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Messages 366 - 395 of 645   Oldest  |  < Older  |  Newer >  |  Newest
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366
For those who could not make it to Historicon, there are several pictures of the Carnage and Glory games that were held at the convention on the HMGS web site...
fplb02
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Aug 4, 2007
8:24 pm
367
Hi all. Had another excellent FPW game with Von Moltke a couple of days ago and I have a few basic questions. 1. When a unit changes formation can it also...
mikechrismartin
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Aug 13, 2007
3:12 am
368
Mike, In response to your questions: 1. The system does permit changes of facing when performing a formation change. So a unit can perform a front to flank or...
nigelpmarsh
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Aug 13, 2007
10:34 pm
369
Nigel, Had an interesting scenario come along in a Crimean game we fought this past w/e. using a few alterations with the Napoleonic system. Would like your...
Stephen Staniforth
rejectfrom60s
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Aug 14, 2007
7:55 pm
370
Stephen, There is a difference between a unit in open order formation and a unit in any other formation with skirmishers deployed to cover the parent unit. The...
nigelpmarsh
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Aug 15, 2007
2:35 pm
371
I too am troubled by the high effectiveness of ACW artillery in C&G but what do I know about the actual effectiveness. Not much at the moment other than from...
idler203
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Aug 17, 2007
8:47 am
372
I did play test using a Peach Orchard scenario and the changes I used I think worked really well, actual historic results appeared as opposed to Barksdale...
scoted01
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Aug 17, 2007
2:06 pm
373
I, Good question - no ruleset can be certain of getting every facet or mechanic of combat exactly historically accurate. It has to be somewhat abstract in it's...
nigelpmarsh
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Aug 17, 2007
2:55 pm
374
I like your change proposal for canister fire zones, that will impact the "Indian rush" feature which just now has very little impact against artillery as the...
scoted01
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Aug 17, 2007
4:24 pm
375
hi there, first post here so be gentle!! i am considering buying a set of these rules to run on my laptop for maybe SYW or naps to build some fictitious armies...
greg_cfc
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Aug 18, 2007
12:28 am
376
I ordered the SYW and Napoleonic modules. Not sure which I'll use yet, but I want to use it for the early French Revolution and had a few questions. How are...
Dan Brown
berlichtingen
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Aug 18, 2007
12:44 am
377
hello again, second post!!!!! do these computer generated rules have a decent amount of replay value in the fact that the same outcome is not going to happen...
greg_cfc
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Aug 18, 2007
12:49 am
378
hi all, i notice your database does not contain a list of players as other groups do, so, does anyone play using c&g in this area of the UK who would like to...
greg_cfc
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Aug 18, 2007
12:59 am
379
I read and sent a reply on the following post. Though I guess I didn't read it correctly. Due to the following comment from it; --"McLaws attack on the Peach...
Stephen Staniforth
rejectfrom60s
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Aug 19, 2007
4:09 pm
380
Greg, Welcome to the group. C&GII is very flexible in this respect, battles can be fought using brigade size forces, up to multi-corps actions. I would suggest...
nigelpmarsh
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Aug 19, 2007
4:37 pm
381
Dan, Units can be defined by class and experience, there are five classes of troop and four experience levels. Combat and fire ratings similarly can be set at...
nigelpmarsh
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Aug 19, 2007
4:41 pm
382
Greg, Simple answer - no two actions will ever be the same. But you can assume that a fresh guards unit will defeat a fatigued conscript unit - but at the same...
nigelpmarsh
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Aug 19, 2007
4:50 pm
383
Stephen, yes I had considered that fatigue played a part in it but probably more around actual return fire against counter battery. Sickles corps were in...
scoted01
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Aug 19, 2007
7:55 pm
384
Get this error when i attempt to run the program: Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid I...
Dan Brown
berlichtingen
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Aug 21, 2007
5:41 am
385
After a quick read through the two manuals, I'm thinking the SYW version would work better for the early Revolution. The attack column is in for the French and...
Dan Brown
berlichtingen
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Aug 21, 2007
6:12 am
386
Dan, The system was compiled for distribution on an XP machine, therefore the included component 'comdlg32.ocx' would be based on that platform. The system has...
nigelpmarsh
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Aug 21, 2007
12:52 pm
387
... the included ... we may have to ... computers - you gotta love ... I tried running the app with XP compatability turned on and tried running setup with XP...
Dan Brown
berlichtingen
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Aug 21, 2007
4:48 pm
388
Dan, C&GII is written using Visual Basic 6. Various dependency files are necessary for a VB6 application to run using any operating system. Vista is not...
nigelpmarsh
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Aug 21, 2007
5:08 pm
389
... That did the trick! Thanks...
Dan Brown
berlichtingen
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Aug 22, 2007
10:41 am
390
Dan, Excellent Just for the record, I actually installed the software to a Vista Home Premium machine last night with no issues whatsoever - so hopefully your...
nigelpmarsh
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Aug 22, 2007
12:55 pm
391
Nigel, I am planning on having a Crimean game using an adaptation of your Napoleonic system. The following is the scenario; It is the Autumn of 1854 on the...
Stephen Staniforth
rejectfrom60s
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Aug 31, 2007
4:29 pm
392
Hi Nigel. Has a big FPW game today and noticed that open columns that change to line are counted as dougling by the system and therfore can not fire. I know...
mikechrismartin
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Sep 2, 2007
1:31 am
393
Nigel Thanks for taking the trouble to reply so fully and positively and sorry for not replying sooner but holidays have intervened. I take your point entirely...
idler203
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Sep 2, 2007
7:43 am
394
A situation came up in our game yesterday where there was a lot of charging and firing in woods. 2 columns were charging a succession of lines quite...
mikechrismartin
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Sep 2, 2007
3:02 pm
395
Mike, We had a similar situation arise in a Crimean war game a few months ago. Using the C&G Napoleonic system with a few in house changes. Primarily giving...
Stephen Staniforth
rejectfrom60s
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Sep 2, 2007
3:35 pm
Messages 366 - 395 of 645   Oldest  |  < Older  |  Newer >  |  Newest
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