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#30 From: "Stefan Pochmann" <pochmann@...>
Date: Sat Feb 21, 2004 12:03 am
Subject: Re: BD weekly contest
stefan_pochmann
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I'd be very interested in this! Haven't blindsolved recently, but I
finally want to get very serious about it.

Stefan

#29 From: "cmhardw" <foozman17@...>
Date: Fri Feb 20, 2004 5:50 am
Subject: BD weekly contest
cmhardw
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Hey would anyone be interested in some sort of blindfold weekly
contest?  It would be sort of like the Sunday contest only for
blindfolded solves.  Does something like this already exist and I
just don't know about it?  If one doesn't exist, and there is
interest, then I would like to start one on my site to take place
every Sunday.

Feedback would be welcome as to the rule format people would like if
this hasn't already been done.

I'll post this message on the speedsolving group too to help spread
the word about this as well.

Chris

#28 From: "mackymakisumi" <mackymakisumi@...>
Date: Thu Jan 15, 2004 7:27 am
Subject: Re: Corner orientation the skewed way...
mackymakisumi
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p.s.
I guess you could do this on 3x3x3 too, but then you'll have to
memorize all RH LL algs...

--- In blindfoldsolving-rubiks-cube@yahoogroups.com, "mackymakisumi"
<mackymakisumi@y...> wrote:
> I do this a lot on 2x2x2... well, kind of.
> What I do is first I use an alg to get corners in their correct
layer
> (U/D) and the corners of each layer solvable (sums up to 3k), and
> then use CLL to solve each layer. If you can read the first part
> really fast, there's almost nothing to remember and only 3 algs to
> do, which means lots of time saved for you. :D I use this method
only
> when I can do what I wrote in the last sentence, and if not, just
> stick to the usual stiff_hands' style.
>
> Macky M
>
> --- In blindfoldsolving-rubiks-cube@yahoogroups.com, "Stefan
> Pochmann" <pochmann@g...> wrote:
> > I thought about orienting the ULF, URB, DLB and DRF corners with
> one
> > algorithm and then the other four corners with another algorithm.
> > That is, assuming those two groups can be oriented independently
> > (each sums up to a multiple of 3). If not, one more preparation
alg
> > can make it so.
> >
> > The nice thing is that you need only very few algorithms and
before
> > and after applying one of them you only need to turn the cube as
a
> > whole, no "real" moves are necessary.
> >
> > There are only four sets of orientations:
> > - { 0, 0, 0, 0 }
> > - { 0, 0, 1, 2 }
> > - { 0, 1, 1, 1 }
> > - { 0, 2, 2, 2 }
> > - { 1, 1, 2, 2 }
> >
> > You can always turn the whole cube so that the smallest of those
> > numbers is at ULF, the second smallest at URB, the third smallest
> at
> > DLB and the largest at DRF. Then apply one of only four (three
> > without inversion) algorithms.
> >
> > Did someone try this before?
> >
> > Stefan

#27 From: "mackymakisumi" <mackymakisumi@...>
Date: Thu Jan 15, 2004 7:25 am
Subject: Re: Corner orientation the skewed way...
mackymakisumi
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I do this a lot on 2x2x2... well, kind of.
What I do is first I use an alg to get corners in their correct layer
(U/D) and the corners of each layer solvable (sums up to 3k), and
then use CLL to solve each layer. If you can read the first part
really fast, there's almost nothing to remember and only 3 algs to
do, which means lots of time saved for you. :D I use this method only
when I can do what I wrote in the last sentence, and if not, just
stick to the usual stiff_hands' style.

Macky M

--- In blindfoldsolving-rubiks-cube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote:
> I thought about orienting the ULF, URB, DLB and DRF corners with
one
> algorithm and then the other four corners with another algorithm.
> That is, assuming those two groups can be oriented independently
> (each sums up to a multiple of 3). If not, one more preparation alg
> can make it so.
>
> The nice thing is that you need only very few algorithms and before
> and after applying one of them you only need to turn the cube as a
> whole, no "real" moves are necessary.
>
> There are only four sets of orientations:
> - { 0, 0, 0, 0 }
> - { 0, 0, 1, 2 }
> - { 0, 1, 1, 1 }
> - { 0, 2, 2, 2 }
> - { 1, 1, 2, 2 }
>
> You can always turn the whole cube so that the smallest of those
> numbers is at ULF, the second smallest at URB, the third smallest
at
> DLB and the largest at DRF. Then apply one of only four (three
> without inversion) algorithms.
>
> Did someone try this before?
>
> Stefan

#26 From: "Stefan Pochmann" <pochmann@...>
Date: Mon Jan 12, 2004 9:41 pm
Subject: Re: Corner orientation the skewed way...
stefan_pochmann
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> There are only four sets of orientations:
> - { 0, 0, 0, 0 }

I should've said "multiset", of course. Sorry if I caused confusion.

Stefan

#25 From: "Stefan Pochmann" <pochmann@...>
Date: Mon Jan 12, 2004 9:37 pm
Subject: Corner orientation the skewed way...
stefan_pochmann
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I thought about orienting the ULF, URB, DLB and DRF corners with one
algorithm and then the other four corners with another algorithm.
That is, assuming those two groups can be oriented independently
(each sums up to a multiple of 3). If not, one more preparation alg
can make it so.

The nice thing is that you need only very few algorithms and before
and after applying one of them you only need to turn the cube as a
whole, no "real" moves are necessary.

There are only four sets of orientations:
- { 0, 0, 0, 0 }
- { 0, 0, 1, 2 }
- { 0, 1, 1, 1 }
- { 0, 2, 2, 2 }
- { 1, 1, 2, 2 }

You can always turn the whole cube so that the smallest of those
numbers is at ULF, the second smallest at URB, the third smallest at
DLB and the largest at DRF. Then apply one of only four (three
without inversion) algorithms.

Did someone try this before?

Stefan

#24 From: "makimoto2000us" <makimoto@...>
Date: Fri Jan 9, 2004 12:55 am
Subject: three cycles for 5x5x5 and 4x4x4
makimoto2000us
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Hi Dr. C,

I know what you want!

>Actually, for 5 (or even 4), if anyone has an algorithm for centre 3
>cycles of the following form:
> F face      B face
>AAA          XXX
>AAA          XXX
>AAC          AXX
>^ ^          ^
>
>(i.e. something that effectively puts the C in the F face into the
>place occupied by the A on the B face using, e.g., the marked A (or
>another equivalent) on the F face)), it would make solving the 5
>blindfolded a lot easier.
I can't determine whether marked "A" on B face is Bld or Brd.
Anyway, put "A" on B face to Blu using B face turn.

(Bx) l2 d R d' l2 d R' d' (B'x)
I don't use this for regular solving but this should work for your
case.

Hope this will help your amazing speedblindfold solving big cubes.

