Car Wars, Ogre, or Miniatures Division.]
Paul Chapman
Miniatures Division Manager
Ogre Line Editor
Car Wars Line Editor
Steve Jackson Games
paul@...

#196 From: "fabe_ca" <fabe@...>
Date: Wed Jun 19, 2002 10:21 pm
Subject: Re: Design Rules
fabe_ca
Offline Offline
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--- In carwars@y..., "deadtechinc" <deadtechinc@y...> wrote:
> When are the design rules comming out?




  Well sjgames.com says augest but that just when they  have it will be done
since it also use to say that the divsion 5 vehicle  guide and the arena book
were due out this month buy they got pushed back to july so expect the same
thing to happen to the design rules.

#195 From: "deadtechinc" <deadtechinc@...>
Date: Wed Jun 19, 2002 9:52 pm
Subject: Design Rules
deadtechinc
Offline Offline
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When are the design rules comming out?

#194 From: "fabe_ca" <fabe@...>
Date: Tue Jun 4, 2002 10:19 pm
Subject: Re: ATTN Paul Chapman: North American Road atlas & Survial Guide
fabe_ca
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--- In carwars@y..., "Paul Chapman" <paul@s...> wrote:
> >
> >    So is there going to be a new edtion of the Road atlas and surival Guide
or ever a re-release of thre old one?
> >
> >
> Much of the information in the old version is now out of date, so there really
isn't any reason to re-release it. However, a new edition isn't out of the
question.
>
> [This has been an official message from the Line Editor of Steve Jackson
Games' Car Wars, Ogre, or Miniatures Division.]
> Paul Chapman
> Miniatures Division Manager
> Ogre Line Editor
> Car Wars Line Editor
> Steve Jackson Games
> paul@s...

Ah so there is hope,good,car Wars has such a interesting back story to it it
would be a shame to ignore it in this edtion,but from now it looks like the
focuse will be on rules for the time being.

#193 From: "Paul Chapman" <paul@...>
Date: Mon Jun 3, 2002 2:43 pm
Subject: Re: ATTN Paul Chapman: North American Road atlas & Survial Guide
virtualpkc
Offline Offline
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>
>    So is there going to be a new edtion of the Road atlas and surival Guide or
ever a re-release of thre old one?
>
>
Much of the information in the old version is now out of date, so there really
isn't any reason to re-release it. However, a new edition isn't out of the
question.

[This has been an official message from the Line Editor of Steve Jackson Games'
Car Wars, Ogre, or Miniatures Division.]
Paul Chapman
Miniatures Division Manager
Ogre Line Editor
Car Wars Line Editor
Steve Jackson Games
paul@...

#192 From: "fabe_ca" <fabe@...>
Date: Sun Jun 2, 2002 4:13 am
Subject: ATTN Paul Chapman: North American Road atlas & Survial Guide
fabe_ca
Offline Offline
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Thanks for taking the time to read this, but  after reading Excerpts from the
Road atlas from the web arctives of the old " Autoduel quarterly" magazine I've
been wounder if there are any plans to release a new edtion of the book  that
the newest edition of Car Wars is up and running.

  And from some of the stuff i've read aboutt CW before it was release sugested
some changes in the car Wars world so a new Road atlas sounds like the oerfect
way to bring playersd both old and new(like my self) up to speed.

    So is there going to be a new edtion of the Road atlas and surival Guide or
ever a re-release of thre old one?


                                  ThanK You

P.S I've  have both the car Wars Card game as well as all three division 5 set
and I'm enjoying them both,thanks to every one at Steave Jackson games for
putting out such a great game

#191 From: "Jimmy Anderson" <jimmy@...>
Date: Thu May 30, 2002 12:17 pm
Subject: RE: return fire,droped weapons and rams
jimmylogan
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By my reading of the rules, you may return fire when fired upon, and a ram, though it does damage, is not being fired upon...
 
Jim
 
 
 
-----Original Message-----
From: fabe_ca [mailto:fabe@...]
Sent: Thursday, May 30, 2002 12:18 AM
To: carwars@yahoogroups.com
Subject: [carwars] return fire,droped weapons and rams


  Ok lets say some one is going ram my killer Kart in the rear can i use the return fire rule to drop a mine, and if so when can i drop it? do I place the mine before the ram takes place or after?


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#190 From: "fabe_ca" <fabe@...>
Date: Thu May 30, 2002 5:18 am
Subject: return fire,droped weapons and rams
fabe_ca
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Ok lets say some one is going ram my killer Kart in the rear can i use the
return fire rule to drop a mine, and if so when can i drop it? do I place the
mine before the ram takes place or after?

#189 From: "Paul Chapman" <paul@...>
Date: Tue May 28, 2002 2:29 pm
Subject: Re: Deluxe Car Wars Problem
virtualpkc
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>
> I'm in Australia and I have waited some weeks for my copy of Deluxe
> Car Wars to arrive. When it did, it was missing a heap of stuff. Is
> there anyone here who could help me out with a scanned version of
> the counters and the turning key?

A better solution would be to contact orders@... with a list of what
components you did receive. They should be able to replace the missing elements.

Scanning such materials violates SJG's copyright, so please don't do it, and
don't ask others to do it.

[This has been an official message from the Line Editor of Steve Jackson Games'
Car Wars, Ogre, or Miniatures Division.]
Paul Chapman
Miniatures Division Manager
Ogre Line Editor
Car Wars Line Editor
Steve Jackson Games
paul@...

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