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Stefan's M2 method   Message List  
Reply | Forward Message #933 of 2583 |
Ok, so here's my new method for permuting 3x3 edges, I call it "M2
method". It's very simple, fast, and 100% intuitive so you don't need
to learn a single alg for it.

Of course it's a 2-cycle method, one piece getting solved each time.
The piece to be solved is at FD. Since I can't just swap two pieces, I
need to have some side effect. Here it is swapping (FU,BD)+(U,D)+(F,B)
. Note FU and BD are solved relative to the M centers.

Here's an example solve, using scramble #28 from post #754 (http:
//tinyurl.com/lytqj). It's ready to be pasted into this page:
http://thearufam.brinkster.net/cube/wrapplet.asp

-------------------- start --------------------
[Scramble] U2 D2 L' U D2 R2 L2 D R D' B2 U D' F2 R2 U' F2 R2 B2

[solve LU] (L U' L' U) M2 (U' L U L')
[solve LD] (U' L2 U) M2 (U' L2 U)
[solve RF] (U R U') M2 (U R' U')
[solve RU] (R' U R U') M2 (U R' U' R)
[solve BD] M U2 M U2
[solve LF] (U' L' U) M2 (U' L U)
[solve RD] (U R2 U') M2 (U R2 U')
[solve FU] M U2 M U2
[solve RB] (U R' U') M2 (U R U')
[solve LB] (U' L U) M2 (U' L' U)
--------------------- end ---------------------

For M2 I use Joel's finger trick, i.e. L (l' M'), using my left ring
finger to pull the M'. My left middle finger holds the B stickers of
LB+LBD, so my ring finger is free for the M' and my index finger is
free for U'.

Oh, and actually it was a bad choice to have BU already solved. It's
the easiest to solve, it looks like:
[solve BU] M2

So, how do you like it?

Cheers!
Stefan








Fri Feb 24, 2006 1:35 pm

stefan_pochmann
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Forward
Message #933 of 2583 |
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Ok, so here's my new method for permuting 3x3 edges, I call it "M2 method". It's very simple, fast, and 100% intuitive so you don't need to learn a single alg...
Stefan Pochmann
stefan_pochmann
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Feb 24, 2006
1:37 pm

Wow Stefan! It sure looks interesting and intuitive!! Have you been trying this blindfolded too?! I am not really sure if I understand how the M slice edges...
Joël van Noort
joel_vn
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Feb 24, 2006
2:02 pm

... Not yet. But it's already a lot of fun to do sighted :-) For blindsolving I'd probably use the full-cubie version (that'll be my name for both permuting...
Stefan Pochmann
stefan_pochmann
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Feb 24, 2006
2:15 pm

... similar, ... cube ... Oh crap... clarification: Of course you don't just use B *instead* of U but you use it *additionally*. And actually I'd like to call...
Stefan Pochmann
stefan_pochmann
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Feb 24, 2006
2:22 pm

Stefan, Does this mean you have to keep track of where the centers are? Because I don't really like to count during the solve... FU can be solved, but how...
Joël van Noort
joel_vn
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Feb 24, 2006
2:30 pm

... Yes. ... You only need to count modulo 2. For me, I get that for free because I memorize in pairs anyway. ... Right, I forgot those. Here's what I'd do: ...
Stefan Pochmann
stefan_pochmann
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Feb 24, 2006
3:20 pm

Oh, I thik I understood it now!...LOL Man, this is a great idea! It looks very cool and easy...I'll try a solve with that...right now...haha Pedro Stefan...
Pedro
pedrosino1
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Feb 26, 2006
9:49 pm

But...wait...this scramble had oriented edges, right? well, for me not, 'cause an edge is oriented for me if it can reach solved position within R2, L2, U, D,...
Pedro
pedrosino1
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Feb 26, 2006
9:59 pm

Hey Pedro, Yes, you can use this method after orientating the edges. However, for you, it will be an S2 method, I think ;). - Joël. ... not, 'cause an edge is...
Joël van Noort
joel_vn
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Feb 26, 2006
10:09 pm

Yeah...I tought about that just after writing last message...but...I really dislike S movements...I could just do a y or y' and solve with M2, but I'd have to...
Pedro
pedrosino1
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Feb 26, 2006
10:14 pm

... not, 'cause an edge is oriented for me if it can reach solved position within R2, L2, U, D, F, B; and for you I think is F2, B2, L, R, U, D.. .or no? Yes,...
Stefan Pochmann
stefan_pochmann
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Feb 26, 2006
10:11 pm

Yeah, sorry...I really meant LF, but I wanted to say: DF -> LF hey, that way is good...using B instead of U...maybe that solve my problems... let me see...DF...
Pedro
pedrosino1
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Feb 26, 2006
10:25 pm

... problems... ... Almost right. Notice that the two special treatments (cube rotation and extra move to get the piece out of the way) combine nicely. So ...
Stefan Pochmann
stefan_pochmann
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Feb 26, 2006
10:30 pm

Hmm...that's even better... man, really, this method looks good...I just have 4 patterns of setup moves...easy to memorise...oh, wow...this sounds good... ...
Pedro
pedrosino1
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Feb 26, 2006
10:43 pm

... Btw, here's the reason I chose to talk about FD instead of DF: With M2p, i.e. if edges are already oriented according to my scheme, this results in targets...
Stefan Pochmann
stefan_pochmann
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Feb 26, 2006
10:35 pm

Yeah, I think your way is more intelligent...haha...I'm excited with this...and I have 3 free days to practice...wow...I'll get sub-1 min solves...hmm...no,...
Pedro
pedrosino1
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Feb 26, 2006
10:43 pm

Ok, Stefan... you're doing well...good answers until now...but...this is not over...hahahaha one more question: how do I take care of parity with this...
Pedro
pedrosino1
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Feb 27, 2006
3:00 am

... In case of odd parity, simply finish edges with this: (D' L2 D) M2 (D' L2 D) This will fix the M-slice and leave (UB,UL) swapped, which is what I need for...
Stefan Pochmann
stefan_pochmann
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Feb 27, 2006
3:20 pm

... not, 'cause an edge is oriented for me if it can reach solved position within R2, L2, U, D, F, B; and for you I think is F2, B2, L, R, U, D.. .or no? ...
Stefan Pochmann
stefan_pochmann
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Feb 26, 2006
10:15 pm
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