Masayuki Akimoto

#23 From: "mackymakisumi" <mackymakisumi@...>
Date: Thu Jan 8, 2004 11:20 pm
Subject: Re: Richard's advanced method
mackymakisumi
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Hi Stefan,

Yup, I'm alive. lol
answer to your q: Dr. C does not use all those algs, just suggested
that more algorithms could be used for blindfold cubing, and came up
with that list. I've memorized some of the useful ones (especially
edge orientation alg.), but I feel that BCFSSS (Blindfold cubing for
seriously sad savants - a work in progress by Dr. C) is a little too
much for me, at least for now. Maybe I'll try it in the summer...

My method is basically the same as the method on stiff_hands' page,
i.e. I memorize permutation in cycles. For orientation, I don't use
any numbers, but take a mental picture of the blue/white stickers (my
U and D...japanese color scheme)
For solving, I start with corner orientation (since this is the
hardest part for me), then edge orientation. Then I move on to
permutation, but this is done in a totally random manner. (for
example, I stop in the middle of permuting the edges and use some PLL
algs to move around corners and edges at the same time, then go back
to solving corners and edges separately)

i sure hope that makes sense. :D

Macky

--- In blindfoldsolving-rubiks-cube@yahoogroups.com, "Stefan
Pochmann" <pochmann@g...> wrote:
> Hi all!
>
> Anybody still living in this group? ;-) I just heard of it and was
> pointed to this post of Richard's method.
>
> Question: Is he really using this many algorithms? I remember him
> writing somewhere that he doesn't do it for speed. But then why so
> many algs? Btw, stage 3 seems to be missing... I was surprised to
read
> "Finishing the middle layer" after just orientation algs :-)
>
> Also, how do the other top guys memorize/solve?
>
> Cheers!
> Stefan (who recently began blindfold solving several puzzles and
wants
> to get better).

#22 From: "Stefan Pochmann" <pochmann@...>
Date: Tue Jan 6, 2004 4:13 pm
Subject: Re: Richard's advanced method
stefan_pochmann
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Hi all!

Anybody still living in this group? ;-) I just heard of it and was
pointed to this post of Richard's method.

Question: Is he really using this many algorithms? I remember him
writing somewhere that he doesn't do it for speed. But then why so
many algs? Btw, stage 3 seems to be missing... I was surprised to read
"Finishing the middle layer" after just orientation algs :-)

Also, how do the other top guys memorize/solve?

Cheers!
Stefan (who recently began blindfold solving several puzzles and wants
to get better).

#21 From: "Daniel Hayes" <swedishlf@...>
Date: Tue Sep 2, 2003 3:09 pm
Subject: Re: Richard's advanced method
pi3p14159265
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Thanks very much, that's very useful indeed!
 
I'll probably just practice quite a bit. once I get the memorization time down, then I'll work on getting the solution method down.
 
Daniel
----- Original Message -----
Sent: Tuesday, September 02, 2003 7:41 AM
Subject: [blindfoldsolving-rubiks-cube] Richard's advanced method

Here is most of Richard's advanced method in one email, a total of 95
algorithms!  These appeared in instalments over at speedsolving.

I have changed some values to make it more useful for me to see -- at a
glance -- probabilities.  My thinking is that this is too much for one
person to memorize (though I would love it if someone proved me wrong) but
that the list can be used to assemble a shorter list (that is what I am
doing now).  This could drastically cut down execution times for
blindfolding.  All credit goes to Dr C., of course.
S.

Total average number of moves 94 21369829/28740096

Stage 1 / 2: Edge Orientation
75 Algorithms; Average number of moves: 15 257/512

Two Edges to Orient
Four algorithms; probability 66/2048 (0.03222)
1. Isomorphic to (1,2): L F' U L' B' F U R' F U' R B F' U'  (14)
(probability 12/2048)
2. Isomorphic to (1,3): F U2 F2 D' U' L' U L D F2 U' F' U'  (13)
(probability 24/2048)
3. Isomorphic to (1,6): L2 R2 D B' L D' B L2 R2 F' U L' F U'  (14)
(probability 6/2048)
4. Isomorphic to (1,11): R' U' R U2 R2 D' U' F' U F D R2 U'  (13)
(probability 24/2048)

Four Edges to Orient
Eighteen algorithms; probability 495/2048 (0.24169)
5. Isomorphic to (1,2,3,4): U' L2 F2 L2 D2 L' R B' R2 D2 R2 F2 L R'  (14)
(probability 6/2048)
6. Isomorphic to (1,2,3,5): R2 D L' R F L' R U L' R B L' R'  (13)
(probability 48/2048)
7. Isomorphic to (1,2,3,7): U2 F2 R2 F2 U' F2 R2 F2 U2 B' F R' B F'  (14)
(probability 24/2048)
8. Isomorphic to (1,2,3,8): F2 L2 F2 U' F2 L2 F2 U2 B F' L' B' F U2  (14)
(probability 24/2048)
9. Isomorphic to (1,2,3,9): U F' U2 F R U B U' L U2 L' B' U' R'  (14)
(probability 48/2048)
10. Isomorphic to (1,2,3,10): U F U' R U2 R' F' U' L' U B' U2 B L  (14)
(probability 48/2048)
11. Isomorphic to (1,2,5,6): U B2 F2 U B2 F2 R2 B F' U2 R' U2 B' F R2 U' 
(16) (probability 3/2048)
12. Isomorphic to (1,2,5,7): D L' R F L' R U L' R B L' R  (12) (probability
48/2048)
13. Isomorphic to (1,2,7,8): B2 F2 D B2 F2 R2 B' F D2 R' D2 B F' R2  (14)
(probability 6/2048)
14. Isomorphic to (1,2,7,9): D' R2 B' L2 U' L' R' U' L2 F' R2 D' L R  (14)
(probability 48/2048)
15. Isomorphic to (1,2,8,9): D R2 B' L2 U L' R' U' L2 F R2 D' L R  (14)
(probability 48/2048)
16. Isomorphic to (1,2,9,11): F2 L2 D2 B' D2 L2 F2 U R2 U2 R' U2 R2 U'  (14)
(probability 12/2048)
17. Isomorphic to (1,2,9,12): R2 F2 R2 D2 R2 B' R2 D2 R2 F2 L R' U' L' R' 
(15) (probability 24/2048)
18. Isomorphic to (1,3,6,8): F2 R2 D' R2 F2 R2 U2 L R' B' L' R U2 R2  (14)
(probability 12/2048)
19. Isomorphic to (1,3,6,9): U' R2 U B R' B U R U2 R' B' U B' R'  (14)
(probability 24/2048)
20. Isomorphic to (1,3,6,10): L B2 L2 U R2 B2 L' R U2 R2 B' L2 U2 R'  (14)
(probability 24/2048)
21. Isomorphic to (1,3,6,11): U' B U' R' B2 R B U R' U B R2 B' R'  (14)
(probability 24/2048)
22. Isomorphic to (1,3,6,12): L' B2 L2 U L2 R2 B2 L R' U2 B' R2 U2 R  (14)
(probability 24/2048)

