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carwars · This list is for discussion of the Steve Jackson Game "Car Wars," including house rules, vehicle designs, gadget designs, or ev
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Messages 199 - 228 of 248   Oldest  |  < Older  |  Newer >  |  Newest
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199
Denver Area Caw Wars players, I am needing to playtest an arena i have designed for an event I am going to run at next years BenCon [June 2003]. The event will...
Roach
deadtechinc
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Jul 17, 2002
5:36 pm
200
I have been reading the rules again [preping for an up comming game] and have run into a few questions about the game. Here we go: 1] Flamethrowers can be...
Roach
deadtechinc
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Jul 18, 2002
10:08 pm
201
... game] and ... Yes. No. ... moves ... left ... No. Only if the cars totally break contact and then collide again do you do any additional damage. ... wait...
Eponymn
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Jul 19, 2002
2:00 pm
202
... Are you sure thats right? according to the FAQ if the result of a collision brings to cars backing to contact you are to move them away from each other...
fabe_ca
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Jul 20, 2002
12:33 am
203
... As long as the collision results place the two vehicles _apart_, a second ram is possible. ... Your reasoning is correct, but the answer isn't. Most of the...
Paul Chapman
virtualpkc
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Jul 22, 2002
2:55 pm
204
What is the current release date for these two suplements, the up-comming releases section of sjgames.com use to say next month but now i can't find them...
fabe_ca
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Jul 24, 2002
1:44 am
205
ok I'm Planing to start a Car Wars club that hopefuly will be some day registered with the AADA. The problem is however is that i have no idea on how to set a...
fabe_ca
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Aug 6, 2002
12:43 am
206
Our Club ran for many years and we had a great time with it [sighs all nastoligly]...anyway, we just ran events using the Corporate dueling rules, or we just...
Roach
deadtechinc
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Aug 6, 2002
1:03 am
207
... Any Starter Kit, Page 7, left-side column just above 'Attacking' in the large font, the last sentence: You may also answer a ram with return fire, if you...
WolfWings ShadowFligh...
wolfwings_sh...
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Dec 27, 2002
12:40 am
208
... And I hate to state the obvious, but a large amount of the 'basic' rules for design can be determined from the existing designs if one is willing to invest...
WolfWings ShadowFligh...
wolfwings_sh...
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Dec 27, 2002
12:45 am
209
... Sure did. SJG currently has no playtest for the VDR due to a dislike in the rules by several people SJ being one of them, for the last round of playtests....
Roach
deadtechinc
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Dec 27, 2002
12:51 am
210
... in the rules by ... playtests. I am anxious to ... anything in the next ... Erf... good grief. Rolls from 6 months past to 18 months past? That's starting...
WolfWings ShadowFligh...
wolfwings_sh...
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Dec 27, 2002
1:10 am
211 ranger813 <ranger813@...
ranger813
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Jan 29, 2003
6:06 pm
212
Just asking for permission of sorts before posting the listing of what invidual stats I've been able to calculate for the various parts, going strictly by the...
WolfWings ShadowFlight
wolfwings_sh...
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Mar 20, 2003
9:29 am
213
I have no say-so, but I'm intrigued. What exactly have you done? Design new cars using the cars as printed guidelines? Jim ... From: WolfWings ShadowFlight...
Jimmy Anderson
jimmylogan
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Mar 20, 2003
3:19 pm
214
... Design new ... Not exactly. I haven't designed anything new, just started figuring out the basic statistics such as price-per-component, a rough estimate ...
WolfWings ShadowFlight
wolfwings_sh...
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Mar 21, 2003
3:40 am
215
Looking to make the game more fast pace... i've cut the phases down to 3 from 5.. i was wondering if you gays got any more ideas... thanks, ien...
ien_threetoe
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May 14, 2003
11:42 am
216
We are going to be working on a miniatures game called Hex Command: Streets that makes the game more like a wargame and not so much like a role playing game....
Terry M Cabak
companycmd
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May 16, 2003
2:36 pm
217
I like the bits of complexities like the damages system... i was wounder like simplifications on firing modifiers.. take it down to 1 sheet instead of 2 and...
Mr Ien Threetoe
ien_threetoe
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May 16, 2003
5:56 pm
218
hi thare fellow auto duelers i have bean playing the new car wars of late , haveing invested in a cupel of the starter packs and the div 5 book ,i am...
ross
oddpodz
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Aug 26, 2003
1:40 pm
219
There are lots of builder programs that make it easy like this one http://www.esglabs.com/carwars/CADCv16.zip that make car building easy and fun if you don't...
Ien Threetoe
ien_threetoe
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Aug 27, 2003
4:11 am
220
He's looking for something about the Version 5 cars, not the old ones... Jim ... From: Ien Threetoe [mailto:ien_threetoe@...] Sent: Tuesday, August 26,...
Jimmy Anderson
jimmylogan
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Aug 27, 2003
4:51 am
221
did the design of the cars change that much i though they were just going to change game play will ... ...
Ien Threetoe
ien_threetoe
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Aug 28, 2003
3:07 am
222
thanks chaps...
Ross n Debz
oddpodz
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Aug 28, 2003
7:18 pm
223
... just going ... I don't know about "that much" - the new rules haven't been released yet (see my other post) - but they have definitely changed. The goal...
Eponymn
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Sep 1, 2003
4:23 pm
224
For anyone who's still paying attention, Scott Haring has said over at Pyramid that he and some others at SJG have been testing out a new VDS. It's not ready...
Eponymn
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Sep 1, 2003
4:24 pm
225
what's a VDS? thanks, will ... _________________________________________________________________ MSN 8: Get 6 months for $9.95/month...
Ien Threetoe
ien_threetoe
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Sep 3, 2003
11:51 am
226
VDS = Vehicle Design System ... From: "Ien Threetoe" <ien_threetoe@...> To: <carwars@yahoogroups.com> Sent: Wednesday, September 03, 2003 6:49 AM ...
Cynthia Celeste Miller
babycindi
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Sep 3, 2003
11:53 am
227
I hate to sound negative, but I'm not holding my breath. I tried the new game and as an MiB for SJG demoed it to several people. Most everyone either didn't...
Jimmy Anderson
jimmylogan
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Sep 8, 2003
2:05 am
228
The game play rules changed but so did the car designs that came with the new rules. Jim ... From: Ien Threetoe [mailto:ien_threetoe@...] Sent:...
Jimmy Anderson
jimmylogan
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Sep 8, 2003
2:07 am
Messages 199 - 228 of 248   Oldest  |  < Older  |  Newer >  |  Newest
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