Six Edges to Orient
Thirty algorithms; probability 924/2048 (0.45117)
23. Isomorphic to (1,2,3,4,5,6):  L F' L' U L2 R2 D2 L' R F L D' L2 R2 U2 R'
  (16) (probability 12/2048)
24. Isomorphic to (1,2,3,4,5,7):  U L2 R2 D' B2 R2 D L2 F2 U L R' F' L2 B L
R  (17) (probability 24/2048)
25. Isomorphic to (1,2,3,4,5,9):  L2 F2 U B2 L' R2 D' F' U2 F2 L' B2 D2 U R
F  (16) (probability 48/2048)
26. Isomorphic to (1,2,3,4,5,11):  U' L2 B L B L2 R' B2 F' R2 D R D L' R2 D2
  (16) (probability 48/2048)
27. Isomorphic to (1,2,3,4,9,10):  U F2 U2 B2 F' D R D B' F2 D2 F2 D L' D'
B'  (16) (probability 24/2048)
28. Isomorphic to (1,2,3,4,9,12):  R2 D2 U F2 L' B2 U2 B' D' L' R2 F2 U B2
L2 B R'  (17) (probability 12/2048)
29. Isomorphic to (1,2,3,5,6,7):  F2 L2 D U' R2 U' L R F' U2 R2 U2 B F2 L R
U'  (17) (probability 12/2048)
30. Isomorphic to (1,2,3,5,6,8):  L B2 L2 R2 F' L D L' R F2 L2 R2 B L' D' R'
  (16) (probability 12/2048)
31. Isomorphic to (1,2,3,5,6,9):  L2 R2 D' L B L' R D2 L2 R2 U L' B' L R' U2
  (16) (probability 24/2048)
32. Isomorphic to (1,2,3,5,6,10):  U2 L2 R2 D R' B' L' R D2 L2 R2 U' R B L
R'  (16) (probability 24/2048)
33. Isomorphic to (1,2,3,5,7,8):  D' B2 L2 U' R2 F2 U L2 R2 D' L' R' F' L2 B
L' R  (17) (probability 24/2048)
34. Isomorphic to (1,2,3,5,7,9):  B2 L2 D R2 F2 R B D U2 L2 F' R2 D2 R' U'
F'  (16) (probability 48/2048)
35. Isomorphic to (1,2,3,5,7,10):  B L2 F2 L' D L B R' F2 R2 B2 F L' U' L'
F2  (16) (probability 48/2048)
36. Isomorphic to (1,2,3,5,7,11):  R2 B2 L' B R B2 L2 F L' U' L F2 L' B2 R2
B U'  (17) (probability 48/2048)
37. Isomorphic to (1,2,3,5,7,12):  L2 F' L2 U2 B2 R' B' L F L2 D2 B R D B2 L
U'  (17) (probability 48/2048)
38. Isomorphic to (1,2,3,5,8,9):  F2 U B2 L' R2 D' F' U2 F2 L' B2 D2 U R F
L2  (16) (probability 48/2048)
39. Isomorphic to (1,2,3,5,8,10):  D' L2 D B L B' F2 U' B L2 B' D' L' D U2 F
  (16) (probability 48/2048)
40. Isomorphic to (1,2,3,5,8,11):  L2 D2 U L R2 D' R' D' R2 B2 F L2 R B' L'
B'  (16) (probability 48/2048)
41. Isomorphic to (1,2,3,5,8,12):  L2 D2 U' R2 F R F L' R2 B' F2 L2 D L D R'
  (16) (probability 48/2048)
42. Isomorphic to (1,2,3,5,11,12):  U' B2 F2 R D' B L D' F' D2 U2 L B' D R
B'  (16) (probability 48/2048)
43. Isomorphic to (1,2,3,7,8,10):  U B2 F2 D2 B' F L B D' B2 F2 U2 B F' L'
B'  (16) (probability 48/2048)
44. Isomorphic to (1,2,3,7,9,10):  D2 L' F' R2 F2 U' B2 L2 R D F U2 F2 R B2
U'  (16) (probability 16/2048)
45. Isomorphic to (1,2,3,7,9,12):  B' F2 R' B U2 B' L' U' L R2 F L' U2 L B U
  (16) (probability 48/2048)
46. Isomorphic to (1,2,3,7,10,12):  R2 D U2 R' B' R' D2 U L2 U2 L' D R F R'
U2  (16) (probability 27/2048)
47. Isomorphic to (1,2,3,8,9,11):  R2 D2 R2 D F' D' L' U R2 U2 L2 R' D B D
L'  (16) (probability 12/2048)
48. Isomorphic to (1,2,3,8,9,12):  L2 R' F R D F2 D' L D U2 F' D' R' F2 R U'
  (16) (probability 45/2048)
49. Isomorphic to (1,2,3,8,10,12):  L2 D2 U R' F' R' D U2 R2 U2 R' B R D L'
U2  (16) (probability 12/2048)
50. Isomorphic to (1,2,7,8,9,12):  L B' D2 U2 R U B' L' U F' L2 R2 D L F' U'
  (16) (probability 12/2048)
51. Isomorphic to (1,3,6,8,9,12):  F2 D B2 L2 D2 F2 U B' R' F R2 U F2 L2 D L
F R'  (18) (probability 4/2048)
52. Isomorphic to (1,3,6,8,10,11):  R2 B2 F2 D F R' U' F L' D2 U2 B U L' F'
U R  (17) (probability 4/2048)

Eight Edges to Orient
Eighteen algorithms; probability 495/2048 (0.24169)
53. Isomorphic to not (1,2,3,4): L2 R2 D' B' F' L' R' D' U' B' F' L' R' U'
L2 R2  (16) (probability 6/2048)
54. Isomorphic to not (1,2,3,5): U' B2 D' L' R' B' F' D' U' L' R' B' F' U'
B2 U  (16) (probability 48/2048)
55. Isomorphic to not (1,2,3,7): U2 L2 D' B' F' L' R' D' U' B' F' L' R' U'
L2 U2  (16) (probability 24/2048)
56. Isomorphic to not (1,2,3,8): R2 D' B' F' L' R' D' U' B' F' L' R' U' R2 
(14) (probability 24/2048)
57. Isomorphic to not (1,2,3,9): U' B2 F2 L2 F' U2 L' D U L' U2 B' L2 B2 F2
U' L' R'  (18) (probability 48/2048)
58. Isomorphic to not (1,2,3,10): L R2 D' B' F' L' R' D' U' B' F' L' R' U'
L' R2  (16) (probability 48/2048)
59. Isomorphic to not (1,2,5,6): B' F' L' R' D' U' B' F' L' R' D' U'  (12)
(probability 3/2048)
60. Isomorphic to not (1,2,5,7): F D B' L' R' D' U' B' F' L' R' D' U' F' D'
F'  (16) (probability 48/2048)
61. Isomorphic to not (1,2,7,8): D' B' F' L' R' D' U' B' F' L' R' U'  (12)
(probability 6/2048)
62. Isomorphic to not (1,2,7,9): F' L D' B' F' L' R' D' U' B' F' L' R' U' L'
F  (16) (probability 48/2048)
63. Isomorphic to not (1,2,8,9): R' D' B' F' L' R' D' U' B' F' L' R' U' R 
(14) (probability 48/2048)
64. Isomorphic to not (1,2,9,11): B U2 L' R' D B2 L2 D2 B F R2 F2 L' D U F' 
(16) (probability 12/2048)
65. Isomorphic to not (1,2,9,12): B' F D' U' L B2 L2 B' F' U2 R2 F2 D' L R
U2  (16) (probability 24/2048)
66. Isomorphic to not (1,3,6,8): D F2 L R B D2 L2 F2 D' U' R2 U2 R' B' F' U'
  (16) (probability 12/2048)
67. Isomorphic to not (1,3,6,9): U2 L B' L' R' D' U' B' F' L' R' D' U' F' L'
U2  (16) (probability 24/2048)
68. Isomorphic to not (1,3,6,10): U' R' B' L' R' D' U' B' F' L' R' D' U' F'
R U  (16) (probability 24/2048)
69. Isomorphic to not (1,3,6,11): U R' F2 D' L' R' B' F' D' U' L' R' B' F'
U' F2 R U'  (18) (probability 24/2048)
70. Isomorphic to not (1,3,6,12): R D2 B' D' U' L' R' B' F' D' U' L' R' F'
D2 R'  (16) (probability 24/2048)

Ten Edges to Orient
Four algorithms; probability 66/2048 (0.03222)
71. Isomorphic to not (1,2): D U' B2 L2 B2 L2 D2 R' B2 U2 B' F' D' B2 U' L
R' F'  (18) (probability 12/2048)
72. Isomorphic to not (1,3): D' U' R2 D' U2 B2 L2 B2 U' L R F D' U R B F R2 
(18) (probability 24/2048)
73. Isomorphic to not (1,6): D2 B2 L2 B2 D' L2 D U L2 B' F' L' D U' B' L' R'
U'  (18) (probability 6/2048)
74. Isomorphic to not (1,11): L2 B2 D U' B2 R2 D2 R B F' D' L' R' B L2 U2 R2
F'  (18) (probability 24/2048)

Twelve Edges to Orient
One algorithm; probability 1/2048 (0.00048)
75. Isomorphic to superflip: U' R2 U' F2 D' R2 U' B F U2 L' B2 R2 F2 D' U F'
U2 L' R'  (20) (probability 1/2048)

Stage 4: Finishing the Middle Layer
Average number of moves 6.5
(Need to reflect some algorithms (these are not noted) and to invert some
(noted))

76. D2 B2 D2 U2 F2 U2 (Probability 1/12)
77. D B2 F2 D' U L2 R2 U' (Probability 1/24)
78. D R2 D' U F2 U' (Probability 1/3 - need to know inverse)
79. F2 U2 F2 U2 F2 U2 (Probability 1/6 - disturbs U layer too)
80. F2 D' U' L2 D U F2 U2 (Probability 1/12 - disturbs U layer too)
81. D2 B2 D' U' R2 D' U' F2 (Probability 1/12 - disturbs U layer too, needs
inverse)
82. B2 D' U' R2 D2 L2 D' U' (Probability 1/6 - disturbs U layer too, needs
inverse)

Stage 5 / 6: Edges to Correct Layer
Eleven algorithms; average number of moves 7 17/35

One Edge to Move
Two algorithms; probability 16/70 (0.22857)
83. Isomorphic to (1 5 2) (the inverse gives (1 2 5)): L R' F2 L' R U2  (6*)
(probability 8/70)
84. Isomorphic to (1 5 3): B2 L2 D F2 L2 B2 U R2  (8) (probability 8/70)

Two Edges to Move
Six algorithms; probability 36/70 (0.51428)
85. Isomorphic to (1 5)(2 6): L2 B2 L2 R2 F2 R2  (6) (probability 2/70)
86. Isomorphic to (1 5)(2 7): L2 B2 R2 D' B2 L2 F2 U'  (8) (probability
16/70)
87. Isomorphic to (1 5)(3 7): F2 R2 F2 R2 F2 R2  (6) (probability 4/70;
effectively the same as one of the Stage 4 algorithms, 2 both adjacent
straight)
88. Isomorphic to (1 5)(3 8): R2 B2 L2 D2 B2 R2 F2 U2  (8) (probability
8/70)
89. Isomorphic to (1 6)(3 8): U2 B2 R2 F2 L2 F2 R2 U2  (8) (probability
4/70)
90. Isomorphic to (1 7)(2 8): U' R2 F2 B2 L2 F2 B2 U (8) (probability 2/70)

Three Edges to Move
Three algorithms; probability 16/70 (0.22857)
91. Isomorphic to (1 5 2 3)(3 7): L' B2 L2 F2 L' R' U2 R'  (8) (probability
4/70)
92. Isomorphic to (1 5 2 6)(4 8): R2 D B2 L2 R2 F2 U' L2  (8) (probability
4/70)
93. Isomorphic to (1 6 2 7)(3 8): L2 U F2 R2 F2 U L2 B2  (8) (probability
8/70)

Four Edges to Move
One algorithm; probability 1/70 (0.01428)
94. Isomorphic to (1 5)(2 6)(3 7)(4 8): L2 F2 R2 B2 F2 R2 F2 R2  (8)
(probability 1/70)

Stage 7
One algorithm; probability 1/2 (0.5); average number of moves 3
Same as (or at least is isomorphic to) an algorithm from Stage 4 (from a
different angle)

95. L2 R2 U2 L2 R2 D2

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#20 From: "simonl cube" <simonlcube@...>
Date: Tue Sep 2, 2003 12:41 pm
Subject: Richard's advanced method
simonlcube
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Here is most of Richard's advanced method in one email, a total of 95
algorithms!  These appeared in instalments over at speedsolving.

I have changed some values to make it more useful for me to see -- at a
glance -- probabilities.  My thinking is that this is too much for one
person to memorize (though I would love it if someone proved me wrong) but
that the list can be used to assemble a shorter list (that is what I am
doing now).  This could drastically cut down execution times for
blindfolding.  All credit goes to Dr C., of course.
S.

Total average number of moves 94 21369829/28740096

Stage 1 / 2: Edge Orientation
75 Algorithms; Average number of moves: 15 257/512

Two Edges to Orient
Four algorithms; probability 66/2048 (0.03222)
1. Isomorphic to (1,2): L F' U L' B' F U R' F U' R B F' U'  (14)
(probability 12/2048)
2. Isomorphic to (1,3): F U2 F2 D' U' L' U L D F2 U' F' U'  (13)
(probability 24/2048)
3. Isomorphic to (1,6): L2 R2 D B' L D' B L2 R2 F' U L' F U'  (14)
(probability 6/2048)
4. Isomorphic to (1,11): R' U' R U2 R2 D' U' F' U F D R2 U'  (13)
(probability 24/2048)

Four Edges to Orient
Eighteen algorithms; probability 495/2048 (0.24169)
5. Isomorphic to (1,2,3,4): U' L2 F2 L2 D2 L' R B' R2 D2 R2 F2 L R'  (14)
(probability 6/2048)
6. Isomorphic to (1,2,3,5): R2 D L' R F L' R U L' R B L' R'  (13)
(probability 48/2048)
7. Isomorphic to (1,2,3,7): U2 F2 R2 F2 U' F2 R2 F2 U2 B' F R' B F'  (14)
(probability 24/2048)
8. Isomorphic to (1,2,3,8): F2 L2 F2 U' F2 L2 F2 U2 B F' L' B' F U2  (14)
(probability 24/2048)
9. Isomorphic to (1,2,3,9): U F' U2 F R U B U' L U2 L' B' U' R'  (14)
(probability 48/2048)
10. Isomorphic to (1,2,3,10): U F U' R U2 R' F' U' L' U B' U2 B L  (14)
(probability 48/2048)
11. Isomorphic to (1,2,5,6): U B2 F2 U B2 F2 R2 B F' U2 R' U2 B' F R2 U'
(16) (probability 3/2048)
12. Isomorphic to (1,2,5,7): D L' R F L' R U L' R B L' R  (12) (probability
48/2048)
13. Isomorphic to (1,2,7,8): B2 F2 D B2 F2 R2 B' F D2 R' D2 B F' R2  (14)
(probability 6/2048)
14. Isomorphic to (1,2,7,9): D' R2 B' L2 U' L' R' U' L2 F' R2 D' L R  (14)
(probability 48/2048)
15. Isomorphic to (1,2,8,9): D R2 B' L2 U L' R' U' L2 F R2 D' L R  (14)
(probability 48/2048)
16. Isomorphic to (1,2,9,11): F2 L2 D2 B' D2 L2 F2 U R2 U2 R' U2 R2 U'  (14)
(probability 12/2048)
17. Isomorphic to (1,2,9,12): R2 F2 R2 D2 R2 B' R2 D2 R2 F2 L R' U' L' R'
(15) (probability 24/2048)
18. Isomorphic to (1,3,6,8): F2 R2 D' R2 F2 R2 U2 L R' B' L' R U2 R2  (14)
(probability 12/2048)
19. Isomorphic to (1,3,6,9): U' R2 U B R' B U R U2 R' B' U B' R'  (14)
(probability 24/2048)
20. Isomorphic to (1,3,6,10): L B2 L2 U R2 B2 L' R U2 R2 B' L2 U2 R'  (14)
(probability 24/2048)
21. Isomorphic to (1,3,6,11): U' B U' R' B2 R B U R' U B R2 B' R'  (14)
(probability 24/2048)
22. Isomorphic to (1,3,6,12): L' B2 L2 U L2 R2 B2 L R' U2 B' R2 U2 R  (14)
(probability 24/2048)

Six Edges to Orient
Thirty algorithms; probability 924/2048 (0.45117)
23. Isomorphic to (1,2,3,4,5,6):  L F' L' U L2 R2 D2 L' R F L D' L2 R2 U2 R'
   (16) (probability 12/2048)
24. Isomorphic to (1,2,3,4,5,7):  U L2 R2 D' B2 R2 D L2 F2 U L R' F' L2 B L
R  (17) (probability 24/2048)
25. Isomorphic to (1,2,3,4,5,9):  L2 F2 U B2 L' R2 D' F' U2 F2 L' B2 D2 U R
F  (16) (probability 48/2048)
26. Isomorphic to (1,2,3,4,5,11):  U' L2 B L B L2 R' B2 F' R2 D R D L' R2 D2
   (16) (probability 48/2048)
27. Isomorphic to (1,2,3,4,9,10):  U F2 U2 B2 F' D R D B' F2 D2 F2 D L' D'
B'  (16) (probability 24/2048)
28. Isomorphic to (1,2,3,4,9,12):  R2 D2 U F2 L' B2 U2 B' D' L' R2 F2 U B2
L2 B R'  (17) (probability 12/2048)
29. Isomorphic to (1,2,3,5,6,7):  F2 L2 D U' R2 U' L R F' U2 R2 U2 B F2 L R
U'  (17) (probability 12/2048)
30. Isomorphic to (1,2,3,5,6,8):  L B2 L2 R2 F' L D L' R F2 L2 R2 B L' D' R'
   (16) (probability 12/2048)
31. Isomorphic to (1,2,3,5,6,9):  L2 R2 D' L B L' R D2 L2 R2 U L' B' L R' U2
   (16) (probability 24/2048)
32. Isomorphic to (1,2,3,5,6,10):  U2 L2 R2 D R' B' L' R D2 L2 R2 U' R B L
R'  (16) (probability 24/2048)
33. Isomorphic to (1,2,3,5,7,8):  D' B2 L2 U' R2 F2 U L2 R2 D' L' R' F' L2 B
L' R  (17) (probability 24/2048)
34. Isomorphic to (1,2,3,5,7,9):  B2 L2 D R2 F2 R B D U2 L2 F' R2 D2 R' U'
F'  (16) (probability 48/2048)
35. Isomorphic to (1,2,3,5,7,10):  B L2 F2 L' D L B R' F2 R2 B2 F L' U' L'
F2  (16) (probability 48/2048)
36. Isomorphic to (1,2,3,5,7,11):  R2 B2 L' B R B2 L2 F L' U' L F2 L' B2 R2
B U'  (17) (probability 48/2048)
37. Isomorphic to (1,2,3,5,7,12):  L2 F' L2 U2 B2 R' B' L F L2 D2 B R D B2 L
U'  (17) (probability 48/2048)
38. Isomorphic to (1,2,3,5,8,9):  F2 U B2 L' R2 D' F' U2 F2 L' B2 D2 U R F
L2  (16) (probability 48/2048)
39. Isomorphic to (1,2,3,5,8,10):  D' L2 D B L B' F2 U' B L2 B' D' L' D U2 F
   (16) (probability 48/2048)
40. Isomorphic to (1,2,3,5,8,11):  L2 D2 U L R2 D' R' D' R2 B2 F L2 R B' L'
B'  (16) (probability 48/2048)
41. Isomorphic to (1,2,3,5,8,12):  L2 D2 U' R2 F R F L' R2 B' F2 L2 D L D R'
   (16) (probability 48/2048)
42. Isomorphic to (1,2,3,5,11,12):  U' B2 F2 R D' B L D' F' D2 U2 L B' D R
B'  (16) (probability 48/2048)
43. Isomorphic to (1,2,3,7,8,10):  U B2 F2 D2 B' F L B D' B2 F2 U2 B F' L'
B'  (16) (probability 48/2048)
44. Isomorphic to (1,2,3,7,9,10):  D2 L' F' R2 F2 U' B2 L2 R D F U2 F2 R B2
U'  (16) (probability 16/2048)
45. Isomorphic to (1,2,3,7,9,12):  B' F2 R' B U2 B' L' U' L R2 F L' U2 L B U
   (16) (probability 48/2048)
46. Isomorphic to (1,2,3,7,10,12):  R2 D U2 R' B' R' D2 U L2 U2 L' D R F R'
U2  (16) (probability 27/2048)
47. Isomorphic to (1,2,3,8,9,11):  R2 D2 R2 D F' D' L' U R2 U2 L2 R' D B D
L'  (16) (probability 12/2048)
48. Isomorphic to (1,2,3,8,9,12):  L2 R' F R D F2 D' L D U2 F' D' R' F2 R U'
   (16) (probability 45/2048)
49. Isomorphic to (1,2,3,8,10,12):  L2 D2 U R' F' R' D U2 R2 U2 R' B R D L'
U2  (16) (probability 12/2048)
50. Isomorphic to (1,2,7,8,9,12):  L B' D2 U2 R U B' L' U F' L2 R2 D L F' U'
   (16) (probability 12/2048)
51. Isomorphic to (1,3,6,8,9,12):  F2 D B2 L2 D2 F2 U B' R' F R2 U F2 L2 D L
F R'  (18) (probability 4/2048)
52. Isomorphic to (1,3,6,8,10,11):  R2 B2 F2 D F R' U' F L' D2 U2 B U L' F'
U R  (17) (probability 4/2048)

Eight Edges to Orient
Eighteen algorithms; probability 495/2048 (0.24169)
53. Isomorphic to not (1,2,3,4): L2 R2 D' B' F' L' R' D' U' B' F' L' R' U'
L2 R2  (16) (probability 6/2048)
54. Isomorphic to not (1,2,3,5): U' B2 D' L' R' B' F' D' U' L' R' B' F' U'
B2 U  (16) (probability 48/2048)
55. Isomorphic to not (1,2,3,7): U2 L2 D' B' F' L' R' D' U' B' F' L' R' U'
L2 U2  (16) (probability 24/2048)
56. Isomorphic to not (1,2,3,8): R2 D' B' F' L' R' D' U' B' F' L' R' U' R2
(14) (probability 24/2048)
57. Isomorphic to not (1,2,3,9): U' B2 F2 L2 F' U2 L' D U L' U2 B' L2 B2 F2
U' L' R'  (18) (probability 48/2048)
58. Isomorphic to not (1,2,3,10): L R2 D' B' F' L' R' D' U' B' F' L' R' U'
L' R2  (16) (probability 48/2048)
59. Isomorphic to not (1,2,5,6): B' F' L' R' D' U' B' F' L' R' D' U'  (12)
(probability 3/2048)
60. Isomorphic to not (1,2,5,7): F D B' L' R' D' U' B' F' L' R' D' U' F' D'
F'  (16) (probability 48/2048)
61. Isomorphic to not (1,2,7,8): D' B' F' L' R' D' U' B' F' L' R' U'  (12)
(probability 6/2048)
62. Isomorphic to not (1,2,7,9): F' L D' B' F' L' R' D' U' B' F' L' R' U' L'
F  (16) (probability 48/2048)
63. Isomorphic to not (1,2,8,9): R' D' B' F' L' R' D' U' B' F' L' R' U' R
(14) (probability 48/2048)
64. Isomorphic to not (1,2,9,11): B U2 L' R' D B2 L2 D2 B F R2 F2 L' D U F'
(16) (probability 12/2048)
65. Isomorphic to not (1,2,9,12): B' F D' U' L B2 L2 B' F' U2 R2 F2 D' L R
U2  (16) (probability 24/2048)
66. Isomorphic to not (1,3,6,8): D F2 L R B D2 L2 F2 D' U' R2 U2 R' B' F' U'
   (16) (probability 12/2048)
67. Isomorphic to not (1,3,6,9): U2 L B' L' R' D' U' B' F' L' R' D' U' F' L'
U2  (16) (probability 24/2048)
68. Isomorphic to not (1,3,6,10): U' R' B' L' R' D' U' B' F' L' R' D' U' F'
R U  (16) (probability 24/2048)
69. Isomorphic to not (1,3,6,11): U R' F2 D' L' R' B' F' D' U' L' R' B' F'
U' F2 R U'  (18) (probability 24/2048)
70. Isomorphic to not (1,3,6,12): R D2 B' D' U' L' R' B' F' D' U' L' R' F'
D2 R'  (16) (probability 24/2048)

Ten Edges to Orient
Four algorithms; probability 66/2048 (0.03222)
71. Isomorphic to not (1,2): D U' B2 L2 B2 L2 D2 R' B2 U2 B' F' D' B2 U' L
R' F'  (18) (probability 12/2048)
72. Isomorphic to not (1,3): D' U' R2 D' U2 B2 L2 B2 U' L R F D' U R B F R2
(18) (probability 24/2048)
73. Isomorphic to not (1,6): D2 B2 L2 B2 D' L2 D U L2 B' F' L' D U' B' L' R'
U'  (18) (probability 6/2048)
74. Isomorphic to not (1,11): L2 B2 D U' B2 R2 D2 R B F' D' L' R' B L2 U2 R2
F'  (18) (probability 24/2048)

Twelve Edges to Orient
One algorithm; probability 1/2048 (0.00048)
75. Isomorphic to superflip: U' R2 U' F2 D' R2 U' B F U2 L' B2 R2 F2 D' U F'
U2 L' R'  (20) (probability 1/2048)

Stage 4: Finishing the Middle Layer
Average number of moves 6.5
(Need to reflect some algorithms (these are not noted) and to invert some
(noted))

76. D2 B2 D2 U2 F2 U2 (Probability 1/12)
77. D B2 F2 D' U L2 R2 U' (Probability 1/24)
78. D R2 D' U F2 U' (Probability 1/3 - need to know inverse)
79. F2 U2 F2 U2 F2 U2 (Probability 1/6 - disturbs U layer too)
80. F2 D' U' L2 D U F2 U2 (Probability 1/12 - disturbs U layer too)
81. D2 B2 D' U' R2 D' U' F2 (Probability 1/12 - disturbs U layer too, needs
inverse)
82. B2 D' U' R2 D2 L2 D' U' (Probability 1/6 - disturbs U layer too, needs
inverse)

Stage 5 / 6: Edges to Correct Layer
Eleven algorithms; average number of moves 7 17/35

One Edge to Move
Two algorithms; probability 16/70 (0.22857)
83. Isomorphic to (1 5 2) (the inverse gives (1 2 5)): L R' F2 L' R U2  (6*)
(probability 8/70)
84. Isomorphic to (1 5 3): B2 L2 D F2 L2 B2 U R2  (8) (probability 8/70)

Two Edges to Move
Six algorithms; probability 36/70 (0.51428)
85. Isomorphic to (1 5)(2 6): L2 B2 L2 R2 F2 R2  (6) (probability 2/70)
86. Isomorphic to (1 5)(2 7): L2 B2 R2 D' B2 L2 F2 U'  (8) (probability
16/70)
87. Isomorphic to (1 5)(3 7): F2 R2 F2 R2 F2 R2  (6) (probability 4/70;
effectively the same as one of the Stage 4 algorithms, 2 both adjacent
straight)
88. Isomorphic to (1 5)(3 8): R2 B2 L2 D2 B2 R2 F2 U2  (8) (probability
8/70)
89. Isomorphic to (1 6)(3 8): U2 B2 R2 F2 L2 F2 R2 U2  (8) (probability
4/70)
90. Isomorphic to (1 7)(2 8): U' R2 F2 B2 L2 F2 B2 U (8) (probability 2/70)

Three Edges to Move
Three algorithms; probability 16/70 (0.22857)
91. Isomorphic to (1 5 2 3)(3 7): L' B2 L2 F2 L' R' U2 R'  (8) (probability
4/70)
92. Isomorphic to (1 5 2 6)(4 8): R2 D B2 L2 R2 F2 U' L2  (8) (probability
4/70)
93. Isomorphic to (1 6 2 7)(3 8): L2 U F2 R2 F2 U L2 B2  (8) (probability
8/70)

Four Edges to Move
One algorithm; probability 1/70 (0.01428)
94. Isomorphic to (1 5)(2 6)(3 7)(4 8): L2 F2 R2 B2 F2 R2 F2 R2  (8)
(probability 1/70)

Stage 7
One algorithm; probability 1/2 (0.5); average number of moves 3
Same as (or at least is isomorphic to) an algorithm from Stage 4 (from a
different angle)

95. L2 R2 U2 L2 R2 D2

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#19 From: "simonl cube" <simonlcube@...>
Date: Tue Sep 2, 2003 8:47 am
Subject: Re: 3x3x3 :)
simonlcube
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Way to go Daniel!!  How do think you will go about cutting down the time?
S.

>
>I know many of you frequent the speedsolving rubiks group, but I
>thought i'd mention it here too.  I just did my first 3x3x3
>blindfolded :) total time was somewhere around 25-30 minutes, 15-20
>mem and about 10 solution.

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#18 From: "pi3p14159265" <swedishlf@...>
Date: Tue Sep 2, 2003 3:28 am
Subject: 3x3x3 :)
pi3p14159265
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I know many of you frequent the speedsolving rubiks group, but I
thought i'd mention it here too.  I just did my first 3x3x3
blindfolded :) total time was somewhere around 25-30 minutes, 15-20
mem and about 10 solution.

I'm very happy :)

Daniel

#17 From: "mackymakisumi" <mackymakisumi@...>
Date: Wed Aug 27, 2003 9:07 am
Subject: 2 cubes
mackymakisumi
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Hi all,

I solved 2 cubes blindfolded today.
I just thought I should do this to get myself ready for 5x5x5...
It took me 12:20, and I don't think I can improve much on it at this
point. gotta practice this some more before I can memorize the
5x5x5... almost gave me a headache... I don't know how you can do 3-5
all at once, Dr.C!

Macky

#16 From: "pi3p14159265" <swedishlf@...>
Date: Wed Aug 20, 2003 10:14 pm
Subject: 2x2x2 :)
pi3p14159265
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Hey all, I joined up a while ago and didn't really get serious about
trying to learn to blindfold cube until about a week ago.  I hashed
out a method and tried decided it was good enough to try about 2 days
ago.  And today I have solved my first (and second and third and
fourth...etc.) blindfolded 2x2x2 cube.  Nothing compared to some of
you pros, but it's a step in the right direction!

I've done it correctly probably around 10 times today.  Takes me
about 3-5 minutes with memorization, but for a newb, I don't think
that's too terrible.

I'll practice this for a while longer before I attempt the 3x3x3.

Anyway, just thought I'd share!

Daniel

#15 From: "mackymakisumi" <mackymakisumi@...>
Date: Sat Aug 16, 2003 8:32 am
Subject: New to the Group
mackymakisumi
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Hi, guys,

I just joined this group. I'll troduce myself, too...

Name: Shotaro "Macky" Makisumi (Call me Macky!)
Age: 13
Blindfold experience: 8 months
Best Blindfold time for 3x3x3: 2:50

That's about it...
I'll be around from time to time.

Thanks!
Macky

#14 From: "simonl cube" <simonlcube@...>
Date: Sun May 25, 2003 3:09 pm
Subject: Re: Hello to all
simonlcube
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Hi Daniel.

Welcome to a very quiet, easy-going group!  It seems us blindfolders do not
have a lot to say to one another  :-)
S.

>
>Hey everyone, I just joined up this morning and thought I'd introduce
>myself.  My name is Daniel Hayes, and I'm a frequent visitor to the speed
>solving rubik's cube yahoo group.  I've always wanted to solve the cube
>blindfolded, but have yet to really hunker down and get going on a method.
>I hope that it's ok to join without having accomplished the feat yet.  So I
>hope to get a little guidance here and if I'm lucky, one day to give some
>too.
>
>Great to be a member!
>Daniel
>
>_________________________________________________________________
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>

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#13 From: "Daniel Hayes" <swedishlf@...>
Date: Sat May 24, 2003 9:55 pm
Subject: Hello to all
pi3p14159265
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Hey everyone, I just joined up this morning and thought I'd introduce
myself.  My name is Daniel Hayes, and I'm a frequent visitor to the speed
solving rubik's cube yahoo group.  I've always wanted to solve the cube
blindfolded, but have yet to really hunker down and get going on a method.
I hope that it's ok to join without having accomplished the feat yet.  So I
hope to get a little guidance here and if I'm lucky, one day to give some
too.

Great to be a member!
Daniel

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#12 From: mrtrickypants
Date: Sat Feb 15, 2003 11:32 am
Subject: 2 Cubes At Once
mrtrickypants
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i'm wondering if anyone (possibly richard) has solved 2 cubes at once
blind...i mean, one in each hand.

or is this somehow not as difficult as i imagine it would be?
would love to see it

#11 From: "James Potter <speed_cuber@...>" <speed_cuber@...>
Date: Tue Feb 11, 2003 3:48 am
Subject: memorizing the #'s
speed_cuber
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Are there any memorization techniques, or mnemonics that you use?
Because my memory is awful, so I need to improve it by alot.

#10 From: GameOfDeath2
Date: Mon Feb 3, 2003 2:59 pm
Subject: Re: 1 3x3x3 and 1 5x5x5
GameOfDeath2
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--- In blindfoldsolving-rubiks-cube@yahoogroups.com, "simonl cube"
<simonlcube@h...> wrote:
>
>
> Richard: have you seen the new 6x6x6 over at twisty?  A new
blindfold target
> to set ...
> S.
>

They're not in production yet though, right? That would be hard.
Generally speaking going up a size increases the difficulty a lot.
For instance, a Revenge is much harder than 2 3x3x3's, maybe harder
than 3 3x3x3's. You don't have to remember as much but you can't put
as much to the back of your mind as doing separate cubes. Also the
algorithms tend to be longer so it takes more time to finish and that
in itself makes it harder. Plus they are really much harder to twist.
You get very nervous when it feels as if maybe the centre pieces are
about to come off and break away from the puzzle as you are twisting
but you can't see what's best to make sure the puzzle stays in one
piece.

I think 6x6x6 would be too hard for me at the moment. Probably need
to do at least a 4x4x4 and a 5x5x5 first and before that 3 3x3x3s and
a 5x5x5.

Maybe some day...

That megaminx is a bit troublesome too. It's pretty difficult to keep
the orientation of the puzzle as a whole in mind.

>
>
>
> >From: GameOfDeath2 <no_reply@yahoogroups.com>
> >Reply-To: blindfoldsolving-rubiks-cube@yahoogroups.com
> >To: blindfoldsolving-rubiks-cube@yahoogroups.com
> >Subject: [blindfoldsolving-rubiks-cube] 1 3x3x3 and 1 5x5x5
> >Date: Fri, 31 Jan 2003 18:12:41 -0000
> >
> >
> >New PB for blindfold cubing - one 3x3x3 and one 5x5x5.
> >
>
>
> _________________________________________________________________
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#9 From: "simonl cube" <simonlcube@...>
Date: Mon Feb 3, 2003 9:10 am
Subject: Re: 1 3x3x3 and 1 5x5x5
simonlcube
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Richard: have you seen the new 6x6x6 over at twisty?  A new blindfold target
to set ...
S.




>From: GameOfDeath2 <no_reply@yahoogroups.com>
>Reply-To: blindfoldsolving-rubiks-cube@yahoogroups.com
>To: blindfoldsolving-rubiks-cube@yahoogroups.com
>Subject: [blindfoldsolving-rubiks-cube] 1 3x3x3 and 1 5x5x5
>Date: Fri, 31 Jan 2003 18:12:41 -0000
>
>
>New PB for blindfold cubing - one 3x3x3 and one 5x5x5.
>


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#8 From: GameOfDeath2
Date: Sun Feb 2, 2003 12:07 am
Subject: One handed
GameOfDeath2
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Did the cube one handed and blindfolded today. The cube should be
examined 1 handed as this is part of the timing process (though I
did not time it as I didn't want the pressure before I got it done
for the first time).

#7 From: GameOfDeath2
Date: Fri Jan 31, 2003 6:12 pm
Subject: 1 3x3x3 and 1 5x5x5
GameOfDeath2
Offline Offline
 
New PB for blindfold cubing - one 3x3x3 and one 5x5x5.

#6 From: gogozergus
Date: Sat Jan 4, 2003 6:22 pm
Subject: I'm happy
gogozergus
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My first cube solved blindfolded !!!!  :-)

It took me 10 minutes for memorizing the cube, and 30 minutes for solving.

The main problem seems to be the permutation of edges. Have you got
any tip allowing you to remember them easily?


Gilles.

#5 From: "jobigoud <jobigoud@...>" <jobigoud@...>
Date: Sat Jan 4, 2003 1:06 pm
Subject: Re: Methods
jobigoud
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What about a midway method ?

It's really easier to keep a numbers list (one dimensional) in memory
than a colored cube (3D).
But it's much more efficient to apply algos that will move several
pieces at a time like f2l or LL algs.

I was wondering of the possibility of an hybrid method that would
work like this :

Orienting the corners : with the digit sequence for orientation we
mentally compute a unique number.
This number will refer to a specific algorithm which will solve
the whole corners orientation without touching the corners
permutations or the edges in any way.

We would basically do the same thing for permuting the corners and
for the edges in several steps.

I don't know the feasibility of such a method...
For exemple how many orient/permuts exists for the 8 corners ?

With Carr's method corners are solved using very few algorithms.
But since algorithms are fore-memorized we should store more of them
for blindfoldspeedcubing.

The main problem of the fridrich method (for blindfold) is that every
single alg will scramble the rest of the cube.
It's determinant to find a technique that do solve the cube gradually
so we don't have to update or save again the sequence number
memorized at the beginning...( an edges first method might do
this ?? )


jo.

#4 From: "cmhardw <foozman17@...>" <foozman17@...>
Date: Fri Jan 3, 2003 9:13 pm
Subject: Re: Methods
cmhardw
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I'm trying to learn to do the cube blindfolded exactly the same way
as when I speed solve it, only it should actually be more like me
solving for fewest moves since I have more time to think about it.
At least that's my goal anyway.  Not sure if it's practical but I
want to try it.  I figure if I can work on the mental aspect of
following the pieces then I could probably do this pretty quickly
(maybe sub-1 hour but I'm not sure about that yet).

Chris

--- In blindfoldsolving-rubiks-cube@yahoogroups.com, "simonl cube"
<simonlcube@h...> wrote:
> >Anyway I've been
> >doing a lot of thinking about my method and I think I might be able
> >to significantly reduce my solving time for doing the cube
> >blindfolded using the Fridrich method.
>
> Wow Chris, how much of the Fridrich method are you using?
> S.
>
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#3 From: "simonl cube" <simonlcube@...>
Date: Fri Jan 3, 2003 11:19 am
Subject: Re: Methods
simonlcube
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>Anyway I've been
>doing a lot of thinking about my method and I think I might be able
>to significantly reduce my solving time for doing the cube
>blindfolded using the Fridrich method.

Wow Chris, how much of the Fridrich method are you using?
S.

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#2 From: "cmhardw <foozman17@...>" <foozman17@...>
Date: Fri Jan 3, 2003 6:14 am
Subject: Methods
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I haven't actually looked at anyone's method, except for a quick 10
second glance at Richard Carr's page.  Really all I got from
Richard's page was that he numbers the pieces.  Anyway I've been
doing a lot of thinking about my method and I think I might be able
to significantly reduce my solving time for doing the cube
blindfolded using the Fridrich method.  Right now I estimate the
limit to be about an hour with memorizing and solving, but I'm not
very sure of the accuracy of that right now.  I'm not sure how
practical this is, as it is essentially purposefully doing a problem
one of the hardest ways possible and trying to get good at it, but
I'm interested to see what happens.  Anyway I'm going to be very
stubborn and not look at any of the other pages until I really work
my method out.  I'll probably devote a section of my page to it once
I really work all the kinks of it, in case anyone ever feels inclined
to do it the hard way :)

I wish everyone the best of luck in their blindfolded achievments,
Chris

#1 From: "simonlcube <simonlcube@...>" <simonlcube@...>
Date: Wed Jan 1, 2003 3:54 pm
Subject: Internet resources for blindfold cubing
simonlcube
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I have three bookmarks in the links section on blindfold cubing:
(1) Olly's pages:
http://homepage.ntlworld.com/angela.hayden/cube/cube_frontpage.html
(2) Richard's page on Jessica's site:
http://www.ssie.binghamton.edu/fridrich/Richard/blindfoldtechnique.htm
l
(3) DanK's bit on blindfold cubing, even though there not really that
much on a specific method:
http://benjerry.middlebury.edu/~knights/Cube/CubeInfo1.html#looks

Does anyone know of any other pages ... or is that it?
S.

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